Wesnoth 1.17.3

Get help with compiling or installing the game, and discuss announcements of new official releases.

Moderator: Forum Moderators

Locked
User avatar
Pentarctagon
Project Manager
Posts: 5061
Joined: March 22nd, 2009, 10:50 pm
Location: Earth (occasionally)

Wesnoth 1.17.3

Post by Pentarctagon »

Wesnoth 1.17.3 is out!
This new release in the 1.17.x development series sees various changes and improvements in various areas.

As this is a development version, we would like to remind everyone how the testing and feedback process works for these:
  • If you download Wesnoth stand-alone, make sure to keep the latest stable release around in case the game breaks and you find yourself unable to get your daily fix of Wesnoth.
  • Playtest the game, and make sure to report any bugs you find! Even obvious bugs can be left unfixed if everyone assumes someone else has already reported it.
  • For any bugs found, or to request new features to be added, check out bug tracker here. First though, please read our instructions for reporting bugs on the wiki, which will give your bug report or feature request the best chance of being addressed.
  • Near the end of the release notes below you will find a list of the most important bugs known at the time of the release. Some items are due to be fixed in future releases of the 1.17.x series, but for others we depend on contributed patches from volunteer coders like you!

Downloads
Steam
Development versions of Wesnoth are available on Steam through our beta channel.
In your Steam library: right-click on Battle for Wesnoth, select Properties, go to the Betas tab, and select the 1.17.x option from the drop down.
Itch.io
The latest development version of Wesnoth is also published on itch.io. A standalone portable download is also available.
Windows installer (64-bit) (437.3 MB)
SHA256 sum: a742eab6e65d700c3c1acc12ffa98dd1c9f11560bdbd947aac911690e60f8188
macOS package (484.7 MB)
SHA256 sum: 737a6f022d5edd40d3e7e42449cd88babaa3415db3f25f57e10b9377610f91ee
Source code (473.4 MB)
SHA256 sum: be6858e4fc1e03d1be4e78cd2827f6dfdb1bed28b13c15968e73716066ce118d
Linux
All known Linux packagers have been contacted, and binaries for your distribution may have already been created. Information about where to get the respective binaries and how to install them, including via Flatpak, can be found on the Linux binaries page in the wiki.

Changes in this release

Read on for more details about the most notable fixes and additions since the previous development release. A full list of changes may be found in our changelog.
General
  • Palisade terrain
    The new palisades terrain has been added.
  • Forum auth support
    Using your forum username and password is now supported when uploading add-ons. When this is enabled, the email and passphrase fields are no required.
  • Map label zoom scaling
    Map labels are now scaled when zooming in or out.
  • Linux crash when using musl
    A crash when removing units from a side's recall list has been fixed.
  • Firststrike crash
    When using a firststrike weapon special set to apply to a unit's opponent, Wesnoth will no longer crash.
  • Script to convert images to webp
    The script optiwebp.py has been added to automatically convert existing jpg and png images to webp if it makes them meaningfully smaller. This requires python and cwebp to be installed.
Important changes since 1.16.x
This information applies to all 1.17.x development releases unless specified otherwise.

General
  • Webp support is now required for SDL2_image.
Windows:
macOS:
Known Issues
General issues:
  • OneDrive can interfere with Wesnoth’s user config/data directory set-up, leading to all kinds of different manifestations of the issue. There’s no fix available yet. The recommendation for the time being is to avoid syncing the Wesnoth user directory with OneDrive.
  • Preprocessor errors corrupt cache (issue #1924). If this happens you have to wipe your cache. That can be done in Preferences → Cache.

New Contributors and Developers

Do you want to help shape the future of Wesnoth? You are always free to join us in the #development Discord channel or #wesnoth-dev IRC channel on libera.chat to ask for help with getting started!

The multiplayer and add-ons servers for this development series are up and running. Because development versions are a moving target, the development multiplayer server only accepts the latest version in the series. Add-ons may break due to changes to the WML and Lua APIs throughout development series — any problems involving them should be reported to the respective add-on maintainers.

If you find any bugs, do not hesitate to report them, but please read the instructions on how to report bugs first! As bug reports in the forums tend to be forgotten, you will get better results using our bug tracker. We require your help for finding and fixing issues, no matter how obvious, trivial, or complicated they seem!

Have fun!
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
wertyu7878456
Posts: 6
Joined: April 5th, 2022, 9:47 am

Re: Wesnoth 1.17.3

Post by wertyu7878456 »

Thanks for your unparalleled work!
Locked