screen corruption bug in 1.16
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screen corruption bug in 1.16
Hi.
This sometimes happens after starting/loading a campaign.
The entire screen is black except for a small rectangle with the rendered part. I have to quit wesnoth and start again to fix.
It happened in 1.15 too but I was too lazy to report it then. This didn't happen in 1.14.
This sometimes happens after starting/loading a campaign.
The entire screen is black except for a small rectangle with the rendered part. I have to quit wesnoth and start again to fix.
It happened in 1.15 too but I was too lazy to report it then. This didn't happen in 1.14.
- Pentarctagon
- Project Manager
- Posts: 5564
- Joined: March 22nd, 2009, 10:50 pm
- Location: Earth (occasionally)
Re: screen corruption bug in 1.16
Please provide the information listed in viewtopic.php?t=25660. The logs in particular might have something useful in them.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code
Re: screen corruption bug in 1.16
Nothing unusual on the console.
Code: Select all
The Battle for Wesnoth version 1.16.0 x86_64
Running on Debian GNU/Linux 10 (buster) x86_64
Distribution channel: Default
Game paths
==========
Data dir: /home/USER/local/games/wesnoth/1.16/share/wesnoth
User config dir: /home/USER/.config/wesnoth/1.16
User data dir: /home/USER/.local/share/wesnoth/1.16
Saves dir: /home/USER/.local/share/wesnoth/1.16/saves
Add-ons dir: /home/USER/.local/share/wesnoth/1.16/data/add-ons
Cache dir: /home/USER/.cache/wesnoth
Libraries
=========
Boost: 1.67
Lua: 5.4.2
OpenSSL/libcrypto: 1.1.1d (runtime 1.1.1d)
Cairo: 1.16.0 (runtime 1.16.0)
Pango: 1.42.3 (runtime 1.42.3)
SDL: 2.0.9 (runtime 2.0.9)
SDL_image: 2.0.4 (runtime 2.0.4)
SDL_mixer: 2.0.4 (runtime 2.0.4)
Features
========
Lua console completion: yes
D-Bus notifications back end: yes
Current video settings
======================
SDL video drivers: [x11] wayland dummy
Window size: 1024x768
Screen refresh rate: 85
Screen dots per inch: 81.279999x81.279999
Screen dpi scale factor: 0.846667x0.846667
Current audio settings
======================
SDL audio drivers: pulseaudio [alsa] sndio
Number of channels: 2
Output rate: 44100 Hz
Sample format: signed 16 bit little-endian
Sample size: 1024 bytes
Installed add-ons
=================
Bug_Tester: Unknown
Heal_Harm_Unit: Unknown
Marauding_Thieves: 2.1.0-1
Quickie_Fight: 1.0.19
The_Altaz_Mariners: 3.4.0
Ultimate_Random_Maps: 1.4.0
Wild_Frontiers: 3.2.5
Re: screen corruption bug in 1.16
I forgot to mention that I have these two values set in .bashrc.
They are supposed to fix something graphic related in wesnoth 1.14, but I don't remember what exactly.
They are supposed to fix something graphic related in wesnoth 1.14, but I don't remember what exactly.
Code: Select all
# Fix for wesnoth
export SDL_RENDER_BATCHING=0
export OMP_WAIT_POLICY=passive
- Pentarctagon
- Project Manager
- Posts: 5564
- Joined: March 22nd, 2009, 10:50 pm
- Location: Earth (occasionally)
Re: screen corruption bug in 1.16
Neither should be needed anymore: the first is now done by Wesnoth itself, and the second is irrelevant since OpenMP support was removed.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code
Re: screen corruption bug in 1.16
Issue #6415 looks similar to this. Could it be a debian/ubuntu thing?
Re: screen corruption bug in 1.16
I randomly see this too, compiled from source on openSuSE Linux. No errors, no reliable way to reproduce it as far as I can tell.
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
| Abandoned: Tales of the Setting Sun
GitHub link for these projects