Wesnoth 1.15.8

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Wesnoth 1.15.8

Post by Pentarctagon »

Wesnoth 1.15.8 is out!

This new release in the 1.15.x development series sees various changes and improvements in various areas.

As this is a development version, we would like to remind everyone how the testing and feedback process works for these:
  • If you download Wesnoth stand-alone, make sure to keep the latest stable release around in case the game breaks and you find yourself unable to get your daily fix of Wesnoth.
  • Playtest the game, and make sure to report any bugs you find! Even obvious bugs can be left unfixed if everyone assumes someone else has already reported it.
  • For any bugs found, or to request new features to be added, check out bug tracker here. First though, please read our instructions for reporting bugs on the wiki, which will give your bug report or feature request the best chance of being addressed.
  • Near the end of the release notes below you will find a list of the most important bugs known at the time of the release. Some items are due to be fixed in future releases of the 1.15.x series, but for others we depend on contributed patches from volunteer coders like you!

Source code (461.5 MB)
SHA256 sum: e05cc6ed3698902796c68f4f476a43d415027ac35485b2c74bc92f722e6a1395
Windows installer (64-bit) (430.0 MB)
SHA256 sum: a46b8fa8d70299833f6bd6c50157980493fefe7abca8fcb6b3477d3e35946743
macOS package (473.1 MB)
SHA256 sum: 1f9b04398734527bb0534dfe764ee28f7d09cb8cd3419b987294d08dbd7029cc
Development versions of Wesnoth are available on Steam through our beta channel.
In your Steam library: right-click on Battle for Wesnoth, select Properties, go to the Betas tab, and select the 1.15.x option from the drop down.
All known Linux packagers have been contacted, and binaries for your distribution may have already been created. Information about where to get the respective binaries and how to install them, including via Flatpak, can be found on the Linux binaries page in the wiki.

Changes in this release

Read on for more details about the most notable fixes and additions since the previous development release. A full list of changes may be found in our changelog.
Wesnoth 1.15.8 now has a native version available for the new ARM (aka Apple Silicon) computers made by Apple. Compiling Wesnoth from source as a native Apple Silicon app is not supported quite yet as of this announcement, but that should become possible within the next few days.

  • The roll command
    The command roll N chat command has been added. This produces a random whole number between 1 and N when executed. The resulting random number is then visible to everyone in multiplayer games and the lobby, so everyone knows the result of the roll.
  • Additional zombies
    Zombified sprites have been added for the Falcon, Giant Rat, and Gorer/Tusklet. The Sea Serpent, Water Serpent, and Swamp Lizard now also share a new zombie sprite.
  • Multiplayer moderators
    Multiplayer moderators will now be indicated as such in the online multiplayer lobby via an icon next to their name in the user list.
  • Add-ons licensing
    The client sports a new license information prompt for uploads including a link to the overall server rules. Its wording has also been updated to make clear that the GNU GPL v1 is not an acceptable license.
  • Add-on version check when uploading
    Additionally, in an effort to help avoid potential issues, when uploading an add-on you've created to the official add-ons server you must now always increment the add-on's version. Attempting to upload an existing add-on with the same version or a lower version will be rejected.
  • Disabling chat
    It is now possible to set the number of displayed chat lines to 0 in the multiplayer preferences. This hides all text sent by other players during a multiplayer match from being shown, both in the game as well as when watching replays.
  • JPG screenshots
    Screenshots taken in-game now default to JPG images rather than PNG images since JPG images will almost always take up less hard drive space.
  • Scenario editor set recruit list option
    The option to set a specific unit's recruit list in the in-game scenario editor has been removed.
  • Text formatting in desktop notifications
    The text of desktop alerts shown by Wesnoth, such as when a new game is created while in the online multiplayer lobby, will no longer the literal text formatting markup (for example, showing the text <b> when it should be bolded).
  • Link formatting
    Links to web pages posted in the online multiplayer lobby are now correctly displayed as links when the exact same link appears twice as well as when the link ends up split across multiple lines.

    More generally, links throughout the game UI now properly display a hand-style cursor when the mouse moves over them, like it was already done in the Help browser interface. The forum thread links in the Add-ons Manager are also now actual links instead of textbox/button combos.
  • Wmllint
    The wmllint tool has had numerous fixes and improvements implemented, including multiple crash bugs fixed as well as a new warning for incorrectly placed fog and shroud.
  • Minimum boost version
    The minimum required version of Boost is now 1.59.
  • Minimum sdl2_image version
    The minimum version of the sdl2_image library is now 2.0.2.
Important changes since 1.14.x
This information applies to all 1.15.x development releases unless specified otherwise.

  • The minimum required version of GCC is now 5.4.
  • Windows 7 is now the minimum supported version.
  • Wesnoth now supports only the 64-bit versions of Windows.
  • Wesnoth now uses the app sandboxing feature, which means there is a new location for saves. All saves will be migrated during first launch automatically. For info about backwards compatibility see here.
  • Starting with 1.15.5, the minimum required version of macOS is 10.11, and the recommended version is 10.14.
Known Issues
General issues:
  • OneDrive can interfere with Wesnoth’s user config/data directory set-up, leading to all kinds of different manifestations of the issue. There’s no fix available yet. The recommendation for the time being is to avoid syncing the Wesnoth user directory with OneDrive.
  • Preprocessor errors corrupt cache (issue #1924). If this happens you have to wipe your cache. That can be done in Preferences → Cache.

New Contributors and Developers

Do you want to help shape the future of Wesnoth? You are always free to join us in the #development Discord channel or #wesnoth-dev IRC channel on irc.freenode.net to ask for help with getting started!

The multiplayer and add-ons servers for this development series are up and running. Because development versions are a moving target, the development multiplayer server only accepts the latest version in the series. Add-ons may break due to changes to the WML and Lua APIs throughout development series — any problems involving them should be reported to the respective add-on maintainers.

If you find any bugs, do not hesitate to report them, but please read the instructions on how to report bugs first! As bug reports in the forums tend to be forgotten, you will get better results using our bug tracker. We require your help for finding and fixing issues, no matter how obvious, trivial, or complicated they seem!

Have fun!
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code