A Hidden War - SP - TDM Project
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- hermestrismi
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Re: A Hidden War - SP - TDM Project
I am very happy to know that you liked the idea. This campaign is not linked yet to TDM. I mean no hero will be found there (but it is a part of its story) and I already published a prequel to it third chapter (named : The Dark elves: the Return)
The Dark Master, The Dark Hordes (Unofficial version), Return of the Legion , Eternal Kingdom, An Elvish Scout,Unrest in Elfland , Hidden War ...
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"But he loves you" G. Carlin
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- ArthurMitchell
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Re: A Hidden War - SP - TDM Project
There's a bug with "enchanted" and "aimed" abilities on lvl2+ units. Instead of units having XX% defense against enemy retaliations, it's actually the reverse and enemies always have XX% chance to hit you, so you get punished by having the exact opposite ability of what the description says. Here's a screenshot:
- hermestrismi
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Re: A Hidden War - SP - TDM Project
Thank you for the report. And, sorry for being late.ArthurMitchell wrote: ↑September 27th, 2022, 11:57 am There's a bug with "enchanted" and "aimed" abilities on lvl2+ units. Instead of units having XX% defense against enemy retaliations, it's actually the reverse and enemies always have XX% chance to hit you, so you get punished by having the exact opposite ability of what the description says. Here's a screenshot:
It's unbelievable that none saw it before
It's fixed now with the new version of 'The Dark Master Project Resources'.
The Dark Master, The Dark Hordes (Unofficial version), Return of the Legion , Eternal Kingdom, An Elvish Scout,Unrest in Elfland , Hidden War ...
The Dark Master Project, Arabic tra. maintainer
"But he loves you" G. Carlin
The Dark Master Project, Arabic tra. maintainer
"But he loves you" G. Carlin
- ArthurMitchell
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Re: A Hidden War - SP - TDM Project
Thank you for your continued support!hermestrismi wrote: ↑November 21st, 2022, 10:41 am Thank you for the report. And, sorry for being late.
It's unbelievable that none saw it before
It's fixed now with the new version of 'The Dark Master Project Resources'.
My best guess is not too many people play the add-on campaigns, to even give feedback.
Personally, I stopped MP last year and have finished all the SP campaigns, so I checked the Add-ons and it opened up tons of new content.
I finished The Dark Elves, The Dark Hordes, An Elvish Scout and Unrest in Elfland campaigns and I enjoyed all of them without major complaints.
If you ever have the time and energy, I would suggest bundling all the Dark Master campaigns into one add-on, if possible in chronological order.
As far as I can tell it goes something like this: 1. A Hidden War I; 2. A Hidden War II; 3. Dark Elves Return (x); 4. A Hidden War III; 5. The Dark Hordes (x); 6. Unrest In Elf Land (x); 7. Return Of Legions; 8. An Elvish Scout; 9. Eternal Kingdom; 10. The Dark Master.
Although I could be wrong, I haven't played them all.
Campaigns marked with (x) don't give you heroes in The Dark Master campaign, but all the others do, which is actually a new idea to me and one reason I think this could eventually be massive a bundle add-on, part of the Future Timeline. I know they all have individual stories, but it would be super cool if they could be connected in one universe and if you play them in order you get a bonus from each campaign for the final one.
If I could re-organize all the campaigns in one big add-on called The Dark Master, they would probably go something like this:
1. Dark Master 1 - A Hidden War (all 3 books)
2. Dark Master 2 - Elves Return
3. Dark Master 3 - The Hordes
4. Dark Master 4 - Return of Legions
5. Dark Master 5 - Forgotten Heroes (Unrest, Scout, Eternal Kingdom)
6. Dark Master 6 - Final Campaign
- hermestrismi
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Re: A Hidden War - SP - TDM Project
You made me happy and smiling, you know? I really enjoyed your comment becoz this was the main idea: a timeline of secretly connected events that leads to the dark master events.ArthurMitchell wrote: ↑November 21st, 2022, 8:32 pmThank you for your continued support!hermestrismi wrote: ↑November 21st, 2022, 10:41 am Thank you for the report. And, sorry for being late.
It's unbelievable that none saw it before
It's fixed now with the new version of 'The Dark Master Project Resources'.
My best guess is not too many people play the add-on campaigns, to even give feedback.
Personally, I stopped MP last year and have finished all the SP campaigns, so I checked the Add-ons and it opened up tons of new content.
I finished The Dark Elves, The Dark Hordes, An Elvish Scout and Unrest in Elfland campaigns and I enjoyed all of them without major complaints.
If you ever have the time and energy, I would suggest bundling all the Dark Master campaigns into one add-on, if possible in chronological order.
As far as I can tell it goes something like this: 1. A Hidden War I; 2. A Hidden War II; 3. Dark Elves Return (x); 4. A Hidden War III; 5. The Dark Hordes (x); 6. Unrest In Elf Land (x); 7. Return Of Legions; 8. An Elvish Scout; 9. Eternal Kingdom; 10. The Dark Master.
Although I could be wrong, I haven't played them all.
Campaigns marked with (x) don't give you heroes in The Dark Master campaign, but all the others do, which is actually a new idea to me and one reason I think this could eventually be massive a bundle add-on, part of the Future Timeline. I know they all have individual stories, but it would be super cool if they could be connected in one universe and if you play them in order you get a bonus from each campaign for the final one.
If I could re-organize all the campaigns in one big add-on called The Dark Master, they would probably go something like this:
1. Dark Master 1 - A Hidden War (all 3 books)
2. Dark Master 2 - Elves Return
3. Dark Master 3 - The Hordes
4. Dark Master 4 - Return of Legions
5. Dark Master 5 - Forgotten Heroes (Unrest, Scout, Eternal Kingdom)
6. Dark Master 6 - Final Campaign
check the timeline here (not finished yet) viewtopic.php?p=673686#p673686
for the other suggestion: unfortunately, this will make the campaign heavy (more than 100Mb) also I wanted to make the 'easter eggs' more hidden and unnoticed
The Dark Master, The Dark Hordes (Unofficial version), Return of the Legion , Eternal Kingdom, An Elvish Scout,Unrest in Elfland , Hidden War ...
The Dark Master Project, Arabic tra. maintainer
"But he loves you" G. Carlin
The Dark Master Project, Arabic tra. maintainer
"But he loves you" G. Carlin
- ArthurMitchell
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Re: A Hidden War - SP - TDM Project
I'm glad I made your day better, thank you for the positive response!
By the way, there's still a minor problem with the "enchanted" and "aimed" abilities.
It's obvious by their names, they're intended to be offensive abilities and increase your unit's attack %, so you hit more often (like magic and marksman).
However the weapon special text gives the wrong impression, that they're defensive abilities against enemy retaliation, but I assume it's just a typo.
So a simple fix should be enough, like: "When using this attack, this unit always has 90% chance to hit regardless of enemy terrain defense."
This basically means aimed = magic, since both have 70% chance to hit, but it doesn't matter I guess.
By the way, there's still a minor problem with the "enchanted" and "aimed" abilities.
It's obvious by their names, they're intended to be offensive abilities and increase your unit's attack %, so you hit more often (like magic and marksman).
However the weapon special text gives the wrong impression, that they're defensive abilities against enemy retaliation, but I assume it's just a typo.
So a simple fix should be enough, like: "When using this attack, this unit always has 90% chance to hit regardless of enemy terrain defense."
This basically means aimed = magic, since both have 70% chance to hit, but it doesn't matter I guess.
- hermestrismi
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Re: A Hidden War - SP - TDM Project
thank you.ArthurMitchell wrote: ↑November 27th, 2022, 1:52 pm I'm glad I made your day better, thank you for the positive response!
By the way, there's still a minor problem with the "enchanted" and "aimed" abilities.
It's obvious by their names, they're intended to be offensive abilities and increase your unit's attack %, so you hit more often (like magic and marksman).
However the weapon special text gives the wrong impression, that they're defensive abilities against enemy retaliation, but I assume it's just a typo.
So a simple fix should be enough, like: "When using this attack, this unit always has 90% chance to hit regardless of enemy terrain defense."
This basically means aimed = magic, since both have 70% chance to hit, but it doesn't matter I guess.
the enchanted and aimed abilities were intended to be only defensive so the problem was within the code. Now, it's fixed by the new version.
Also, The Dark Elves' campaign is now related to The Hidden War and The Hidden War is linked to The Second Strife (my next campaign) so you may re-play the last scenario of THD is
The Dark Master, The Dark Hordes (Unofficial version), Return of the Legion , Eternal Kingdom, An Elvish Scout,Unrest in Elfland , Hidden War ...
The Dark Master Project, Arabic tra. maintainer
"But he loves you" G. Carlin
The Dark Master Project, Arabic tra. maintainer
"But he loves you" G. Carlin
- ArthurMitchell
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Re: A Hidden War - SP - TDM Project
I checked them and now they work as intended, increasing your defense when you get attacked, on enemy's turn.hermestrismi wrote: ↑November 28th, 2022, 5:23 am thank you.
the enchanted and aimed abilities were intended to be only defensive so the problem was within the code. Now, it's fixed by the new version.
But initially I thought they were attack abilities due to their names: "aimed" and "enchanted".
Maybe you could change their names to "evasive" (70% def) and "ethereal" (90% def), to make it more intuitive that they're defensive abilities.
- hermestrismi
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Re: A Hidden War - SP - TDM Project
Good idea. I will do it as soon as possible (I have too much work).ArthurMitchell wrote: ↑November 28th, 2022, 3:08 pmI checked them and now they work as intended, increasing your defense when you get attacked, on enemy's turn.hermestrismi wrote: ↑November 28th, 2022, 5:23 am thank you.
the enchanted and aimed abilities were intended to be only defensive so the problem was within the code. Now, it's fixed by the new version.
But initially I thought they were attack abilities due to their names: "aimed" and "enchanted".
Maybe you could change their names to "evasive" (70% def) and "ethereal" (90% def), to make it more intuitive that they're defensive abilities.
Thank you for your report
The Dark Master, The Dark Hordes (Unofficial version), Return of the Legion , Eternal Kingdom, An Elvish Scout,Unrest in Elfland , Hidden War ...
The Dark Master Project, Arabic tra. maintainer
"But he loves you" G. Carlin
The Dark Master Project, Arabic tra. maintainer
"But he loves you" G. Carlin
Re: A Hidden War - SP - TDM Project
Six scenario is too hard enemy killed my ally and i canot save them
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- hermestrismi
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Re: A Hidden War - SP - TDM Project
Hi,
For some reasons, I couldn't replay the saved file that you sent (unknown unit: saurian spearwoman, which is wired bcz I don't have such unit.
Well, the game is not easy but not too hard neither ( especially if you let your allies advance their units from previous scenarios and helped them to keep their powerful ones}
Remember the objective : kill all enemies leaders OR touch the 5 Glyphs
hint: only one glyph is inside the city where the Dunfolk leader stand, the others are around the city.
This is my replay. I played to win almost with no strategy and without much focus on surviving my best units
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The Dark Master, The Dark Hordes (Unofficial version), Return of the Legion , Eternal Kingdom, An Elvish Scout,Unrest in Elfland , Hidden War ...
The Dark Master Project, Arabic tra. maintainer
"But he loves you" G. Carlin
The Dark Master Project, Arabic tra. maintainer
"But he loves you" G. Carlin
- hermestrismi
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Re: A Hidden War - SP - TDM Project
If you still find it hard, I will consider changing some details to make it easierhermestrismi wrote: ↑December 3rd, 2022, 12:56 amHi,
For some reasons, I couldn't replay the saved file that you sent (unknown unit: saurian spearwoman, which is wired bcz I don't have such unit.
Well, the game is not easy but not too hard neither ( especially if you let your allies advance their units from previous scenarios and helped them to keep their powerful ones}
Remember the objective : kill all enemies leaders OR touch the 5 Glyphs
hint: only one glyph is inside the city where the Dunfolk leader stand, the others are around the city.
This is my replay. I played to win almost with no strategy and without much focus on surviving my best units
The Dark Master, The Dark Hordes (Unofficial version), Return of the Legion , Eternal Kingdom, An Elvish Scout,Unrest in Elfland , Hidden War ...
The Dark Master Project, Arabic tra. maintainer
"But he loves you" G. Carlin
The Dark Master Project, Arabic tra. maintainer
"But he loves you" G. Carlin
- ArthurMitchell
- Posts: 26
- Joined: February 24th, 2019, 2:16 am
Re: A Hidden War - SP - TDM Project
Since I finished this scenario by activating all 5 glyphs, I think there should be a bonus for killing all leaders (it's harder). Also maybe you can move the center glyph more towards the right side of the capital - make it easier to activate all 5 glyphs by running around the top/bottom and entering the back side of the capital. Perhaps mark the locations of the glyphs, so the player knows he can take a more indirect approach to win.hermestrismi wrote: ↑December 3rd, 2022, 12:58 amIf you still find it hard, I will consider changing some details to make it easier
- hermestrismi
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Re: A Hidden War - SP - TDM Project
ArthurMitchell wrote: ↑December 3rd, 2022, 3:14 amSince I finished this scenario by activating all 5 glyphs, I think there should be a bonus for killing all leaders (it's harder). Also maybe you can move the center glyph more towards the right side of the capital - make it easier to activate all 5 glyphs by running around the top/bottom and entering the back side of the capital. Perhaps mark the locations of the glyphs, so the player knows he can take a more indirect approach to win.hermestrismi wrote: ↑December 3rd, 2022, 12:58 amIf you still find it hard, I will consider changing some details to make it easier
indeed, this is exactly what exist since killing the leaders is not mentioned but if you did it, you get 40 carryover % with bonus (compared to 20# without a bonus if you just activated the glyphs)ArthurMitchell wrote: ↑December 3rd, 2022, 3:14 amSince I finished this scenario by activating all 5 glyphs, I think there should be a bonus for killing all leaders (it's harder). Also maybe you can move the center glyph more towards the right side of the capital - make it easier to activate all 5 glyphs by running around the top/bottom and entering the back side of the capital. Perhaps mark the locations of the glyphs, so the player knows he can take a more indirect approach to win.hermestrismi wrote: ↑December 3rd, 2022, 12:58 amIf you still find it hard, I will consider changing some details to make it easier
The Dark Master, The Dark Hordes (Unofficial version), Return of the Legion , Eternal Kingdom, An Elvish Scout,Unrest in Elfland , Hidden War ...
The Dark Master Project, Arabic tra. maintainer
"But he loves you" G. Carlin
The Dark Master Project, Arabic tra. maintainer
"But he loves you" G. Carlin
Re: A Hidden War - SP - TDM Project
You also have problem keep them alive and must send them reinforcements in order make them alive.