Wesnoth 1.15.5

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Wesnoth 1.15.5

Post by Pentarctagon »

Wesnoth 1.15.5 is out!

This new release in the 1.15.x development series sees various changes and improvements in various areas.

As this is a development version, we would like to remind everyone how the testing and feedback process works for these:
  • If you download Wesnoth stand-alone, make sure to keep the latest stable release around in case the game breaks and you find yourself unable to get your daily fix of Wesnoth.
  • Playtest the game, and make sure to report any bugs you find! Even obvious bugs can be left unfixed if everyone assumes someone else has already reported it.
  • For any bugs found, or to request new features to be added, check out bug tracker here. First though, please read our instructions for reporting bugs on the wiki, which will give your bug report or feature request the best chance of being addressed.
  • Near the end of the release notes below you will find a list of the most important bugs known at the time of the release. Some items are due to be fixed in future releases of the 1.15.x series, but for others we depend on contributed patches from volunteer coders like you!

Source code (459.1 MB)
SHA256 sum: c18a51b422c7fff738766ad28c9347bfc5eb3f27d9a307e677e33078d841e2fd
Windows installer (64-bit) (426.8 MB)
SHA256 sum: 082c1acd50a0c0522aace1da0d399e152969f84538821910893e17e37ed41cb0
macOS package (458.1 MB)
SHA256 sum: 4bf8bbd31635d74febd39296a7f8b345539fd020a8cf129765edd43946baa40f
Development versions of Wesnoth are available on Steam through our beta channel.
In your Steam library: right-click on Battle for Wesnoth, select Properties, go to the Betas tab, and select the 1.15.x option from the drop down.
All known Linux packagers have been contacted, and binaries for your distribution may have already been created. Information about where to get the respective binaries and how to install them, including via Flatpak, can be found on the Linux binaries page in the wiki.

Changes in this release

Read on for more details about the most notable fixes and additions since the previous development release. A full list of changes may be found in our changelog.
  • World Conquest Translations
    Support for translations has been added for World Conquest. That said, it will likely be some time until non-English translations are available.
  • Royal Warrior Portrait
    A new portrait for the Royal Warrior has been added.
  • Northern Rebirth Campaign
    The evil branch of the campaign has been removed. This consisted of 5 incomplete scenarios, and there was no way for the player to choose to play this branch. If you would like to play this branch, it's been completed in Northern Rebirth Remake on the 1.14 add-ons server.
  • Mushrooms Terrain
    The graphic for lone mushroom hexes has been made slightly smaller.

    Additionally, for single player campaigns the old, deprecated mushroom terrain has been converted to the newer mushroom terrain. Visually the new terrain will be identical to 1.14. Functionally however it will now work the same as forests do, where movement costs and unit defense is determined by the combined terrain. For example, mushroom on hills would previously take all movement and unit defense values from the mushroom part of the terrain and ignore the hills part - now both the mushroom part of the terrain and the hills part of the terrain will be taken into account. This terrain update will be implemented for multiplayer maps and World Conquest in a later release.
  • Quick Trait Removed In Multiplayer Survivals
    For survival scenarios that come with the base game, leader units with low movepoints - mainly Knalgans - are no longer given the Quick trait.
  • Translatable Add-on Titles and Descriptions
    Fixed translatable add-on titles and descriptions not showing up when the game language defaults to the system language rather than being explicitly chosen by the user from within Wesnoth.
  • A New Land Mushroom Harvesting
    Peasants can harvest mushrooms again. In 1.15.4 a bug meant that the option to do this was missing from the work menu.
  • Help Browser
    Fixed inconsistent behavior for single-clicks opening and closing sections. Single-clicking on the text part of the tree view now always shows that topic in the right-hand panel, while single-clicking on the icon to the left of the text expands and collapses the tree view.

    In the units' help, the Dunefolk and Human pages now link to each other, and clarify that the Dunefolk are a group of Humans. When playing the Under the Burning Suns campaign, the Quenoth and Elf pages do the same.
  • Crash When Loading Saves
    An easily triggered bug that resulted in Wesnoth crashing when reloading a save file from the main menu or after being defeated as been fixed.
  • Unit Icons Missing In Editor Unit Tool
    This bug resulted in the unit icons displayed in the unit placer tool in the scenario editor instead showing up with the placeholder used for missing images. In 1.15.5 the units' icons should once again be displayed.
  • macOS Unreadable Fonts
    In macOS there would often be places where text was nearly unreadable due to issues with the font being used - text would often appear very thin and-or partially transparent. This has been fixed and all text should now be displayed normally on macOS.
  • Under the Burning Suns Campaign
    A terrain bug in the scenario Across The Harsh Sands was causing far too few ghosts to spawn. This has been fixed, and the intended number of ghosts will now spawn in this scenario.
  • World Conquest Campaign
    The text in this campaign has had many spelling and grammar corrections.
  • Starting with 1.15.5, the minimum required version of macOS is 10.11, and the recommended version is 10.14.
Important changes since 1.14.x
This information applies to all 1.15.x development releases unless specified otherwise.

  • Windows 7 is now the minimum supported version.
  • The stand-alone download from SourceForge is now 64-bit, and we expect the Steam version to also become 64-bit in the near future. As such, 32-bit versions of Windows will no longer be supported.
  • Wesnoth now uses the app sandboxing feature, which means there is a new location for saves. All saves will be migrated during first launch automatically. For info about backwards compatibility see here.
  • Starting with 1.15.5, the minimum required version of macOS is 10.11, and the recommended version is 10.14.
Known Issues
Secrets of the Ancients is unplayable in this version due to #5160.
General issues:
  • OneDrive can interfere with Wesnoth’s user config/data directory set-up, leading to all kinds of different manifestations of the issue. There’s no fix available yet. The recommendation for the time being is to avoid syncing the Wesnoth user directory with OneDrive.
  • Preprocessor errors corrupt cache (issue #1924). If this happens you have to wipe your cache. That can be done in Preferences → Cache.

New Contributors and Developers

Do you want to help shape the future of Wesnoth? You are always free to join us in the #development Discord channel or #wesnoth-dev IRC channel on irc.freenode.net to ask for help with getting started!

The multiplayer and add-ons servers for this development series are up and running. Because development versions are a moving target, the development multiplayer server only accepts the latest version in the series. Add-ons may break due to changes to the WML and Lua APIs throughout development series — any problems involving them should be reported to the respective add-on maintainers.

If you find any bugs, do not hesitate to report them, but please read the instructions on how to report bugs first! As bug reports in the forums tend to be forgotten, you will get better results using our bug tracker. We require your help for finding and fixing issues, no matter how obvious, trivial, or complicated they seem!

Have fun!
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
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Re: Wesnoth 1.15.5

Post by octalot »

Secrets of the Ancients is unplayable in this version, #5160.