Wesnoth 1.17.4

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Pentarctagon
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Wesnoth 1.17.4

Post by Pentarctagon »

Wesnoth 1.17.4 is out!
This new release in the 1.17.x development series sees various changes and improvements in various areas.

As this is a development version, we would like to remind everyone how the testing and feedback process works for these:
  • If you download Wesnoth stand-alone, make sure to keep the latest stable release around in case the game breaks and you find yourself unable to get your daily fix of Wesnoth.
  • Playtest the game, and make sure to report any bugs you find! Even obvious bugs can be left unfixed if everyone assumes someone else has already reported it.
  • For any bugs found, or to request new features to be added, check out bug tracker here. First though, please read our instructions for reporting bugs on the wiki, which will give your bug report or feature request the best chance of being addressed.
  • Near the end of the release notes below you will find a list of the most important bugs known at the time of the release. Some items are due to be fixed in future releases of the 1.17.x series, but for others we depend on contributed patches from volunteer coders like you!

Downloads
Steam
Development versions of Wesnoth are available on Steam through our beta channel.
In your Steam library: right-click on Battle for Wesnoth, select Properties, go to the Betas tab, and select the 1.17.x option from the drop down.
Itch.io
The latest development version of Wesnoth is also published on itch.io. A standalone portable download is also available.
Windows installer (64-bit) (385.6 MB)
SHA256 sum: b1a2822ae0763426ce52026b07c438c786203ce580db460b92d5edcdcabe6b8c
macOS package (428.8 MB)
SHA256 sum: 21c3bed53249aadab6a94460eb5fba6709e0255e328957dee3f4926904c535cd
Source code (418.2 MB)
SHA256 sum: c69fdd30dcbd05d627ee98e16ddebf60a6d54a2abf1f1aa0cdd9a83f794baf48
Linux
All known Linux packagers have been contacted, and binaries for your distribution may have already been created. Information about where to get the respective binaries and how to install them, including via Flatpak, can be found on the Linux binaries page in the wiki.

Changes in this release

Read on for more details about the most notable fixes and additions since the previous development release. A full list of changes may be found in our changelog.
General
  • UI scaling options
    In the preferences there is now an option to scale the game's UI to 1x (default), 2x, 3x, or 4x the default size.
  • Hardware accelerated rendering
    Wesnoth now uses the hardware acceleration option in SDL rather than software rendering. This provides a significant performance boost, with one test showing an approximately 60% boost in FPS.
  • Portrait images converted to webp
    Most portrait images in campaigns and for core units have been converted from png to webp, reducing Wesnoth's download size significantly.
  • Consistent scrolling speed
    Scrolling speed across maps in game and in the editor has been fixed to better maintain a consistent scrolling speed.
Important changes since 1.16.x
This information applies to all 1.17.x development releases unless specified otherwise.

General
  • Webp support is now required for SDL2_image.
Windows:
macOS:
Known Issues
General issues:
  • OneDrive can interfere with Wesnoth’s user config/data directory set-up, leading to all kinds of different manifestations of the issue. There’s no fix available yet. The recommendation for the time being is to avoid syncing the Wesnoth user directory with OneDrive.
  • Preprocessor errors corrupt cache (issue #1924). If this happens you have to wipe your cache. That can be done in Preferences → Cache.

New Contributors and Developers

Do you want to help shape the future of Wesnoth? You are always free to join us in the #development Discord channel or #wesnoth-dev IRC channel on libera.chat to ask for help with getting started!

The multiplayer and add-ons servers for this development series are up and running. Because development versions are a moving target, the development multiplayer server only accepts the latest version in the series. Add-ons may break due to changes to the WML and Lua APIs throughout development series — any problems involving them should be reported to the respective add-on maintainers.

If you find any bugs, do not hesitate to report them, but please read the instructions on how to report bugs first! As bug reports in the forums tend to be forgotten, you will get better results using our bug tracker. We require your help for finding and fixing issues, no matter how obvious, trivial, or complicated they seem!

Have fun!
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
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Re: Wesnoth 1.17.4

Post by Lord-Knightmare »

Converted most portrait images to webp (PR #6611).
(Sees every single add-on of his has missing images now)
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Pentarctagon
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Re: Wesnoth 1.17.4

Post by Pentarctagon »

#6697 should've helped with that.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
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Re: Wesnoth 1.17.4

Post by Elvish_Hunter »

And wmllint should've been able to update the portrait paths as well.
Current maintainer of these add-ons, all on 1.16:
The Sojournings of Grog, Children of Dragons, A Rough Life, Wesnoth Lua Pack, The White Troll (co-author)
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