Vendraxis Prophecy, 1.16/1.18, Saurian Campaign

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Konrad2
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Re: Vendraxis Prophecy, 1.16, Saurian Campaign

Post by Konrad2 »

Here you go for now. I'll later read the dialogue, and report any inconsistencies, but for now I just wanted to finish the campaign.
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Refumee
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Re: Vendraxis Prophecy, 1.16, Saurian Campaign

Post by Refumee »

I really liked the end of S07, were you charged in with the dragonflies. Sorry for playing it over and over again :oops:
I will open more holes. It isn't much fun to see the AI block the player. I also made lvl 2 units available for the ally.

I made S08 a bit harder. I realized that the player can ignore Vendraxis. So Vendraxis can never recruit more advanced units. I added a trigger, that he recruits more advanced units, after the third urn is destroyed.
I added another undead base to make it a bit harder to just rush through.

Thank you for playing my campaign and sticking with it even with the bugs. :)
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Re: Vendraxis Prophecy, 1.16, Saurian Campaign

Post by Konrad2 »

Finishing up now by reading the dialogues of S7 and S8.
(Ftr, I'm using 1.1.0, because that was the version I played on.)

S7
I'd suggest adding an actual urn on the entrance, which disappears when you kill the Lich.

Vendraxis has resistances like a Saurian that's alive.
-> seems to be still true

Suggestions regarding text
Spoiler:
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Re: Vendraxis Prophecy, 1.16, Saurian Campaign

Post by Refumee »

That helps a lot thanks.

I can't get over this piece of dialog. Could you elaborate that for me?
Will you help me? -> Who will you help us?

That is true that Vendraxis resistances are similar to a normal saurian. I changed that to the saurian adepts resistances.
Konrad2
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Re: Vendraxis Prophecy, 1.16, Saurian Campaign

Post by Konrad2 »

Refumee wrote: June 17th, 2023, 4:54 am I can't get over this piece of dialog. Could you elaborate that for me?
Will you help me? -> Who will you help us?
I felt that it makes more sense for him to ask who/if any will help him, then to ask everyone present to help him, since they are all fighting against each other. (I'm not saying I'm right, I'm just explaining what my thought process was.)
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Refumee
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Re: Vendraxis Prophecy, 1.16, Saurian Campaign

Post by Refumee »

I had the same in mind.
I'm just not getting the "you" part in "Who will you help us?". I would say "Who will help us?".
I'm not a native speaker. So I'm just asking.
Konrad2
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Re: Vendraxis Prophecy, 1.16, Saurian Campaign

Post by Konrad2 »

Refumee wrote: June 17th, 2023, 10:25 am I had the same in mind.
I'm just not getting the "you" part in "Who will you help us?". I would say "Who will help us?".
I'm not a native speaker. So I'm just asking.
Oooooh, yeah, I just overlooked the 'you', it's not supposed to be there.
'Who will help us' is the way I meant it too.
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Re: Vendraxis Prophecy, 1.16, Saurian Campaign

Post by Konrad2 »

Intentional double post, as the previous post didn't require a response.

S7
Forgot to check the story text before the scenario. Oops.

know now, that the -> know now that the
could be maybe -> might be / could be
Maybe there is -> That there might be
not totatally different to the live -> not completely different from the life
Find out, why -> Find out why

S8
Btw, I'd suggest making sure that Vendraxis doesn't leave his keep as much. That was one of the reasons you could almost ignore him, because he sometimes took a break from recruiting. The least complicate way would be to remove his healing ability.

First urn: It would be nice if the dialogue depended on whether you destroyed the urn in the previous scenario. Like, if you did, that you are not confused by that urn, and instead point out that you've seen something like that before and that you will smash it because you have an idea what it does.

Considering that you want to make Vendraxis recruit lvl 2 units once you destroy the 3rd urn, you'll have to change what he says when you destroy said 3rd urn. Right now your paladin says 'He's getting weaker!', which doesn't mix well with giving him stronger recruits.

Add '<Saurian paladin name> can recruit Golden Ones' to the updated objectives (when you destroy urns)

name="Vendraxis_lair" -> name="Vendraxis lair"
Spoiler:
Done. :)
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Re: Vendraxis Prophecy, 1.16, Saurian Campaign

Post by Refumee »

S8
For the third Urn I added : Anexir: "... and more mad. He is focussing his powers in creating stronger undead!"

I made Vendraxis now a passive ai. He will stay now in his keep.

Can I keep Variables from S07 and get them over to S08? I always cleared the variables at the end of a scenario, because I saw it in other scenarios without knowing why.

Thanks a lot. I already fixed some things here and there. Missed one mentions of the drakes now Golden Ones.
I actually know the a/an rules with (a,e,i,o,u), but sometimes I is just a type haha.

For the first urn I got something like that:

Code: Select all

			[if]
				[have_unit]
					x,y=13,37
					side=1
					id=Anexir
				[/have_unit]
				[then]
					{SPEAK Anexir ( _ "I feel a dark presence in this thing. It looks similiar to the urn we found earlier. I think we should destroy it.")}
				[/then]
				[else]
					{SPEAK unit ( _ "What is that?")}
					{SPEAK Anexir ( _ "That is... That looks quite similar to the urn from the snow pass. I feel a dark presence in it. I think we should destroy it.")}
				[/else]
			[/if]
The first dialog is just für Anexir, if he finds it. The second dialog if any other unit finds it.
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Re: Vendraxis Prophecy, 1.16, Saurian Campaign

Post by Refumee »

I also got some ideas for 2 additional Scenarios.

Between 07 and 08. The saurians exploring the tunnels to Vendraxis lair. The leaders can only recruit in the first round and then they need to go on.
Using multiple castles, so that multiple leaders can recruit their units.
A more of a way to train up the new saurian tribe.

After the last Scenario an attack from a group of adventures, like always in this campaign.
Giving each leader a different starting location. Salanix (deep saurian) and Arnatrax (golden ones) getting their own base.
This scenario is more of a inside for the player, how Zansas tribe has developed over the times.
Konrad2
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Re: Vendraxis Prophecy, 1.16, Saurian Campaign

Post by Konrad2 »

Refumee wrote: June 18th, 2023, 6:14 am S8
For the third Urn I added : Anexir: "... and more mad. He is focussing his powers in creating stronger undead!"

Can I keep Variables from S07 and get them over to S08? I always cleared the variables at the end of a scenario, because I saw it in other scenarios without knowing why.
- > on creating stronger

I know you can, But I don't know how. You'D best ask on discord in the dev channel.

(Thanks for the other stuff.)


Personally, I'd prefer to have only that second scenario, and possibly only optional.
If you add it, you definitly should flesh out more the ending of the current last scenario. (Preferably do it anyway, it felt a bit empty.)
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Re: Vendraxis Prophecy, 1.16, Saurian Campaign

Post by Refumee »

I thought about your words the whole day. That the last scenario "felt a bit empty".

How will that be. That something happends after an urn is destroyed.

1st urn: player objectives clarified. Guardians for the other urns appear.
2nd urn: Vendraxis is able to recruit stronger units. (this is urn 3 right now)
3rd urn: New/Old Enemies appear good old adventures.
4th urn: Ghost appear on the whole map and attack everyone.
5th urn: Mission complete? Vendraxis is killable? I'm not sure about that.

I could also instead of Mission complete after the 5th urn. I let the leaders go to the north. Change up the map a bit.
After that the Adventures appear, too late of course and the player needs to defend. But it seems trivial with the terrain advantage :|

Would that be a better gameplan?

I found the variable problem, I think.
Instead of "set_variableI" use "set_global_variable".
Makes kinda sense :eng:
Konrad2
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Re: Vendraxis Prophecy, 1.16, Saurian Campaign

Post by Konrad2 »

I can't quite picture it right now, but I'm tired, so there is that.

Ftr, what I meant with it being empty, was the end specifically, not necessarily the scenario itself. If I recall correctly, the end was: 5th urn destroyed -> Vendraxis sad -> all undead die -> we did it -> end
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Re: Vendraxis Prophecy, 1.16, Saurian Campaign

Post by Refumee »

Hhmm, would it be better that Vendraxis is killable then?

I also wrote an outro scenario what explains what happens afterwards. Have you seen it?
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Re: Vendraxis Prophecy, 1.16, Saurian Campaign

Post by Konrad2 »

Tbh, that does sound more appealing.
I did, although I forgot. :D Guess I'll have to reread it to give feedback there as well.

layer -> lair
place got everything -> place had everything
tribe got also -> tribe had with them also
Before the Golden Ones left -> Before they did
the Saurians a golden dragon scale. -> the green Saurians. A golden dragon scale.
down, but they followed -> down, but they followed his orders regardless
They thought the -> They thaught the
if the need it -> in case they'd need it
Anexir was looking -> Anexir came looking
Anexir found a hidden -> Anexir had found a hidden
modernize the way to life -> modernize their way to live
and also the deep saurians -> in addition to the green and the deep saurians
to the unkown saurian tribes, he never heard before. -> to unkown saurian tribes, which had he never heard of before.
Maybe that spell also helps to build -> Maybe that spell will also help to build
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