Goblin's Glory (Northerners campaign) version 1.0 on the 1.16 servers
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Goblin's Glory (Northerners campaign) version 1.0 on the 1.16 servers
This is the latest in my series of campaigns focusing on the multiplayer factions. This campaign covers the Northerners faction, including goblins and nagas. It features battles against all the other factions. It also has a boss fight and a custom leader unit!
This is a beta version, so please let me know any feedback you have. The text is pretty sparse and trope-y, so I'd be happy to make any adjustments to it or the balance.
Here is the description:
"In his dreams, the goblin Shlag is called to glory! But who is this figure in his visions, and what does this glory entail?
This is a campaign designed to give experience with the entire Northeners faction. It includes two bonus scenarios: an opening dream sequence where you play as an Armageddon Imp, and a later survival games scenario where six small teams face off in an arena with magical weapons."
This is a beta version, so please let me know any feedback you have. The text is pretty sparse and trope-y, so I'd be happy to make any adjustments to it or the balance.
Here is the description:
"In his dreams, the goblin Shlag is called to glory! But who is this figure in his visions, and what does this glory entail?
This is a campaign designed to give experience with the entire Northeners faction. It includes two bonus scenarios: an opening dream sequence where you play as an Armageddon Imp, and a later survival games scenario where six small teams face off in an arena with magical weapons."
Last edited by MathBrush on January 10th, 2022, 2:34 am, edited 4 times in total.
Drake Campaign: A Fiery Birth | Knalgan Alliance Campaign: Drunkards, Dwarves, and Doubloons | Dunefolk Campaign: Asheviere's Shadow | Northeners Campaign: Goblin's Glory | Undead Campaign: Shakespeare's Ghost | Rebels Campaign: Santa Must Die
- Lord-Knightmare
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- Joined: May 24th, 2010, 5:26 pm
- Location: Somewhere in the depths of Irdya, gathering my army to eventually destroy the known world.
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Re: Goblin's Glory (Northerners campaign) version 0.1 on the 1.16 servers
4/7...not bad. I guess that just leaves Undead, Rebels, and Loyalists for you. I have downloaded "GG" and would play it later. Shouldn't take me too long.
Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
- Lord-Knightmare
- Discord Moderator
- Posts: 2305
- Joined: May 24th, 2010, 5:26 pm
- Location: Somewhere in the depths of Irdya, gathering my army to eventually destroy the known world.
- Contact:
Re: Goblin's Glory (Northerners campaign) version 0.1 on the 1.16 servers
Played the first 3 scenarios, and first impressions feel like not enough XP being supplied to the player. This was in Normal.
- Attachments
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GG-Elvish Pretenders.gz
- (6.33 KiB) Downloaded 61 times
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GG-Rampage replay 20210803-032050.gz
- (9.43 KiB) Downloaded 68 times
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GG-Glory Rises replay 20210803-032825.gz
- (15.17 KiB) Downloaded 65 times
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GG-The Horde replay 20210803-033824.gz
- (13.48 KiB) Downloaded 63 times
Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Re: Goblin's Glory (Northerners campaign) version 0.1 on the 1.16 servers
Hmmm, you're right. I think I can fix that by increasing the gold on both sides in Scenario 3. Right now they're both at around 100. I had it higher before (like 200) but it was weird how you ended up with tons of units. But I guess that's the point of Northerners, right? I think I'll make the leader passive, too, since you essentially trapped him after 3 or 4 turns.
Edit: I've pushed the changes so far to see what effect they have. Should allow a lot more advancements in scenario 3.
Edit: I've pushed the changes so far to see what effect they have. Should allow a lot more advancements in scenario 3.
Drake Campaign: A Fiery Birth | Knalgan Alliance Campaign: Drunkards, Dwarves, and Doubloons | Dunefolk Campaign: Asheviere's Shadow | Northeners Campaign: Goblin's Glory | Undead Campaign: Shakespeare's Ghost | Rebels Campaign: Santa Must Die