Tarcils WML Questions
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Tarcils WML Questions
I finally started to dwell into the WML stuff and successfully created a _main.cfg and a first scenario file which worked fine for some time until I tried to make an moveto event which killed my file. Now I can´t find where to locate the [event] is missing name or id field.
It worked before, but it seems I broke something and really don´t know where it has been gone wrong...I would be gladf if someone could help me.
It worked before, but it seems I broke something and really don´t know where it has been gone wrong...I would be gladf if someone could help me.
Code: Select all
[scenario]
.
.
.
.
.
[event]
name=prestart
[objectives]
side=1
[objective]
description= _ "Defeat the monstrous invaders"
condition=win
[/objective]
[objective]
description= _ "Death of Rakdan"
condition=lose
[/objective]
[objective]
description= _ "Turns run out"
condition=lose
[/objective]
[/objectives]
[/event]
[side]
side=1
controller=human
team_name=1
user_team_name= _ "Forces of Kharos"
type=EoMa_Protector
id=Rakdan
name= _ "Rakdan"
gender=male
canrecruit=yes
unrenamable=yes
recruit=EoMa_White_Warrior,EoMa_Cavalry_Archer,EoMa_Shielder,EoMa_Slicer
#ifdef EASY
gold= 130
#endif
#ifdef NORMAL
gold=150
#endif
#ifdef HARD
gold=180
#endif
{INCOME 8 5 1}
[/side]
[side]
side=2
controller=ai
team_name=2
user_team_name= _ "Forces of Tharis"
type=EoMa_Dark_Wizard
id=Pylaera
name= _ "Pylaera"
canrecruit=yes
#ifdef EASY
recruit=EoMa_Black_Orb,EoMa_Disciple,EoMa_Dark_Hunter,EoMa_Dark_Warrior
recruitment_pattern=fighter,fighter,archer
gold=150
#endif
#ifdef NORMAL
recruit=EoMa_Black_Orb,EoMa_Disciple,EoMa_Dark_Hunter,EoMa_Dark_Warrior,EoMa_Witch
recruitment_pattern=fighter,fighter,archer,archer
gold=220
#endif
#ifdef HARD
recruit=EoMa_Black_Orb,EoMa_Disciple,EoMa_Dark_Hunter,EoMa_Dark_Warrior,EoMa_Witch,EoMa_Hydra
recruitment_pattern=fighter,fighter,archer,archer
gold=250
#endif
{INCOME 3 5 10}
enemy=1
[/side]
[event]
name=start
[unit]
type=EoMa_Cavalry_Archer
id=scout
side=1
x,y=18,12
name= _ "Kharosian Scout"
[/unit]
[/event]
[event]
[message]
speaker=scout
message= _ "Monsters! Monsters approaching from the east!"
[/message]
[message]
speaker=scout
message= _ "They kill everything! I barely escaped the slaughter at the eastern outpost..."
[/message]
[message]
speaker=scout
message= _ "What shall we do, Commander?"
[/message]
[message]
speaker=Rakdan
message="Gather the troops and every able bodied townsfolk. I fear this is not only a mere raiding party."
[/message]
[message]
speaker=Rakdan
message= "Someone also needs to inform the clerics on their island temple. We could really use their healing power and magic abilities."
[/message]
[message]
speaker=Rakdan
message=_ "Brothers and sisters of Kharos, we need to rise and hold. Darkness dwells from the east and we have to fight! Fight until the sun rise no more!"
[/message]
[message]
speaker=Pylaera
message= "You will make some fine sacrifices after we captured and tortured you until your screams are echoing over those blood stained fields to please the mighty Destroyers."
[/message]
[message]
speaker=Rakdan
message= _ "We shall see, whose blood will be spilled on these fields today. To arms!!"
[/message]
[objectives]
side=1
summary=_"Objectives"
[objective]
description= _ "Defeat the enemy leader"
condition=win
[/objective]
[objective]
description= _ "Death of Commander Rakdan"
condition=lose
[/objective]
{TURNS_RUN_OUT}
[gold_carryover]
bonus=yes
carryover_percentage=40
[/gold_carryover]
[/objectives]
[/event]
[/scenario]
Last edited by Tarcil on February 24th, 2023, 2:37 pm, edited 1 time in total.
Creator of "In Defense of Kharos" viewtopic.php?t=56628
Re: First scenario created
Try addingTarcil wrote: ↑January 24th, 2023, 9:47 pmCode: Select all
[event] [message] speaker=scout message= _ "Monsters! Monsters approaching from the east!" [/message] . . .
name=prestart
or name=new turn
after [event].Every [event] needs
name=
on the next line.Author of:
DIY Campaign, Confederacy of Swamp Creatures: Big Battle 1, Confederacy of Swamp Creatures: Big Battle 2, Frogfolk Delivery Service, The Pool of Ek.
DIY Campaign, Confederacy of Swamp Creatures: Big Battle 1, Confederacy of Swamp Creatures: Big Battle 2, Frogfolk Delivery Service, The Pool of Ek.
Re: First scenario created
I have worked on and now I want the hero only to die AFTER the messenger has escaped as a last stand. The objective change and everything works fine, but when the hero got killed it says [shows_if] is not supported. What do I need to do, that the death of the hero letts the player win the sceanrio AFTER the messenger escaped?
Code: Select all
[event]
name=die
[filter_second]
id=Rakdan
[/filter_second]
[message]
speaker=Rakdan
message= _ "Urgh....Kharos..will...prevail....Ugh."
[/message]
[if]
{VARIABLE_CONDITIONAL death boolean_equals yes}
[fire_event]
name=die2
[/fire_event]
[/if]
[/event]
[event]
name=die2
[filter_second]
id=Rakdan
[/filter_second]
[message]
speaker=Rakdan
message= I´ll...die for the...sun and for...Kharos...Urgh..
[/message]
{CLEAR_VARIABLE death}
[endlevel]
result=victory
bonus=no
{NEW_GOLD_CARRYOVER 0}
[/endlevel]
[/event]
[/scenario]
Creator of "In Defense of Kharos" viewtopic.php?t=56628
- Pentarctagon
- Project Manager
- Posts: 5564
- Joined: March 22nd, 2009, 10:50 pm
- Location: Earth (occasionally)
Re: First scenario created
[shows_if] isn't a tag - it's [show_if].
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code
Re: First scenario created
Ah, thank you. The moment you think you know the tags out of memory is the moment of your downfall...^^
Creator of "In Defense of Kharos" viewtopic.php?t=56628
Re: First scenario created
So, I want the player to lose when the leader dies before the event and to win when the leader dies afterwards.
I tried to do this with this [die] event:
But It didn´t really worked. and now I don´t know further...
Code: Select all
[event]
name=moveto
[filter]
id=Soroc
x=2
y=1
[/filter]
[message]
speaker=Soroc
message= I will tell the High Council of your deeds and your sacrifice! The people of Kharos shall always remember your noble sacrifice!
[/message]
[kill]
id=Soroc
animate=no
[/kill]
[message]
speaker=Rakdan
message= *sad* So it will end here and there shan´t be another day to fight on for us.
[/message]
[message]
speaker= Rakdan
message=But as long as one Kharosian is capable of holding the holy symbol of the sun, its people shall live on. Soldiers of Sunfire and Solveig, CHARGE!!!
[/message]
[message]
speaker= Rakdan
message= FORWARD!! FORWARD MEN OF KHAROS!! FOR SUN AND LIGHT!!!
[/message]
[disallow_recruit]
type=EoMa_Cavalry_Archer
side=1
[/disallow_recruit]
{VARIABLE messenger no}
{VARIABLE death yes}
[show_objectives]
[/show_objectives]
[/event]
Code: Select all
[event]
name=die
[filter_second]
id=Rakdan
[/filter_second]
[message]
speaker=Rakdan
message= _ "Urgh....Kharos..will...prevail....Ugh."
[/message]
[if]
{VARIABLE messenger no}
{VARIABLE death yes}
[then]
[message]
speaker=Rakdan
message= _ I´ll...die for the...sun and for...Kharos...Urgh..
[/message]
[endlevel]
result=victory
bonus=no
{NEW_GOLD_CARRYOVER 0}
[/endlevel]
[/then]
[/if]
[endlevel]
result=defeat
bonus=no
{NEW_GOLD_CARRYOVER 0}
[/endlevel]
[/event]
Creator of "In Defense of Kharos" viewtopic.php?t=56628
- lhybrideur
- Posts: 369
- Joined: July 9th, 2019, 1:46 pm
Re: First scenario created
{VARIABLE ...} sets a variable to something. It does not test it.
To do so you need to use
instead
And I think you want to use a last breath event instead of a die event (but I might be wrong)
To do so you need to use
Code: Select all
[variable]
name=messenger
equals=no
[/variable]
[variable]
name=death
equals=yes
[/variable]
And I think you want to use a last breath event instead of a die event (but I might be wrong)
- Celtic_Minstrel
- Developer
- Posts: 2209
- Joined: August 3rd, 2012, 11:26 pm
- Location: Canada
- Contact:
Re: First scenario created
If that's too verbose for you there is
Also, when comparing to yes and no, you should usually use
{VARIABLE_CONDITIONAL messenger boolean_equals no}
.Also, when comparing to yes and no, you should usually use
boolean_equals
rather than equals
.Re: First scenario created
It worked, thank you!Celtic_Minstrel wrote: ↑January 27th, 2023, 1:40 pm If that's too verbose for you there is{VARIABLE_CONDITIONAL messenger boolean_equals no}
.
Also, when comparing to yes and no, you should usually useboolean_equals
rather thanequals
.
Creator of "In Defense of Kharos" viewtopic.php?t=56628
Tarcils WML Questions
I want the spawned enemy monster units to sit idly until the player comes in sight. How do I do this?
Creator of "In Defense of Kharos" viewtopic.php?t=56628
Re: Tarcils WML Questions
There are a few ways.
The way most people do it is via
status
, which is the easiest way. Do it when the unit is created:Code: Select all
[unit]
type=Giant Rat
[status]
guardian=yes
[/status]
...etc
Author of:
DIY Campaign, Confederacy of Swamp Creatures: Big Battle 1, Confederacy of Swamp Creatures: Big Battle 2, Frogfolk Delivery Service, The Pool of Ek.
DIY Campaign, Confederacy of Swamp Creatures: Big Battle 1, Confederacy of Swamp Creatures: Big Battle 2, Frogfolk Delivery Service, The Pool of Ek.
Re: Tarcils WML Questions
Thanks you very much!Helmet wrote: ↑January 30th, 2023, 9:38 pmThere are a few ways.
The way most people do it is viastatus
, which is the easiest way. Do it when the unit is created:
Code: Select all
[unit] type=Giant Rat [status] guardian=yes [/status] ...etc
Creator of "In Defense of Kharos" viewtopic.php?t=56628
Re: First scenario created
Nearly everything for sceanrio 5 works now, but I don´t get the objectives updated after an event as I want them to be. They just stay the same, even as I use a variable:
The evcent changing the objectives:
How do I get the objectives changed after the event??
ANd how do I let surviving units switch their sides (all of them) after their leader dies?
Code: Select all
[objectives]
side=1
summary=_"Objectives"
[objective]
description=Explore the cave and found the exit
condition=win
[/objective]
[objective]
description= _ "Death of Soroc"
condition=lose
[/objective]
note=Soroc can recruit on 24,69
[show_if]
{VARIABLE_CONDITIONAL Tunnel boolean_equals yes}
{VARIABLE_CONDITIONAL Onward boolean_equals no}
[/show_if]
[/objectives]
[objectives]
[objective]
description=Defeat the leader of the deserters OR
condition=win
[/objective]
[objective]
description=Go to the signpost
condition=win
[/objective]
note=The deserters are desperate and panicking and not necessarily fallen from the grace of the light and sun.
[show_if]
{VARIABLE_CONDITIONAL Tunnel boolean_equals no}
{VARIABLE_CONDITIONAL Onward boolean_equals yes}
[/show_if]
[gold_carryover]
bonus=no
carryover_percentage=40
[/gold_carryover]
[/objectives]
[/event]
Code: Select all
[event]
name=moveto
{VARIABLE Tunnel no}
{VARIABLE Onward yes}
[filter]
side=1
[filter_location]
x,y=14,13
radius=4
[/filter_location]
[/filter]
[message]
speaker=Soroc
message= We got out of those strange tunnels and the fresh air is breathable again!
[/message]
[remove_shroud]
side=1
x=0-33
y=0-16
[/remove_shroud]
[lift_fog]
side=1
x=0-33
y=0-16
[/lift_fog]
[message]
....
[/message]
[gold]
side=3
amount=250
[/gold]
[show_objectives]
[/show_objectives]
[/event]
ANd how do I let surviving units switch their sides (all of them) after their leader dies?
Creator of "In Defense of Kharos" viewtopic.php?t=56628
Re: First scenario created
You could set new [objectives] instead of [show_objectives]. Or you could learn how delayed_variable_substitution works.