Wesnoth 1.16.0 — Dune Conquests Update

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Wesnoth 1.16.0 — Dune Conquests Update

Post by Pentarctagon »

Wesnoth 1.16.0 — the Dune Conquests Update — is here at last!

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After more than three years of development and thousands of commits made by dozens of contributors, the Battle for Wesnoth development team is proud to announce the availability of version 1.16.0 on Windows, macOS, and Linux! This release contains improvements to many different parts of the game, from new units and art, a completely overhauled and rebalanced Dunefolk faction, reworked campaigns, new multiplayer content, additional functionality for add-on authors, and much more.

A full list of changes and new features added since version 1.14 can be found in the release notes for this series.

Contributors

Wesnoth 1.16.0 was made possible by the contributions of many, many people all over the world. In no particular order, we would like to thank:

123chess456, Aaron Winter, Alexander van Gessel, Alexey Sokolov, Allefant, Andras Szell, Andrey Bienkowski, Andrius Štikonas, Anna Henningsen, Artem226, Artem Khrapov, Astrid Halberkamp, beetlenaut, blaf, Byteron, catagent101, Celtic Minstrel, Charles Dang, Choicerer, Chris Nasser, clockback, CrawlCycle, David Carlier, David white, Descacharrado, DisherProject, doofus-01, Earth-Cake, Edward Chernenko, elias-pschernig, Elvish_Hunter, equal-l2, Eric Gallager, Fernando Carmona Varo, ForPeace-Wesnoth, fraaans, FranPrin, fsd, galegosimpatico, Galen Brooks, George, gfgtdf, ghype, Glen Whitney, Gregory A Lundberg, Grzegorz Halat, Gunter Labes, Heiko Becker, Hejnewar, hexagonrecursion, Hironori Fujimoto, IceTyp, inferno8, Iris Morelle, IskarJarak, joeylmaalouf, Joseph Gelfand, jostephd, Jyrki Vesterinen, kabachuha, Kevin Yap, Konrad2, krazyfencer, laikh, Lari Nieminen, larry_the_cow, Leonardo, lilinitsy, Lipka Boldizsár, ln-zookeeper, loonycyborg, Lordbob, Lovens Weche, Lukas Jox, Łukasz Hryniuk, lundberg, Martin Hrubý, Matthias Krüger, mattsc, Maximilian Fricke, Michał Janiszewski, Michal Žejdl, MrTitainin, mstrebel, nemaara, newfrenchy83, Niall Burton, Nils Kneuper, Nobun, Piotr Makarewicz, Praveen Batra, ProditorMagnus, Reuben Rakete, Rikard Falkeborn, rrigby, Ryan Frame, Sean Yeh, Sergey Lavrenyuk, Sergey Popov, Severin Glöckner, sigurdfdragon, Sofartin, Steve Cotton, Tahsin Jahin Khalid, Thom Diment, Toom, Vasya, Victor Sergienko, ville, Vlad Drozdov, walodar, Wedge009, Whiskeyjack, Zaal Tonia, our many current and past translators, artists, musicians, and anyone we might have missed.

Do you want to help shape the future of Wesnoth? You are always free to join us on Discord or the #wesnoth-dev IRC channel on irc.libera.chat to ask for help with getting started!

Downloads
Steam
The latest stable version of Wesnoth is published on Steam and regularly receives translation updates between releases.
Itch.io
The latest stable version of Wesnoth is also published on itch.io. A standalone portable download is also available.
Windows installer (443.2 MB)
SHA256 sum: 497a0ee538ea1928a52d2e9a2f263ee620392d7b8a3143704f39797cddd2b38b
macOS package (488.2 MB)
SHA256 sum: 20dd3a085794fd90fe63e19e43b0797d1f76aaa14f58446c4df0f99ecb9c7227
Source code (473.9 MB)
SHA256 sum: 1f6e430e434da61ecaaa77e2c514e59afb4558685dd5313d66e01ba2b9004163
Linux
All known Linux packagers have been contacted, and binaries for your distribution may have already been created. Information about where to get the respective binaries and how to install them, including via Flatpak, can be found on the Linux binaries page in the wiki.

Changes since 1.15.18

Read on for more details about the most notable fixes and additions since the previous stable release. A full list of changes may be found in our changelog.
General
  • Changing volume with lua
    Using lua to change the volume no longer sets it to 0 instead.
  • Disable [modify_unit] fast path
    A performance improvement for [modify_unit] has been disabled, which will fix a variety of graphical glitches that can occur when certain unit attributes are modified.
Known Issues
General issues:
  • OneDrive can interfere with Wesnoth’s user config/data directory set-up, leading to all kinds of different manifestations of the issue. There’s no fix available yet. The recommendation for the time being is to avoid syncing the Wesnoth user directory with OneDrive.
  • Preprocessor errors corrupt cache (issue #1924). If this happens you have to wipe your cache. That can be done in Preferences → Cache.
The multiplayer server for 1.16 is up and running. This server allows players using all stable releases from this series.

The add-ons server for 1.16 is already running. It was started for 1.15.14 and it serves all stable releases from this series.
If you encounter any problems involving add-ons not working as expected, please notify the content’s author or maintainer.

If you find any bugs, do not hesitate to report them, but please read the instructions on how to report bugs first! As bug reports in the forums tend to be forgotten, you will get better results using our bug tracker. We require your help for finding and fixing issues, no matter how obvious, trivial, or complicated they seem!

Have fun!
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take one down, patch it around
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Re: Wesnoth 1.16.0 — Dune Conquests Update

Post by Atreides »

The stable branch flatpak is still showing as 1.14.17, not 1.16.0 as expected. I have not tried to install it yet though so I don't know if this is just a labelling error or not. I am going by the flatpak remote-info output.
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Re: Wesnoth 1.16.0 — Dune Conquests Update

Post by loonycyborg »

https://flathub.org/apps/details/org.wesnoth.Wesnoth shows 1.16 . Maybe you need to do flatpak update before it shows correct info.
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Re: Wesnoth 1.16.0 — Dune Conquests Update

Post by Pentarctagon »

I just downloaded the flatpak version now, and was given the option:

Code: Select all

Similar refs found for ‘org.wesnoth.Wesnoth’ in remote ‘flathub’ (system):

   1) app/org.wesnoth.Wesnoth/x86_64/1.14
   2) app/org.wesnoth.Wesnoth/x86_64/stable
Selecting the second does give me 1.16.0.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
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