Bug with Multiplayer Local Game

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novocode
Posts: 1
Joined: October 25th, 2021, 11:55 pm

Bug with Multiplayer Local Game

Post by novocode »

Got the following error message, attached, inside the Local Game from Multiplayer.

I clicked "Settings", changed the following settings:
Players: 8
Width: 60
Height: 60
Villages: 50/1000
Castle Size: 14
(All other settings are defaults)

Clicked "Create Game", then I was setting the first four into a single team (Team 1), but it crashed after the first 3 moved.

After the error message, it goes back to the main menu.

Just updated to 1.16.0

There was a message upon first startup to converting files from the previous version, which I allowed.

Let me know if you need additional information. I'll try to provide.

Operating system: Microsoft Windows 10
Wesnoth version: 1.16.0


Game logs:

Code: Select all

The Battle for Wesnoth version 1.16.0 x86_64
Running on Microsoft Windows 10 20H2 (10.0.19042) x86_64
Distribution channel: Steam

Game paths
==========

Data dir:        C:\Program Files (x86)\Computer Games\Steam\steamapps\common\wesnoth
User config dir: C:\Users\USER\Documents\My Games\Wesnoth1.16
User data dir:   C:\Users\USER\Documents\My Games\Wesnoth1.16
Saves dir:       C:\Users\USER\Documents\My Games\Wesnoth1.16\saves
Add-ons dir:     C:\Users\USER\Documents\My Games\Wesnoth1.16\data\add-ons
Cache dir:       C:\Users\USER\Documents\My Games\Wesnoth1.16\cache

Libraries
=========

Boost:             1.74
Lua:               5.4.2
OpenSSL/libcrypto: 1.1.1i (runtime 1.1.1i)
Cairo:             1.17.4 (runtime 1.17.4)
Pango:             1.48.0 (runtime 1.48.0)
SDL:               2.0.12 (runtime 2.0.12)
SDL_image:         2.0.5 (runtime 2.0.5)
SDL_mixer:         2.0.4 (runtime 2.0.4)

Features
========

Lua console completion:       yes
Win32 notifications back end: yes

Current video settings
======================

SDL video drivers:       [windows] dummy
Window size:             1920x1017
Screen refresh rate:     60
Screen dots per inch:    96.000000x96.000000
Screen dpi scale factor: 1.000000x1.000000

Current audio settings
======================

SDL audio drivers:  [wasapi] directsound
Number of channels: 2
Output rate:        44100 Hz
Sample format:      signed 16 bit little-endian
Sample size:        4096 bytes

Installed add-ons
=================

No add-ons installed.

Attachments
Wesnoth Error.JPG
User avatar
Pentarctagon
Project Manager
Posts: 5531
Joined: March 22nd, 2009, 10:50 pm
Location: Earth (occasionally)

Re: Bug with Multiplayer Local Game

Post by Pentarctagon »

It's a known issue with the UI unfortunately (#5648).
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
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