An Elvish Scout

Discussion and development of scenarios and campaigns for the game.

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hermestrismi
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An Elvish Scout

Post by hermestrismi »

An Elvish Scout
The story of an uncommon Elvish Scout who prevent a big betrayal by an elvish Necromancy Cult.

original campaign named 'Scout' (Version 0.1.1 for BfW 1.2 by toms), playable

now, it is a part of The Dark Master project so if finished, the player will have an extra hero on The Dark Master
version="0.4.5"
- music scenario fixing
- new portraits for the special elvish line , changing the dependency version
- changing some dialogues to make it reflect the love emotions between the two males protagonists
- fixing a spawning units bug
ToDo:
- more balancing for sc.03 and 05 (the normal difficulty is still hard there)
- changing description and the female profile of the special heroes
- trying to find completely new images and names for the special unit_type
Last edited by hermestrismi on June 11th, 2022, 9:56 am, edited 1 time in total.
WLFobe
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Joined: May 24th, 2019, 8:38 pm

Re: An Elvish Scout

Post by WLFobe »

Where is the secret tunnel? I've stood on every hex at the north end of the map, and can't find it. The Hideout scenario.
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hermestrismi
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Re: An Elvish Scout

Post by hermestrismi »

WLFobe wrote: May 25th, 2022, 8:26 pm Where is the secret tunnel? I've stood on every hex at the north end of the map, and can't find it. The Hideout scenario.
It is east not north. You probably passed just close to it when you followed the traitor.
Marked by an image on the tile
Spoiler:
if you stand on it before catching the dialogue of the conspirators, you will trigger a dialogue kind of 'I should explore this later'.
Spoiler:

if you found it or encountered any bugs or troubles let me know. and if you liked it let me now, too.
have a good fun
WLFobe
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Re: An Elvish Scout

Post by WLFobe »

Thanks. The dialog put the tunnel in the north.
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hermestrismi
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Re: An Elvish Scout

Post by hermestrismi »

WLFobe wrote: May 26th, 2022, 2:48 am Thanks. The dialog put the tunnel in the north.
oh no. my fault. I will fix it for the next upload
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hermestrismi
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Re: An Elvish Scout

Post by hermestrismi »

version="0.4.5"
- music scenario fixing
- new portraits for the special elvish line , changing the dependency version
- changing some dialogues to make it reflect the love emotions between the two males protagonists
- fixing a spawning units bug
ToDo:
- more balancing for sc.03 and 05 (the normal difficulty is still hard there)
- changing description and the female profile of the special heroes
- trying to find completely new images and names for the special unit_type
shevegen
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Re: An Elvish Scout

Post by shevegen »

The following has some spoilers; guess I will put it into spoiler section:
Spoiler:
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hermestrismi
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Re: An Elvish Scout

Post by hermestrismi »

shevegen wrote: June 15th, 2022, 9:40 pm The following has some spoilers; guess I will put it into spoiler section:
Spoiler:
Can i tell you a secret at this scenario (don't laugh)?
Spoiler:
but if you insist, this how i won many times even on hard
Spoiler:
as for items, it is on testing phase and its chance to drop is only 10 % and so having 10 bucklers is really unlikely but if so, unfortunately i have lot of works at other campaigns and so focusing on the items to make them limited is really not a priority . i can make it more unlikely to drop but for now i can't prevent a unit from taking items more than once (and it isn't what i planned to do at the first place )
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hermestrismi
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Re: An Elvish Scout

Post by hermestrismi »

shevegen wrote: June 15th, 2022, 9:40 pm The following has some spoilers; guess I will put it into spoiler section:
Spoiler:
as for the escort units, they are here only to delay the enemies while undeads are close in case if the marshal not discovered very early (unlikely but it happened on my tests that the mud get very closer before the marshall is revealed which make the scenario harder). if you look close, you will find that every unit of them is carefully choosed to for this purpose (type, location ...). their is no point of trying to save them as this will make me run tests again to place them where they don't interfere with scenario lvl of difficulty .
you will get advanced units later on jail, so don't worry .
one more thing, you have no idea i m happy that you liked this campaign . i tested it more than any other campaign even my core campaign
Spoiler:
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Rendy55
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Re: An Elvish Scout

Post by Rendy55 »

Last Scenario is hard there is lot of enemies too much mudclawlers and low turn limits i don't know how to beat it.
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hermestrismi
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Re: An Elvish Scout

Post by hermestrismi »

Rendy55 wrote: December 10th, 2022, 10:58 pm Last Scenario is hard there is lot of enemies too much mudclawlers and low turn limits i don't know how to beat it.
It's beatable but Ok. I uploaded a new version an hour ago with more gold and turns. Update and have fun
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Rendy55
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Re: An Elvish Scout

Post by Rendy55 »

Idont have idea.
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hermestrismi
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Re: An Elvish Scout

Post by hermestrismi »

Rendy55 wrote: December 11th, 2022, 9:37 pm Idont have idea.
I will admit you are playing well but you need to consider two things:
1- the importance of healers is critical. Personally, against undeads, I am willing to sacrifice any number of lvl1 units to save and advance a healer.
2- Don't send your leader like that especially in swamps! Never against undeads! This terrain is about trapping and snicking around. Built a good line of defense by lvl1 units with healers behind and, at the same time, send all lvl3 units -except your leader- around the mountain to kill the north east leader while taking all villages at the path (to recruit lvl1 to reinforce your defences) then the west leader. Try this out
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Helmet
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Re: An Elvish Scout

Post by Helmet »

I played on Normal.

I lost on Scenario 3. Too little gold. My 6 units were greatly outnumbered.

Too difficult.
Author of:
DIY Campaign, Confederacy of Swamp Creatures: Big Battle 1, Confederacy of Swamp Creatures: Big Battle 2, Frogfolk Delivery Service, The Pool of Ek.
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hermestrismi
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Re: An Elvish Scout

Post by hermestrismi »

Helmet wrote: December 18th, 2022, 6:31 am I played on Normal.

I lost on Scenario 3. Too little gold. My 6 units were greatly outnumbered.

Too difficult.
The objectives are changing during the sc. from kill enemies leader to move to. If you killed the leader you will be rewarded of course.
The three units you are speaking about are not meant to survive anyway but you will get more powerful units two scenarios later
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