vghetto port project
Moderator: Forum Moderators
- Argesilao2
- Posts: 113
- Joined: February 18th, 2020, 9:28 pm
- Location: Piciule Patrie
Re: vghetto port project
Sleuth Sisters' plot seem to be interesting.
If no one has done it yet, I could port it.
If no one has done it yet, I could port it.
Re: vghetto port project
Great!Argesilao2 wrote: ↑January 14th, 2022, 7:20 pm Sleuth Sisters' plot seem to be interesting.
If no one has done it yet, I could port it.
Btw, the icon for Fate of a Princess on the addon server doesn't work.
Oh, I'm taking a look at Anthalia even though it's on the provisional drop list :/
- Lord-Knightmare
- Discord Moderator
- Posts: 2364
- Joined: May 24th, 2010, 5:26 pm
- Location: Somewhere in the depths of Irdya, gathering my army to eventually destroy the known world.
- Contact:
Re: vghetto port project
I am taking a look into Langrisser_Sample_Campaign but I am a bit confused if requires a dependency of era of squads or not. It also has loads of custom tags but no lua to support them...Weird. Should be dropped or probed a bit further?
Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Re: vghetto port project
I'll check it later, for now I'll move it to the low priority list. Please feel free to pick something else that might interest you.Lord-Knightmare wrote: ↑January 14th, 2022, 7:52 pm I am taking a look into Langrisser_Sample_Campaign but I am a bit confused if requires a dependency of era of squads or not. It also has loads of custom tags but no lua to support them...Weird. Should be dropped or probed a bit further?
As for me, here's a sample of Anthalia.
Code: Select all
{IF side_number equals 1}
[if]
[have_unit]
side=3
[filter_location]
terrain=*^B*
[/filter_location]
[/have_unit]
[else]
{IF_TRUE house_rats_dead}
{ELSE}
{GENERIC_UNIT 3 "Giant Rat" 43 6}
{END_IF}
{END_IF}
{END_IF_WITHOUT_ELSE}
[/event]
[event] # spawns orc groups
name=side turn
- Argesilao2
- Posts: 113
- Joined: February 18th, 2020, 9:28 pm
- Location: Piciule Patrie
- Lord-Knightmare
- Discord Moderator
- Posts: 2364
- Joined: May 24th, 2010, 5:26 pm
- Location: Somewhere in the depths of Irdya, gathering my army to eventually destroy the known world.
- Contact:
Re: vghetto port project
Langrisser Sample Campaign seems to have sparked a discussion regarding copyright materials in it (the music and dialog). We better not even touch it.vghetto wrote: ↑January 14th, 2022, 8:10 pmI'll check it later, for now I'll move it to the low priority list. Please feel free to pick something else that might interest you.Lord-Knightmare wrote: ↑January 14th, 2022, 7:52 pm I am taking a look into Langrisser_Sample_Campaign but I am a bit confused if requires a dependency of era of squads or not. It also has loads of custom tags but no lua to support them...Weird. Should be dropped or probed a bit further?
I think I will resume my updates on the SotW, AOIRW and UtbSS12 for the time being.
Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Re: vghetto port project
I ported and uploaded Anthalia to 1.14 and 1.16.
This is based on the 1.12 version with the additional changes and fixes that existed in the short lived 1.14 version.
Someone was kind enough to send me a copy of that. Thanks again!
I didn't test all of the scenarios. Please report any problems that you might find.
Edit: I'll be doing Rebellion_in_the_North next.
This is based on the 1.12 version with the additional changes and fixes that existed in the short lived 1.14 version.
Someone was kind enough to send me a copy of that. Thanks again!
I didn't test all of the scenarios. Please report any problems that you might find.
I don't understand. What's wrong with it exactly? It is still on the 1.12 add-ons server so it can't be that bad of an alleged copyright infringement.Lord-Knightmare wrote: ↑January 15th, 2022, 6:44 am Langrisser Sample Campaign seems to have sparked a discussion regarding copyright materials in it (the music and dialog). We better not even touch it.
Thanks!
Edit: I'll be doing Rebellion_in_the_North next.
- Lord-Knightmare
- Discord Moderator
- Posts: 2364
- Joined: May 24th, 2010, 5:26 pm
- Location: Somewhere in the depths of Irdya, gathering my army to eventually destroy the known world.
- Contact:
Re: vghetto port project
If you see this let's play of Langrisser and go to timestamp 19:00 you can see that dialog is exactly like turn 2 of the scenario file. Also, the music files seem to have been taken from the langrisser II game itself.vghetto wrote: ↑January 15th, 2022, 6:34 pmI don't understand. What's wrong with it exactly? It is still on the 1.12 add-ons server so it can't be that bad of an alleged copyright infringement.Lord-Knightmare wrote: ↑January 15th, 2022, 6:44 am Langrisser Sample Campaign seems to have sparked a discussion regarding copyright materials in it (the music and dialog). We better not even touch it.
Additionally, it has to be stated that nobody between 1.12 and 1.14 (even in 1.16) runs copyright check on add-ons. So, unless pointed out, we may never know until the add-on gets reported.
Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Re: vghetto port project
Ah, ok then. I never heard of Langrisser before.
Dropped.
Edit:
Rebellion_in_the_North ported and uploaded to 1.14 and 1.16.
I didn't test every scenario, just the first 10 and it all seems straight forward and typical story based campaign.
Please let me know if something is broken.
Dropped.
Edit:
Rebellion_in_the_North ported and uploaded to 1.14 and 1.16.
I didn't test every scenario, just the first 10 and it all seems straight forward and typical story based campaign.
Please let me know if something is broken.
- Argesilao2
- Posts: 113
- Joined: February 18th, 2020, 9:28 pm
- Location: Piciule Patrie
Re: vghetto port project
Just uploaded Sleuth Sisters to the addons server of BfW 1.16
Contrary to my habits, I haven't tested the whole campaign; the plot is intriguing, and there are a couple of very interesting ideas in the gameplay of some scenarios but some situations are really very confusing and could have been better developed
In short, this campaign, altough complete and in working order, deserves a maintainer, and it desperately needs it.
Contrary to my habits, I haven't tested the whole campaign; the plot is intriguing, and there are a couple of very interesting ideas in the gameplay of some scenarios but some situations are really very confusing and could have been better developed
In short, this campaign, altough complete and in working order, deserves a maintainer, and it desperately needs it.
Re: vghetto port project
Ok, thanks! I updated the list.Argesilao2 wrote: ↑January 16th, 2022, 8:40 am Just uploaded Sleuth Sisters to the addons server of BfW 1.16
Contrary to my habits, I haven't tested the whole campaign; the plot is intriguing, and there are a couple of very interesting ideas in the gameplay of some scenarios but some situations are really very confusing and could have been better developed
In short, this campaign, altough complete and in working order, deserves a maintainer, and it desperately needs it.
If something comes up with it, would you fix it?
Edit: Rally_For_Roanic is next for me.
- Elvish_Hunter
- Posts: 1576
- Joined: September 4th, 2009, 2:39 pm
- Location: Lintanir Forest...
Re: vghetto port project
In these situations (well, maybe not in this specific one), the
[elseif]
tag may be useful. It didn't exist until version 1.13.0 (when I implemented it), so add-ons on the 1.12 server and below can be updated to use it if there are too many nested [if] [else]
tags or if there are some weird macros.Another note that might be useful for the porting project: starting with version 1.17.0, the
[heal_unit]
tag won't set the $heal_amount
variable by default any more. Instead, I added in 608a2bf support for a variable=
key, which for every unit being healed will store in an array its ID and amount of gained hitpoints. This means that clearing the heal_amount
variable won't be needed any more.Current maintainer of these add-ons, all on 1.16:
The Sojournings of Grog, Children of Dragons, A Rough Life, Wesnoth Lua Pack, The White Troll (co-author)
The Sojournings of Grog, Children of Dragons, A Rough Life, Wesnoth Lua Pack, The White Troll (co-author)
- Argesilao2
- Posts: 113
- Joined: February 18th, 2020, 9:28 pm
- Location: Piciule Patrie
- Lord-Knightmare
- Discord Moderator
- Posts: 2364
- Joined: May 24th, 2010, 5:26 pm
- Location: Somewhere in the depths of Irdya, gathering my army to eventually destroy the known world.
- Contact:
Re: vghetto port project
I feel like I should make another check up pass on Forgotten Kingdom to patch the typos and stuff.Argesilao2 wrote: ↑January 16th, 2022, 3:55 pmOf course, after all, I have a moral responsibility for the campaign.
Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Re: vghetto port project
@all thank you!
I uploaded Rally For Roanic to 1.14 and 1.16.
I had to disable all bigmap markers; {NEW_BATTLE} {OLD_JOURNEY} {NEW_JOURNEY} because they broke wesnoth.
I'll reinstate them once I figure out how to fix them.
Btw, I had the same problem with one of the screens in Roar of the Woses. In that case, I only had to adjust the x value with whatever value the error showed. For some reason it didn't work this time.
I don't know what I'm porting next. Feel free to let me know if you have a preference for one of them.
I uploaded Rally For Roanic to 1.14 and 1.16.
I had to disable all bigmap markers; {NEW_BATTLE} {OLD_JOURNEY} {NEW_JOURNEY} because they broke wesnoth.
I'll reinstate them once I figure out how to fix them.
Btw, I had the same problem with one of the screens in Roar of the Woses. In that case, I only had to adjust the x value with whatever value the error showed. For some reason it didn't work this time.
I don't know what I'm porting next. Feel free to let me know if you have a preference for one of them.