Missing .map problem
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Missing .map problem
Hello everyone, i tried before and here i am trying gain with 0 computer experience whatsoever. I want to make my own campaign.
Looke dup the guide and everything and managed to do my first scenario without any trouble. So naturally i go forward and try to make a second one. Code looks good everything is set but i am greeted by an error. Naturally i try and look the error message!
and it says
I go to look at line 22 of my scenario file and it seems in order. I go to line 38 of main_cfg and it's just my scenario macro.
It says the .map file is missing yet i checked multiple times even deleted and stared from scratch, gave it a new name etc... but nothing... I am quite stuck, can anybody save me ?
My main.cfg:
The scenario in question :
and there is the map file witht he path to it:
While i'm here another off topic question: How do i make it so that a village belongs to one side as a start event ?
Thank you in advance ! (i'm sure what i'm missing is as big as house but i'm stuck)
Looke dup the guide and everything and managed to do my first scenario without any trouble. So naturally i go forward and try to make a second one. Code looks good everything is set but i am greeted by an error. Naturally i try and look the error message!
and it says
Code: Select all
Impossible de charger cette extension en erreur :
C:\Users\Nexus Rebirth\Documents\My Games\Wesnoth1.16/data/add-ons/Overlord/_main.cfg
Merci de fournir ces informations à l'auteur ou au mainteneur de cette extension.
Détails :
Macro/file 'add-ons/Overlord/maps/02_the_master' is missing
at ~add-ons/Overlord/scenarios/02_The_Master.cfg:22
included from ~add-ons/Overlord/_main.cfg:35
It says the .map file is missing yet i checked multiple times even deleted and stared from scratch, gave it a new name etc... but nothing... I am quite stuck, can anybody save me ?
My main.cfg:
Code: Select all
#textdomain wesnoth-olrd
[textdomain]
name=wesnoth-olrd
path="data/add-ons/Overlord/translations"
[/textdomain]
[campaign]
id=Overlord
icon="units/undead-skeletal/deathknight-defend-2.png~RC(magenta>red)"
image="data/add-ons/Overlord/images/campaign_image.png"
name= _ "Overlord"
abbrev= _ "OLRD"
start_year=502 YW
end_year=517 YW
first_scenario=01_Hiding
{CAMPAIGN_DIFFICULTY EASY "units/undead-skeletal/deathblade-dying-2.png~RC(magenta>red)" ( _ "Minion") ( _ "Easy")}
{CAMPAIGN_DIFFICULTY NORMAL "units/undead-skeletal/deathknight-lead-2.png~RC(magenta>red)" ( _ "Evil Master") ( _ "Normal")} {DEFAULT_DIFFICULTY}
{CAMPAIGN_DIFFICULTY HARD "units/undead-skeletal/draug-attack2.png~RC(magenta>red)" ( _ "Overlord") ( _ "Difficult")}
define=Overlord
description= _ "After queen Asheviere took power over Wesnoth, a mage apprentice and a young squire flee their peaceful life to rebel against the new tyranny. However their escape does not go according to plan. Despite their particular situation, they will try their best to liberate the western lands of the queen's grasp.
(Intermediate level, X scenarios, better played as a 2 players co-op)"
[about]
title= _ "Campaign Design and Programming"
[entry]
name="Alex (Professor Alexander Nexus)"
[/entry]
[/about]
[/campaign]
#ifdef Overlord
[binary_path]
path=data/add-ons/Overlord
[/binary_path]
{~add-ons/Overlord/scenarios}
#endif
Code: Select all
#textdomain wesnoth-olrd
[scenario]
[story]
[part]
story=_ "With one of them dead and the other freezing only a couple of minutes later, this is where any normal story would have stopped. But not this one."
background=data/add-ons/Overlord/images/story_5.jpg
[/part]
[part]
story=_ "Just like waking up from a long uncomfortable night, Talzin and Vlad regain conciousness. They can only see the walls of an abandonned mine and feel some sort of magical connection between eachother"
background=data/add-ons/Overlord/images/story_6.jpg
[/part]
[part]
story=_ "As they finally take a look at themselves they realize what has changed with them. One is kept alive through necromancy and the other, well... Is not alive anymore"
background=data/add-ons/Overlord/images/story_7.png
[background_layer]
image=data/add-ons/Overlord/images/story_6.jpg
[/background_layer]
[/part]
[/story]
id=02_The_Master
name=_ "The Master"
map_data="{add-ons/Overlord/maps/02_the_master}"
next_scenario=null
disallow_recall=true
{UNDERGROUND}
{DEFAULT_MUSIC_PLAYLIST}
{TURNS 32 34 18}
[side]
type=Skeleton
name=_ "Vlad"
id=Vlad
facing=sw
side=1
controller=human
user_team_name=_ "Good Guys"
Recruit=Vampire Bat, Skeleton, Skeleton Archer
shroud=yes
{GOLD 150 100 75}
[/side]
[side]
type=Dark Adept
name=_ "Talzin"
id=Talzin
facing=sw
side=1
controller=human
user_team_name=_ "Good Guys"
recruit=Ghost, Walking Corpse, Ghoul
shroud=yes
{GOLD 150 100 75}
[/side]
[side]
type=Dark Sorcerer
name=_ "Malak"
id=Malak
facing=e
side=2
controller=ai
user_team_name=_ "Bad Guys"
recruit=Skeleton, Skeleton Archer, Dark Adept, Walking Corpse
shroud=no
{GOLD 200 250 300}
[/side]
[event]
name=start
[message]
speaker=Talzin
message=_ "Vlad, are you here ? it's so.. cold. I can't see you but i feel your presence near me."
[/message]
[message]
speaker=Vlad
message=_ "Yes, i feel you too... Are a hum well... Are you like me?"
[/message]
[message]
speaker=Talzin
message=_ "Like you ? What do you mean ? I am, cahnged... Some kind of dark magic is keeping me alive. I have no idea how i got here, i reckon you don't either ?"
[/message]
[message]
speaker=Vlad
message=_ "I... am a skeleton Talzin... And no, i have no idea how the hell we got here."
[/message]
[message]
speaker=Talzin
message=_ "I am sorry Vlad, really... We're gonna find the [censored] who did this to us and get the hell out of here. We'll decide on waht to do after that"
[/message]
[message]
speaker=Vlad
message=_ "You're right. I think that i can use teh magic that flows in me with the bone piles surrounding us to make some soldiers, you can probably do something simillar, try it!"
[/message]
[objectives]
[objective]
description=_ "Find and defeat the ennemy leader"
condition=win
[/objective]
[objective]
description=_ "Death of Vlad"
condition=Lose
[/objective]
[objective]
description=_ "Death of Talzin"
condition=Lose
[/objective]
[objective]
description=_ "Turn limit reached"
condition=Lose
[/objective]
[gold_carryover]
bonus=yes
carryover_percentage=40
[/gold_carryover]
[/objectives]
[/event]
[event]
name=sighted
[filter]
id=Malak
[/filter]
[message]
speaker=Vlad
message=_ "That's the one who controls these monsters! Let's kill him !"
[/message]
[message]
speaker=Malak
message=_ "Renegades ? How did this happen ?! Maybe if i can kill one of them i will regain enogh control to make the other back down..."
[/message]
[/event]
[event]
name=time over
[message]
speaker=Vlad
message=_ "This is useless, at this rythm he'l kill us before we ever get out of here!"
[/message]
[message]
speaker=Talzin
message=_ "..."
[/message]
[endlevel]
result=defeat
[/endlevel]
[/event]
[event]
name=die
[filter]
id=Vlad
[/filter]
[message]
speaker=Vlad
message= _ "I don't think this... Is the kind of death i can come back from..."
[/message]
[message]
speaker=Talzin
message=_ "No, wait! This can't be happening!"
[/message]
[endlevel]
result=defeat
[/endlevel]
[/event]
[event]
name=die
[filter]
id=Talzin
[/filter]
[message]
speaker=Talzin
message= _ "I think what life was left of me is leaving my body *coughs* Avenge me, my friend"
[/message]
[message]
speaker=Talzin
message=_ "You wretched wizzard! You will pay for this!"
[/message]
[message]
speaker=Malak
message=_ "Keep your futile threats to yourself pawn! With your friend out of the way, i can use all my magic power to make sure you obey me... for good this time!"
[/message]
[endlevel]
result=defeat
[/endlevel]
[/event]
[event]
name=die
[filter]
id=Malak
[/filter]
[message]
speaker=Vlad
message= _ "This is what you get for turning us into monsters !"
[/message]
[message]
speaker=Malak
message=_ "You fool, only I could have made you find a human body again..."
[/message]
[message]
speaker=Talzin
message=_ "Sounds like a stupid lie, your life ends here, necromancer!"
[/message]
[message]
speaker=Malak
message=_ "Hahaha *cough cough* you don't seem to realize that you too are now a necromancer... Better think boy haha *cough*"
[/message]
[message]
speaker=Vlad
message= _ "It is indeed a problem... We'll have time to think about it later. For now, let's try to find a way out of here."
[/message]
[message]
speaker=Talzin
message=_ "Agreed. And Vlad ?"
[/message]
[message]
speaker=Vlad
message=_ "..."
[/message]
[message]
speaker=Talzin
message=_ "I will solve this, i promise !"
[/message]
[endlevel]
result=victory
[/endlevel]
[/event]
[/scenario]
While i'm here another off topic question: How do i make it so that a village belongs to one side as a start event ?
Thank you in advance ! (i'm sure what i'm missing is as big as house but i'm stuck)
- Lord-Knightmare
- Discord Moderator
- Posts: 2364
- Joined: May 24th, 2010, 5:26 pm
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- Contact:
Re: Missing .map problem
Your map file is saved with extensionIt says the .map file is missing yet i checked multiple times even deleted and stared from scratch, gave it a new name etc... but nothing... I am quite stuck, can anybody save me ?
.map
and you're trying to load a file called 02_the_master
Try this:
Code: Select all
map_data="{~add-ons/Overlord/maps/02_the_master.map}"
Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
-
- Posts: 21
- Joined: November 15th, 2019, 8:54 pm
Re: Missing .map problem
Lord-Knightmare wrote: ↑June 2nd, 2022, 6:04 amWell there was my simple mistake. Solved it! thank you very much !Try this:
Code: Select all
map_data="{~add-ons/Overlord/maps/02_the_master.map}"