Default Magical Noob Era, with new zombie faction added for survival games!

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Magical_Noob
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Default Magical Noob Era, with new zombie faction added for survival games!

Post by Magical_Noob »

The Era Default Magical Noob is an add-on made to give players more advancement options, with a number of new units added to the default factions. Each new unit is made with a consistent art style to ensure that they blend in with the existing units of the default factions. Additionally, two new factions were added; the Empire (note: the structure of this new faction is quite different from the others) and more recently; Zombai (note: zombie AI faction made to be usable by computer player to effectively turn any multiplayer scenario into a zombie survival, scroll down for more info).

Here is a screenshot of some of the units:
Unit screenshot II.png

New units' advancement tree for all factions

Note I: Although not mentioned on this list, all other default advancements options are still available, e.g. Red mage can still advance to Arch Mage or Silver Mage as normal.
Note II: the arrows below ">" represents advancement into the other unit. "(New)" are units added in this Era.
Note III: The screenshot above only shows some of the units, not all. Are you able to guess which is which? ;)

Multi-Faction
Red Mage > Battle Mage (New) > Elite Battle Mage (New) or Great Battle Mage (New) [Factions: Loyalists, Rebels]
White Mage > War Priest (New) [Factions: Loyalists, Rebels]
Zealot (New, obtained through special recruitment, see update 0.0.5 note) >>Promotes with gold>> War Acolyte (New) [Factions: Loyalists, Rebels,Knalgans]
Mercenary Captain (New) > Condottiere (New) [Factions: Dunefolk, Loyalists, Northerners]
Ogre Mercenary (New) [Factions: Dunefolk, Loyalists, Northerners]
Freelance Scout (New) > Freelance Pathfinder (New) > Freelance Ranger (New) or Freelance Firewarrior (New) or Freelance Lancer (New) [Factions: Loyalists, Rebels]

Loyalists
Swordsman > Elite Guard (New)
General > True Paladin (New)
Saint (New) > Martyr (New)

Rebels
Elvish Shaman > Elvish Shield Warrior(New)
Venerable Shaman (New) > Venerable Warglaive (New) or Venerable Cleric (New) or Venerable Shield Warrior (New)
Wose > Wose Druid (New)
Elvish Lord > Elvish Sober Lord (New)
Elvish Sorceress > Elvish Spellblade (New) or Elvish Magicarcher (New) or Elvish Spellrider (New)

Northerners
Troll Hero > Troll Warlord (New)
Goblin Spearman > Witch Doctor Apprentice (New) > Witch Doctor (New)
Orcish Crossbowman > Field Medic (New)
Orcish Assailant (New) > Orcish Sniper (New)
Troll Destroyer (New)

Dunefolk
Falconer > Falcon Guard (New) or Falcon Healer (New)
Apothecary > Armoured Apothecary (New)
Dune Soldier > Dune Stalwart (New)

Drakes
Saurian Augur > Battle Healer (New)
Drake Thrasher > Vindicator (New)
Winged Wolf (New) > Winged Wolflord (New)

Knalgans
Dwarvish Steelclad >Rune Paladin (New)
Dwarvish Stalwart > Rune Cleric (New)
Valkyrie (New)
Dwarvish Guardsman or Dwarvish Thunderer > Dwarvish Stalwart (New) > Dwarvish Sentinel Thunderguard (New)

Undead
Walking Corpse > Zombie Adept (New) > Zombie Mender (New)
Bone Shooter > Bone Mender (New)
Bone Guard (New)

Empire (New Faction)
Conscript Archer (New) > Veteran Archer (New) or Veteran Arbalester (New) or Veteran Gunner (New)
Conscript Lancer (New, 1st tree) > Veteran Lancer (New) > Elite Lancer (New)
Conscript Lancer (New, 2nd tree) > Petty Officer (New) > Commissioned Field Officer (New) or Commissioned Gunnery Officer (New) or Commissioned Imperial Officer (New) or Commissioned Missionary Officer (New)
Imperial Citizen (New, can only be obtain under special circumstances, similar to Elite Auxilia)
Imperial Reinforcement (New)
Conscript Spearguard (New) > Veteran Bludgeonier (New) or Veteran Spearguard (New) or Veteran Vanguard (New) or Veteran Arbalester (New)
Empire Elite Auxilia (New, can only be obtain under special circumstances, see update 0.0.5 note)
Empire Exalted Chaplain (New, leader option only, cannot be recruited)
Empire Exalted Officer (New, leader option only, cannot be recruited)
Empire Exalted Commander (New, leader option only, cannot be recruited)
Empire Exalted Gunner (New, leader option only, cannot be recruited)
Empire Exalted Guard (New, leader option only, cannot be recruited)
Empire Gunblade (New, leader option only, cannot be recruited)
Empire Iron Chaplain (New)
Empire Iron Guard (New)
Empire Iron Gunner (New)
Empire Iron Lancer (New)
Empire Iron Raider (New)
Empire Iron Scimmy (New)

Zombai (New Faction)
Zombie (New) > Mutant Zombie Devourer (New) or Mutant Zombie (New) > Armed Mutant Zombie (New)
Zombie Flyer (New) > Mutant Zombie Flyer (New)
Zombie Brawler (New) > Mutant Zombie Brawler (New) > Mutant Zombie Brusier (New)
Apex Mutant Abomination (New)
Nom Nom Zombie (New)
Zomzilla (New)
Zombie Lord (New)


New Factions:

Empire overview:
They are relatively cheap, with exceptional attack and resistance for their level, which is level 0… and they also have very low hit points. Not all of the units can advance, only conscript units have the capability to do so. All empire units are available in both genders.

In game description:
The Empire is a faction of Humans with technological prowess unmatched amongst all the human nations, no other can manufacture armours as strong and light as them, and their firearm advancements rivals even that of the dwarfs, or shall I say rifles... Although their standard issue armament is top tier, but their training on the other hand… is somewhat lack luster to say the least… This earned them the nickname The Noob Empire, coincidently the empire itself was founded by a mysterious yet magical noob many centuries ago.

Zombai overview:
The Zombai faction (Zombie AI) was made for AI use to turn any multiplayer scenario into a zombie survive game, although designed for computer use, but human players are free to use it to take on multiple other players if they so wish. As mentioned, this faction can easily take on more than one opponent, thus it is strongly advised to bring a few allies along if you intend to fight it. Do note, this faction will progressively unlock stronger units as more turns went on.

Add-on has been published. Feel free to try it out and provide feedbacks. Thanks.
Last edited by Magical_Noob on April 27th, 2022, 2:55 pm, edited 24 times in total.
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Magical_Noob
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Re: Default Magical Noob Era

Post by Magical_Noob »

Update 0.0.5

New features:
If you have one of the following unit in your army, you will be able to recruit Zealots after your next recruitment:
Rebels: War Priest, White Mage, Mage of Light, Venerable Cleric
Loyalists: War Priest, White Mage, Mage of Light, Paladin, True Paladin, Saint, Martyr
Dwarfs: Rune Paladin, Rune Cleric
Empire: Empire Exalted Chaplain

'War Priest', can recruit 'Zealots' anywhere on the map next to itself, but have additional costs compared to recruiting from keep.

'Zealot' units are level 0 with no advancement, but can convert defeated enemies into zealots. Players can choose to pay gold to promote them into 'War Acolytes' (level 2s).

Empire faction Auxilia, 'Empire Exalted Chaplain' and 'Empire Exalted Officer' can now convert non Empire units in their army next to them into 'Empire Elite Auxilia' by paying gold, normally this option would not appear as they can only recruit empire units on normal maps without mods, but will be usable in maps like work conquest, etc.

Update 0.0.6

New Unit:
Valkyrie (Dwarf)

Update 0.0.8

New Faction:
Zombai (Zombie AI Faction)
Zombie > Mutant Zombie Devourer or Mutant Zombie > Armed Mutant Zombie
Zombie Flyer > Mutant Zombie Flyer
Zombie Brawler > Mutant Zombie Brawler > Mutant Zombie Brusier
Apex Mutant Abomination
Nom Nom Zombie
Zomzilla
Zombie Lord

Other New Units:
Orcish Assailant (Northerners)
Orcish Sniper (Northerners)
Saint (Loyalists)
Martyr (Loyalists)

Update 0.0.9

New Units:
Empire Gunblade (Empire)
Empire Exalted Commander (Empire)

Update 0.0.11

New Units:
Empire Exalted Guard (Empire)
Empire Exalted Gunner (Empire)

Update 0.0.12

New Units:
Mercenary Captain (Dunefolk, Loyalists, Northerners)
Condottiere (Dunefolk, Loyalists, Northerners)
Ogre Mercenary (Dunefolk, Loyalists, Northerners)
Troll Destroyer (Northerners)
Bone Guard (Undead)

Update 0.0.13

New Units:
Wose Druid (Rebels)
Dune Stalwart (Dunefolk)
Winged Wolf (Drakes)
Winged Wolflord (Drakes)
Elvish Sober Lord (Rebels)
Elvish Spellblade (Rebels)
Elvish Magicarcher (Rebels)
Dwarvish Stalwart Thunderer (Knalgans)
Dwarvish Sentinel Thunderguard (Knalgans)
Freelance Scout (Loyalist, Rebels)
Freelance Pathfinder (Loyalist, Rebels)
Freelance Ranger (Loyalist, Rebels)
Freelance Firewarrior (Loyalist, Rebels)
Freelance Lancer (Loyalist, Rebels)
Elvish Spellrider (Rebels)
Last edited by Magical_Noob on April 27th, 2022, 2:47 pm, edited 6 times in total.
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Magical_Noob
Posts: 44
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Location: UK

Re: Default Magical Noob Era, with new zombie faction added for survival games!

Post by Magical_Noob »

Please note that updates such as code optimisation, art alteration, unit stats change, etc are regard as minor changes and their details will not be logged, the minor changes added so far are as follows:
0.0.2
0.0.3
0.0.4
0.0.7
0.0.10
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