Wesnoth 1.17.0

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Pentarctagon
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Joined: March 22nd, 2009, 10:50 pm
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Wesnoth 1.17.0

Post by Pentarctagon »

Wesnoth 1.17.0 is out!
This new release in the 1.17.x development series sees various changes and improvements in various areas.

As this is a development version, we would like to remind everyone how the testing and feedback process works for these:
  • If you download Wesnoth stand-alone, make sure to keep the latest stable release around in case the game breaks and you find yourself unable to get your daily fix of Wesnoth.
  • Playtest the game, and make sure to report any bugs you find! Even obvious bugs can be left unfixed if everyone assumes someone else has already reported it.
  • For any bugs found, or to request new features to be added, check out bug tracker here. First though, please read our instructions for reporting bugs on the wiki, which will give your bug report or feature request the best chance of being addressed.
  • Near the end of the release notes below you will find a list of the most important bugs known at the time of the release. Some items are due to be fixed in future releases of the 1.17.x series, but for others we depend on contributed patches from volunteer coders like you!

Downloads
Steam
Development versions of Wesnoth are available on Steam through our beta channel.
In your Steam library: right-click on Battle for Wesnoth, select Properties, go to the Betas tab, and select the 1.17.x option from the drop down.
Itch.io
The latest development version of Wesnoth is also published on itch.io. A standalone portable download is also available.
Windows installer (64-bit) (446.6 MB)
SHA256 sum: 5e6e9499dd6168b7fac00bc01c114afd9c70e6632771405ef0a34e7530a1ef62
macOS package (491.9 MB)
SHA256 sum: 53e559592a835d86bf32af8ff55bb6798e34e84361263ac47ca15efa90602b5e
Source code (478.3 MB)
SHA256 sum: b342bae9f769cad3736aae30f4f97dfc3cb601be2c390b90c968fbb02d54e01f
Linux
All known Linux packagers have been contacted, and binaries for your distribution may have already been created. Information about where to get the respective binaries and how to install them, including via Flatpak, can be found on the Linux binaries page in the wiki.

Changes in this release

Read on for more details about the most notable fixes and additions since the previous development release. A full list of changes may be found in our changelog.
General
  • The Winds of Fate campaign
    The new Drake campaign, Winds of Fate (formerly Wings of Victory), has been added to mainline after extensive review and reworking of its lore and gameplay.

    Thank you to SigurdFireDragon, nemaara (Yumi), and everyone else who provided feedback and worked to get this added.
  • Vsync option
    In the display preferences there is now an option to enable/disable Vsync when using SDL 2.0.17 or greater.
  • Multi-turn planned moves shown to enemies
    Planned moves that will take multiple turns to complete are no longer visible to enemy players.
  • Out of sync the first time loading replay using custom units
    Replays using custom units from add-ons will no longer fail to play due to an out of sync error when when loaded from the main menu's Load Game dialog the first time.
  • Non-host players can't join multiplayer games using custom terrain
    When using an add-on that creates its own terrain types, the non-host players and observers will no longer be kicked from the game when it starts due to an unknown terrain type error.
  • CJK languages no longer take forever to connect to Wesnoth's servers
    Players using CJK languages will no longer need to wait 10+ minutes to connect to Wesnoth's multiplayer and add-ons servers.
  • The preference "Show joins of friends only" does nothing
    When in the lobby of a game, having the "Show joins of friends only" preference set will now function correctly and not continue showing all player joins.
  • Multiplayer server password storage
    When storing the password for multiple accounts the password file will no longer become corrupted.
Known Issues
General issues:
  • OneDrive can interfere with Wesnoth’s user config/data directory set-up, leading to all kinds of different manifestations of the issue. There’s no fix available yet. The recommendation for the time being is to avoid syncing the Wesnoth user directory with OneDrive.
  • Preprocessor errors corrupt cache (issue #1924). If this happens you have to wipe your cache. That can be done in Preferences → Cache.

New Contributors and Developers

Do you want to help shape the future of Wesnoth? You are always free to join us in the #development Discord channel or #wesnoth-dev IRC channel on libera.chat to ask for help with getting started!

The multiplayer and add-ons servers for this development series are up and running. Because development versions are a moving target, the development multiplayer server only accepts the latest version in the series. Add-ons may break due to changes to the WML and Lua APIs throughout development series — any problems involving them should be reported to the respective add-on maintainers.

If you find any bugs, do not hesitate to report them, but please read the instructions on how to report bugs first! As bug reports in the forums tend to be forgotten, you will get better results using our bug tracker. We require your help for finding and fixing issues, no matter how obvious, trivial, or complicated they seem!

Have fun!
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
SigurdFireDragon
Developer
Posts: 532
Joined: January 12th, 2011, 2:18 am
Location: Pennsylvania, USA

Re: Wesnoth 1.17.0

Post by SigurdFireDragon »

Pentarctagon wrote: January 17th, 2022, 6:30 pm
  • The Winds of Fate campaign
    The new Drake campaign, Winds of Fate (formerly Wings of Victory), has been added to mainline after extensive review and reworking of its lore and gameplay.

    Thank you to SigurdFireDragon, nemaara (Yumi), and everyone else who provided feedback and worked to get this added.
Big thanks to name (deus), for making the story & gameplay great, and for getting the campaign through the last half of the journey to mainline.
Co-Author of Winds of Fate
My Add-ons: Random Campaign, Custom Campaign, Ultimate Random Maps, Era of Legends, Gui Debug Tools
Erfworld: The comic that lead me to find Wesnoth.
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revolting_peasant
Posts: 218
Joined: May 29th, 2012, 5:45 pm

Re: Wesnoth 1.17.0

Post by revolting_peasant »

Thank you, developers, for your ongoing efforts!
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