Leader spawn for [side] with no_leader=yes in BFW1.16
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Leader spawn for [side] with no_leader=yes in BFW1.16
According to the wiki when
It seems this logic should not be applied if
Is the new behavior correct (disregarding no_leader and spawning a leader as soon as controller is not "null")?
controller="null"
Does it mean that the leader is spawn for any other value of controller (including "ai")?the side doesn't have a leader generated from the contents of the [side] tag.
It seems this logic should not be applied if
no_leader=yes
regardless of the value controller. This was how it was done in BFW1.14.Is the new behavior correct (disregarding no_leader and spawning a leader as soon as controller is not "null")?
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Re: Leader spawn for [side] with no_leader=yes in BFW1.16
This also confuses me. The wiki _seems_ to say that no_leader actually controls whether the contents of the side tag describe a leader unit. Yet I have seen it used in old addons as if it meant what it suggests, that the side has no leader.demario wrote: ↑December 26th, 2021, 11:01 am According to the wiki whencontroller="null"
Does it mean that the leader is spawn for any other value of controller (including "ai")?the side doesn't have a leader generated from the contents of the [side] tag.
It seems this logic should not be applied ifno_leader=yes
regardless of the value controller. This was how it was done in BFW1.14.
Is the new behavior correct (disregarding no_leader and spawning a leader as soon as controller is not "null")?