Wesnoth 1.15.18 (1.16 RC1)

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Wesnoth 1.15.18 (1.16 RC1)

Post by Pentarctagon »

Wesnoth 1.15.18 is out!

This new release in the 1.15.x development series sees various changes and improvements in various areas.

As this is a development version, we would like to remind everyone how the testing and feedback process works for these:
  • If you download Wesnoth stand-alone, make sure to keep the latest stable release around in case the game breaks and you find yourself unable to get your daily fix of Wesnoth.
  • Playtest the game, and make sure to report any bugs you find! Even obvious bugs can be left unfixed if everyone assumes someone else has already reported it.
  • For any bugs found, or to request new features to be added, check out bug tracker here. First though, please read our instructions for reporting bugs on the wiki, which will give your bug report or feature request the best chance of being addressed.
  • Near the end of the release notes below you will find a list of the most important bugs known at the time of the release. Some items are due to be fixed in future releases of the 1.15.x series, but for others we depend on contributed patches from volunteer coders like you!

Development versions of Wesnoth are available on Steam through our beta channel.
In your Steam library: right-click on Battle for Wesnoth, select Properties, go to the Betas tab, and select the 1.15.x option from the drop down.
The latest development version of Wesnoth is also published on itch.io. A standalone portable download is also available.
Windows installer (64-bit) (442.4 MB)
SHA256 sum: 1c0ee8f5433482f8b2bb4045eb45cc20e0b30a0e7e33be285dc77b6d256f3f2e
macOS package (487.7 MB)
SHA256 sum: 9c562e38b359b0c0617e098cdfd62a04292b8106074fe0dbf357f95ebc6c0c45
Source code (473.1 MB)
SHA256 sum: 71b9cb2f0e3d60632041947bc19e55646a840cf13d143d45fd1c1486bdb13fec
All known Linux packagers have been contacted, and binaries for your distribution may have already been created. Information about where to get the respective binaries and how to install them, including via Flatpak, can be found on the Linux binaries page in the wiki.

Changes in this release

Read on for more details about the most notable fixes and additions since the previous development release. A full list of changes may be found in our changelog.
  • Unit graphics
    Added attack and defense animations to the Naga Sicarius.
    Added defense animations to the Naga High Guard and Zephyr.
  • Unit Portraits
    Added portraits for the Naga Ophidian and Ringcaster.
  • steam_autocloud.vdf
    For Steam users, the steam_autocloud.vdf file is no longer displayed in the list of save games.
  • World Conquest map generator
    The World Conquest map generator in the map editor now actually generates a map rather than displaying an error message when used.
  • Zoom affecting unit location
    Zooming in no longer causes some units to appear to be on an entirely different hex.
Important changes since 1.14.x
This information applies to all 1.15.x development releases unless specified otherwise.

  • The minimum required version of GCC is now 7.
  • Wesnoth no longer depends on SDL_ttf 2.0 for building and the option to use FriBidi for right-to-left (RTL) text rendering has been removed in favor of using Pango. It is worth noting that RTL language support in general is currently broken (#5600), and there are no active RTL language translations either.
  • Windows 7 is now the minimum supported version.
  • Wesnoth now supports only the 64-bit versions of Windows.
  • Wesnoth now uses the app sandboxing feature, which means there is a new location for saves. All saves will be migrated during first launch automatically. For info about backwards compatibility see here.
  • Starting with 1.15.5, the minimum required version of macOS is 10.11, and the recommended version is 10.14.
Known Issues
General issues:
  • OneDrive can interfere with Wesnoth’s user config/data directory set-up, leading to all kinds of different manifestations of the issue. There’s no fix available yet. The recommendation for the time being is to avoid syncing the Wesnoth user directory with OneDrive.
  • Preprocessor errors corrupt cache (issue #1924). If this happens you have to wipe your cache. That can be done in Preferences → Cache.

New Contributors and Developers

Do you want to help shape the future of Wesnoth? You are always free to join us in the #development Discord channel or #wesnoth-dev IRC channel on libera.chat to ask for help with getting started!

The multiplayer and add-ons servers for this development series are up and running. Because development versions are a moving target, the development multiplayer server only accepts the latest version in the series. Add-ons may break due to changes to the WML and Lua APIs throughout development series — any problems involving them should be reported to the respective add-on maintainers.

If you find any bugs, do not hesitate to report them, but please read the instructions on how to report bugs first! As bug reports in the forums tend to be forgotten, you will get better results using our bug tracker. We require your help for finding and fixing issues, no matter how obvious, trivial, or complicated they seem!

Have fun!
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code