Wesnoth 1.17.6

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Wesnoth 1.17.6

Post by Pentarctagon »

Wesnoth 1.17.6 is out!
This new release in the 1.17.x development series sees various changes and improvements in various areas.

As this is a development version, we would like to remind everyone how the testing and feedback process works for these:
  • If you download Wesnoth stand-alone, make sure to keep the latest stable release around in case the game breaks and you find yourself unable to get your daily fix of Wesnoth.
  • Playtest the game, and make sure to report any bugs you find! Even obvious bugs can be left unfixed if everyone assumes someone else has already reported it.
  • For any bugs found, or to request new features to be added, check out bug tracker here. First though, please read our instructions for reporting bugs on the wiki, which will give your bug report or feature request the best chance of being addressed.
  • Near the end of the release notes below you will find a list of the most important bugs known at the time of the release. Some items are due to be fixed in future releases of the 1.17.x series, but for others we depend on contributed patches from volunteer coders like you!

Development versions of Wesnoth are available on Steam through our beta channel.
In your Steam library: right-click on Battle for Wesnoth, select Properties, go to the Betas tab, and select the 1.17.x option from the drop down.
The latest development version of Wesnoth is also published on itch.io. A standalone portable download is also available.
Windows installer (64-bit) (386.7 MB)
SHA256 sum: 2947ac5b1d6e4e6341399a0050a7bdee7d26d9a96e2083cdd527ce6144fa815f
macOS package (429.8 MB)
SHA256 sum: 1676b59e3e4782bbceead406900e48f0b4262dfd2fe9e7a7dba876da81772d8a
Source code (419.2 MB)
SHA256 sum: ba4ab839d1616485ad09261775145d00d326d82b1c2c3501f7d627ad1e1db755
All known Linux packagers have been contacted, and binaries for your distribution may have already been created. Information about where to get the respective binaries and how to install them, including via Flatpak, can be found on the Linux binaries page in the wiki.

Changes in this release

Read on for more details about the most notable fixes and additions since the previous development release. A full list of changes may be found in our changelog.
  • Caribe
    Added the new Hunter Caribe unit, as well as new animations for the Caribe line.
  • Font scaling preference
    The preference for font scaling has been re-enabled.
  • Allied AI retreating injured units
    When playing with an allied AI, the AI will by default no longer take villages controlled by the human player(s) to heal injured units.
  • World Conquest-specific Pick Unit Advancements removed
    The Pick Unit Advancements functionality embedded in World Conquest has been removed in favor of the standard mainline Pick Unit Advancements modification.
  • Skeleton Rider and Death Squire
    The Skeleton Rider line and Death Squire have been moved from specific campaigns to the core units available for add-ons to use.
  • World Conquest bezoar artifact
    The bezoar artifact in World Conquest now functions correctly.
  • Gamestate inspector crash
    Wesnoth will no longer crash when opening the gamestate inspector after removing an event.
  • Rendering overhaul continues
    The overhaul of Wesnoth's rendering system continues, which with this release results in nearly two dozen GUI bugs being fixed.
Important changes since 1.16.x
This information applies to all 1.17.x development releases unless specified otherwise.

  • Webp support is now required for SDL2_image.
  • SDL 2.0.10 is the new minimum version for non-macOS platforms.
  • SDL 2.0.22 is the new minimum version.
  • macOS 10.12 is the new minimum OS version.
Known Issues
General issues:
  • OneDrive can interfere with Wesnoth’s user config/data directory set-up, leading to all kinds of different manifestations of the issue. There’s no fix available yet. The recommendation for the time being is to avoid syncing the Wesnoth user directory with OneDrive.
  • Preprocessor errors corrupt cache (issue #1924). If this happens you have to wipe your cache. That can be done in Preferences → Cache.

New Contributors and Developers

Do you want to help shape the future of Wesnoth? You are always free to join us in the #development Discord channel or #wesnoth-dev IRC channel on libera.chat to ask for help with getting started!

The multiplayer and add-ons servers for this development series are up and running. Because development versions are a moving target, the development multiplayer server only accepts the latest version in the series. Add-ons may break due to changes to the WML and Lua APIs throughout development series — any problems involving them should be reported to the respective add-on maintainers.

If you find any bugs, do not hesitate to report them, but please read the instructions on how to report bugs first! As bug reports in the forums tend to be forgotten, you will get better results using our bug tracker. We require your help for finding and fixing issues, no matter how obvious, trivial, or complicated they seem!

Have fun!
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code