Wesnoth 1.17.11 & 1.17.12

Get help with compiling or installing the game, and discuss announcements of new official releases.

Moderator: Forum Moderators

Post Reply
User avatar
Project Manager
Posts: 5219
Joined: March 22nd, 2009, 10:50 pm
Location: Earth (occasionally)

Wesnoth 1.17.11 & 1.17.12

Post by Pentarctagon »

Wesnoth 1.17.12 is out!
This new release in the 1.17.x development series sees various changes and improvements in various areas.

As this is a development version, we would like to remind everyone how the testing and feedback process works for these:
  • If you download Wesnoth stand-alone, make sure to keep the latest stable release around in case the game breaks and you find yourself unable to get your daily fix of Wesnoth.
  • Playtest the game, and make sure to report any bugs you find! Even obvious bugs can be left unfixed if everyone assumes someone else has already reported it.
  • For any bugs found, or to request new features to be added, check out bug tracker here. First though, please read our instructions for reporting bugs on the wiki, which will give your bug report or feature request the best chance of being addressed.
  • Near the end of the release notes below you will find a list of the most important bugs known at the time of the release. Some items are due to be fixed in future releases of the 1.17.x series, but for others we depend on contributed patches from volunteer coders like you!

Development versions of Wesnoth are available on Steam through our beta channel.
In your Steam library: right-click on Battle for Wesnoth, select Properties, go to the Betas tab, and select the 1.17.x option from the drop down.
The latest development version of Wesnoth is also published on itch.io. A standalone portable download is also available.
Windows installer (64-bit)
SHA256 sum: 3278f01b8eb8fe090371e41fac432b406b0629539fe53be61b6257df79718e2d
NOTE: Due to how expensive it is, Wesnoth's installer is not signed. This often results in the installer being flagged as potentially dangerous by antivirus software because the publisher is unknown.
The macOS package is not ready and will be made available later.
Source code
SHA256 sum: e3b0c44298fc1c149afbf4c8996fb92427ae41e4649b934ca495991b7852b855
All known Linux packagers have been contacted, and binaries for your distribution may have already been created. Information about where to get the respective binaries and how to install them, including via Flatpak, can be found on the Linux binaries page in the wiki.

Changes in this release

Read on for more details about the most notable fixes and additions since the previous development release. A full list of changes may be found in our changelog.
  • Monster units
    The Kraken unit has been moved to core from individual campaigns.
    A dragonfly line has been added with the units Dragonfly Naiad, Dragonfly, and Grand Dragonfly.
    Added the new Ant Firebane, Ant Firebomb, and Ant Soldier units.
  • Portraits
    A portrait has been added for the Dune Rover.
  • Animations
    Added or updated attack and idle animations for the Loyalist Grand Knight, Cavalryman, General, and Spearman.
  • Zoom using '+' key
    Zooming in can now be done with the '+' (plus) key.
  • Flatpak crash
    A crash after recruiting a unit when using the Flatpak version of Wesnoth on Linux has been fixed.
  • Duplicate entries in add-ons manager language filter
    Duplicate options for filtering on language, such as having Italian show up in the filter list twice, will no longer appear.
  • Inspect console freezing
    Fixed an infinite loop in the in-game inspect console when viewing certain text.
  • Chat text background overlay
    The translucent black background of in-game chat messages no longer overlaps each other.
  • Sceptre of Fire unknown terrain
    The final scenario of the Sceptre of Fire campaign will no longer fail to start with an unknown terrain error.
  • Walking Corpse crashes
    Moving certain Walking Corpse variations north no longer causes Wesnoth to crash.
  • Crash when loading a saved game
    Fixed a crash that would happen when loading a save game containing units with abilities that need to check whether they are active.
  • Elevated terrain markers
    Markers for elevated terrain are no longer shown in the minimap.
Important changes since 1.16.x
This information applies to all 1.17.x development releases unless specified otherwise.

  • Webp support is now required for SDL2_image.
Known Issues
General issues:
  • OneDrive can interfere with Wesnoth’s user config/data directory set-up, leading to all kinds of different manifestations of the issue. There’s no fix available yet. The recommendation for the time being is to avoid syncing the Wesnoth user directory with OneDrive.
  • Preprocessor errors corrupt cache (issue #1924). If this happens you have to wipe your cache. That can be done in Preferences → Cache.

New Contributors and Developers

Do you want to help shape the future of Wesnoth? You are always free to join us in the #development Discord channel or #wesnoth-dev IRC channel on libera.chat to ask for help with getting started!

The multiplayer and add-ons servers for this development series are up and running. Because development versions are a moving target, the development multiplayer server only accepts the latest version in the series. Add-ons may break due to changes to the WML and Lua APIs throughout development series — any problems involving them should be reported to the respective add-on maintainers.

If you find any bugs, do not hesitate to report them, but please read the instructions on how to report bugs first! As bug reports in the forums tend to be forgotten, you will get better results using our bug tracker. We require your help for finding and fixing issues, no matter how obvious, trivial, or complicated they seem!

Have fun!
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
Post Reply