Goblin's Glory (Northerners campaign) version 0.2 on the 1.16 servers

Discussion and development of scenarios and campaigns for the game.

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MathBrush
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Goblin's Glory (Northerners campaign) version 0.2 on the 1.16 servers

Post by MathBrush »

This is the latest in my series of campaigns focusing on the multiplayer factions. This campaign covers the Northerners faction, including goblins and nagas. It features battles against all the other factions. It also has a boss fight and a custom leader unit!

This is a beta version, so please let me know any feedback you have. The text is pretty sparse and trope-y, so I'd be happy to make any adjustments to it or the balance.

Here is the description:

"In his dreams, the goblin Shlag is called to glory! But who is this figure in his visions, and what does this glory entail?

This is a campaign designed to give experience with the entire Northeners faction. It includes two bonus scenarios: an opening dream sequence where you play as an Armageddon Imp, and a later survival games scenario where six small teams face off in an arena with magical weapons."
firstround.png
eighthround.png
bifurcation.png
Last edited by MathBrush on August 3rd, 2021, 1:45 am, edited 3 times in total.
Drake Campaign: A Fiery Birth
Knalgan Alliance Campaign: Drunkards, Dwarves, and Doubloons
Dunefolk Campaign: Asheviere's Shadow
Northeners Campaign: Goblin's Glory
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Lord-Knightmare
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Re: Goblin's Glory (Northerners campaign) version 0.1 on the 1.16 servers

Post by Lord-Knightmare »

4/7...not bad. I guess that just leaves Undead, Rebels, and Loyalists for you. I have downloaded "GG" and would play it later. Shouldn't take me too long.
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Lord-Knightmare
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Re: Goblin's Glory (Northerners campaign) version 0.1 on the 1.16 servers

Post by Lord-Knightmare »

Played the first 3 scenarios, and first impressions feel like not enough XP being supplied to the player. This was in Normal.
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GG-Elvish Pretenders.gz
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GG-Rampage replay 20210803-032050.gz
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GG-Glory Rises replay 20210803-032825.gz
(15.17 KiB) Downloaded 17 times
GG-The Horde replay 20210803-033824.gz
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MathBrush
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Joined: February 12th, 2018, 10:21 pm

Re: Goblin's Glory (Northerners campaign) version 0.1 on the 1.16 servers

Post by MathBrush »

Hmmm, you're right. I think I can fix that by increasing the gold on both sides in Scenario 3. Right now they're both at around 100. I had it higher before (like 200) but it was weird how you ended up with tons of units. But I guess that's the point of Northerners, right? I think I'll make the leader passive, too, since you essentially trapped him after 3 or 4 turns.

Edit: I've pushed the changes so far to see what effect they have. Should allow a lot more advancements in scenario 3.
Drake Campaign: A Fiery Birth
Knalgan Alliance Campaign: Drunkards, Dwarves, and Doubloons
Dunefolk Campaign: Asheviere's Shadow
Northeners Campaign: Goblin's Glory
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