vghetto port project
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- Lord-Knightmare
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Re: vghetto port project
These ported addons under the VPP all share a common passphrase so you can take up the add-on if you want.Alarantalara wrote: ↑May 28th, 2022, 3:52 pm I started paying more attention again and noticed that a campaign I made got caught up in this.
I'm going through it now and fixing some things that got missed in the initial porting process.
One of these things is that these old campaigns had different requirements for terrain_mask and the file format doesn't quite match anymore (things end up in the wrong spot as a result).
Adding:
alignment=odd
to those tags restores old behaviour without having to rebuild the map files used for terrain_mask.
Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
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- Posts: 3
- Joined: July 22nd, 2022, 6:28 pm
Re: vghetto port project
This is a nice idea in theory, but it's caused a problem in practice. I am the author of some of the campaigns that have been ported. I have just tried to upgrade "Comrades in Arms" for version 1.14 (this is what I have available, as I'm a Linux user), and the system is not letting me upgrade my own campaign because it's been ported with a different passphrase. I can foresee that this is going to happen with other campaigns of mine that you have ported.
Please contact me privately with the new passphrase so that I am no longer locked out of my own projects. Thanks!
Please contact me privately with the new passphrase so that I am no longer locked out of my own projects. Thanks!
- Lord-Knightmare
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Re: vghetto port project
you should read the whole post. The passphrase of all project-related addons are the same.Makepeace_McEvoy wrote: ↑July 22nd, 2022, 6:35 pm This is a nice idea in theory, but it's caused a problem in practice. I am the author of some of the campaigns that have been ported. I have just tried to upgrade "Comrades in Arms" for version 1.14 (this is what I have available, as I'm a Linux user), and the system is not letting me upgrade my own campaign because it's been ported with a different passphrase. I can foresee that this is going to happen with other campaigns of mine that you have ported.
Please contact me privately with the new passphrase so that I am no longer locked out of my own projects. Thanks!
which is,
xxxxxxxxxxxxxxxx
Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
- Atreides
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Re: vghetto port project
Great to see lots of people coming back and picking up their old work! If this keeps up I'll be out of a job soon. : ) Then I can finally get to creating something new myself. <grin>
p.s. Makepeace, I too am a Linux user but am able to use 1.16 thanks to Flatpak. Maybe that can help you too. Seriously, my distro still has 1.12.6 as its latest. Of course I'm a little behind with Debian 9 (they're up to 11 - I was gonna go to 10 when 9 got deprecated but somehow they're out with 11?) but anyways.
p.s. Makepeace, I too am a Linux user but am able to use 1.16 thanks to Flatpak. Maybe that can help you too. Seriously, my distro still has 1.12.6 as its latest. Of course I'm a little behind with Debian 9 (they're up to 11 - I was gonna go to 10 when 9 got deprecated but somehow they're out with 11?) but anyways.
Re: vghetto port project
Oh wow, I didn't realize my campaign was well-regarded enough to be preserved. Thanks for your work!
And yes, the maps are ridiculously huge. Just like I like them.
He who is still learning WML, can still make a campaign. (or at least try)
You are an Arch Mage - You're definitely intelligent, but some people would say you spend too much time inside. The power you have learned, however, is simply unmatched.
You are an Arch Mage - You're definitely intelligent, but some people would say you spend too much time inside. The power you have learned, however, is simply unmatched.
Re: vghetto port project
So, I started porting Roboke to 1.16, but then decided to quit because I lost interest; anyone else who wishes to pick it up is welcome to fork, though: https://github.com/cooljeanius/Roboke
Wesnoth-related GitHub repos:
General mods collection, SotBEEE, AToTBWaTD, The Earth's Gut, A Little Adventure, FtF
Social media: Mastodon: @egallager@treehouse.systems, Steam: egallager
General mods collection, SotBEEE, AToTBWaTD, The Earth's Gut, A Little Adventure, FtF
Social media: Mastodon: @egallager@treehouse.systems, Steam: egallager
Re: vghetto port project
Having this campaign installed causes the following error for me on 1.16 when I try to open the map editor:Argesilao2 wrote: ↑December 11th, 2021, 8:56 am Just uploaded both Alariel's Journey and his dependency Alariel's Journey Music in BfW 1.16 add-ons server.
I made necessary to download Alariel's Journey Music to be able to play the campaign, otherwise the mod music would not work, but I'm not sure it was the right thing to do.
The alternative was to copy the music files into the campaign's music folder, but it meant creating a campaign of more than 100MB
Anyway, this campaign it's really a little jewel, and I don't said this because I ported it
Code: Select all
The following add-on had errors and could not be loaded:
/Users/ericgallager/Library/Containers/org.wesnoth.Wesnoth/Data/Library/Application Support/Wesnoth_1.16/data/add-ons/Alariels_Journey/_main.cfg
Please report this to the author or maintainer of this add-on.
Details:
Macro/file 'UTP_AR_GENERIC_SINGLE_PLFB' is missing
at ~add-ons/Alariels_Journey/utils/aj_terrains.cfg:48
included from ~add-ons/Alariels_Journey/_main.cfg:89
Wesnoth-related GitHub repos:
General mods collection, SotBEEE, AToTBWaTD, The Earth's Gut, A Little Adventure, FtF
Social media: Mastodon: @egallager@treehouse.systems, Steam: egallager
General mods collection, SotBEEE, AToTBWaTD, The Earth's Gut, A Little Adventure, FtF
Social media: Mastodon: @egallager@treehouse.systems, Steam: egallager
Re: vghetto port project
There is a bit of confusion on the status of this port. There are some pending bug reports dating from after the date of last update of the add-on. Still no feedback or no update. That leads people think that this port is abandoned.
It looks quite bad on the whole port project when its most downloaded output is not functional.
So is this the proper way for me to just delete this add-on and to put my own non-buggy port to the add-on server?
There are three ways I can think of to understand this encrypted password:
Spoiler:
Code: Select all
error general: The server responded with an error:
The passphrase is incorrect.
Can anyone who knows the password delete the add-on so I can put a more playable version? Much thanks!
- Lord-Knightmare
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Re: vghetto port project
the passphrase for all vghetto port project is: xxxxxxxxxxxxxxxx
Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Re: vghetto port project
Thanks. It worked.Lord-Knightmare wrote: ↑April 24th, 2023, 7:31 pm the passphrase for all vghetto port project is: xxxxxxxxxxxxxxxx
Provided that the campaign "Girl unDead" is unplayable due to a WML error when the campaign is started,
error
The statistics for the add-on at time of removal were:
stats
Disclosure: I haven't fully tested the campaign.
- Attachments
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- Girl_unDead-1.16.tar.bz2
- last version (1.4.0-2) of "Girl unDead" from vghetto port project
- (1.9 MiB) Downloaded 22 times
Re: vghetto port project
Hello! I've just begun playing a campaign that's called ‘Die Suche nach Erlornas Frau’ (in German, yes). Is it something ported as part of this project? I cannot find a thread for it.
Re: vghetto port project
It's not, 1.16 was the first time it was uploaded.
Re: vghetto port project
Ah. I have backups of add-ons for BfW 1.12 and 1.14 from an earlier computer and it's not there but I know that my collection is not complete.
Well, it seems nothing can be done then.
Well, it seems nothing can be done then.
- hermestrismi
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Re: vghetto port project
I published it as it was originally (with no changes from the original) then I developed and modified it and now it is a part of "the dark master project ressources beta" (a campaigns pack addon) along with its three parts and many other campaigns
The Dark Master, The Dark Hordes (Unofficial version), Return of the Legion , Eternal Kingdom, An Elvish Scout,Unrest in Elfland , Hidden War ...
The Dark Master Project, Arabic tra. maintainer
"But he loves you" G. Carlin
The Dark Master Project, Arabic tra. maintainer
"But he loves you" G. Carlin