Up the River Bork
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Up the River Bork
Hello all!
So it's been a long time since I've tried anything like this, and I've never completed a campaign before, but I figured I'd give it a shot.
This campaign takes place during the orcish civil war early on in Wesnoth history: pre-100YW. It focuses on one orcish clan and the journey that it made.
The campaign "Up the River Bork" is available as an add-on but only on the development version 1.15.4! I would absolutely LOVE some feedback as I KNOW there is stuff that I messed up and did wrong, but I am open to fixing whatever has to be fixed!
Thank you all for your time and feedback!
[Edit] it is now available on stable 1.14.14 as well [/edit]
So it's been a long time since I've tried anything like this, and I've never completed a campaign before, but I figured I'd give it a shot.
This campaign takes place during the orcish civil war early on in Wesnoth history: pre-100YW. It focuses on one orcish clan and the journey that it made.
The campaign "Up the River Bork" is available as an add-on but only on the development version 1.15.4! I would absolutely LOVE some feedback as I KNOW there is stuff that I messed up and did wrong, but I am open to fixing whatever has to be fixed!
Thank you all for your time and feedback!
[Edit] it is now available on stable 1.14.14 as well [/edit]
Take a look at the Era of the Future!
Current factions: The Welkin, The Brungar, and The Nordhris!
^This is old news lol but I don't care^
New news -> Up the River Bork Campaign!
Current factions: The Welkin, The Brungar, and The Nordhris!
^This is old news lol but I don't care^
New news -> Up the River Bork Campaign!
Re: Up the River Bork
So, I played through the whole campaign today (er, yesterday, since it's now 3AM), on easy difficulty, and have a huge list of comments for you: (Made mostly in chronological order, with a little bit of later editing. I've got suggestions mixed in with notes on what I did, which is a bit disorganized, but I figure it might be useful data.)
I hope some of this helps!
Spoiler:
Re: Up the River Bork
I am on scenario three. Easy difficulty. So far writing was acceptable. Level design is simple, however. A way to improve it would be to add more micro details that increase variety. Add more fronts in different biomes, for example. Sorry I can't be anymore specific. I struggle with level design myself.
So far the campaign is decent.
So far the campaign is decent.
Re: Up the River Bork
Thank you for your feedback!
Pilauli, wow, you have so much feedback! That's great! I really appreciate it! <-excessive ! apology.
General:
Ep 1&2:
Ep 3:
Ep 4:
Ep 5:
Ep 6:
Ep 7:
Ep 8:
Do you mean there should be more diversity in the maps? Different terrains?
Pilauli, wow, you have so much feedback! That's great! I really appreciate it! <-excessive ! apology.
General:
Spoiler:
Spoiler:
Spoiler:
Spoiler:
Spoiler:
Spoiler:
Spoiler:
Spoiler:
Thank you so much! I very much appreciate your feedback!
Take a look at the Era of the Future!
Current factions: The Welkin, The Brungar, and The Nordhris!
^This is old news lol but I don't care^
New news -> Up the River Bork Campaign!
Current factions: The Welkin, The Brungar, and The Nordhris!
^This is old news lol but I don't care^
New news -> Up the River Bork Campaign!
Re: Up the River Bork
General
Episode 1
Episode 3
Episode 4
Episode 6
Episode 7
Episode 8
Replays
(I realize I could maybe have just attached replays for all of the scenarios and let you draw your own conclusions, but I prefer typing, and this probably saves you a lot of watching units shuffle around. Although now that I've figured out how to attach replays, I think I will attach replays for the scenarios with the big battles which I didn't do quite "right" - the troll scenario and the lich scenario. In case you want to see what I did.)
https://units.wesnoth.org/1.14/Era_of_M ... l#Windsong
So calling your orc tribe that seems a little incongruous.
Re: Up the River Bork
I like your campaign. It may be of a simple design, but its entertaining to follow the orcish tribe in their struggle. My only recommendation is to increase the turn limit in the cave with the trolls and dwarves. Because of the tunnels the turns run out before I even reach the dwarvish leader, even if I´m slowly advancing, but the sheer amount of dwarves block the way long enough with their bodies for turns running out.
Creator of "In Defense of Kharos" viewtopic.php?t=56628
Re: Up the River Bork
Version 0.1.1 is now live on both Development and Stable! (The c is because I mixed up the starting scenario and messed up the ep4 then fixed it).
Pilauli:
I will be naming the episodes, I just haven't gotten there yet! I did get a lot done so far though!
Ep3:
Also, I just threw "Windsong" in there temporarily. I'm not sure what the current lore is behind clan names and orcish culture in general and I'm trying to decide how much of that culture I want to create.
Complete changelog for this update:
Thanks man! I've changed around some things in the third scenario so it should be a lot easier for the scenario to end!Tarcil wrote: ↑September 19th, 2020, 12:22 pm I like your campaign. It may be of a simple design, but its entertaining to follow the orcish tribe in their struggle. My only recommendation is to increase the turn limit in the cave with the trolls and dwarves. Because of the tunnels the turns run out before I even reach the dwarvish leader, even if I´m slowly advancing, but the sheer amount of dwarves block the way long enough with their bodies for turns running out.
Pilauli:
I will be naming the episodes, I just haven't gotten there yet! I did get a lot done so far though!
Ep3:
Spoiler:
Complete changelog for this update:
Spoiler:
Take a look at the Era of the Future!
Current factions: The Welkin, The Brungar, and The Nordhris!
^This is old news lol but I don't care^
New news -> Up the River Bork Campaign!
Current factions: The Welkin, The Brungar, and The Nordhris!
^This is old news lol but I don't care^
New news -> Up the River Bork Campaign!
Re: Up the River Bork
Not sure if double post here is a problem, I apologize if it is. That being said another update just got released! V0.1.2 live on Dev and Stable!
Changelog:
Changelog:
Spoiler:
Take a look at the Era of the Future!
Current factions: The Welkin, The Brungar, and The Nordhris!
^This is old news lol but I don't care^
New news -> Up the River Bork Campaign!
Current factions: The Welkin, The Brungar, and The Nordhris!
^This is old news lol but I don't care^
New news -> Up the River Bork Campaign!
Re: Up the River Bork
v0.1.3 release on Dev and Stable!
So the next release I plan to be more focused on the story/dialog, so any feedback in regards to that would be greatly appreciated!
Changelog:
So the next release I plan to be more focused on the story/dialog, so any feedback in regards to that would be greatly appreciated!
Changelog:
Spoiler:
Take a look at the Era of the Future!
Current factions: The Welkin, The Brungar, and The Nordhris!
^This is old news lol but I don't care^
New news -> Up the River Bork Campaign!
Current factions: The Welkin, The Brungar, and The Nordhris!
^This is old news lol but I don't care^
New news -> Up the River Bork Campaign!
Re: Up the River Bork
I tried to play the campaign. First time, this error popped:
You forgot to close it here: (line 1175)
Code: Select all
The following add-on had errors and could not be loaded:
C:\Users\DDDR\Documents\My Games\Wesnoth1.14/data/add-ons/Up_the_River_Bork/_main.cfg
Please report this to the author or maintainer of this add-on.
Details:
Found invalid closing tag [/event] for tag [message]
opened at ~add-ons/Up_the_River_Bork/utils/difficulty_utils.cfg:1178
included from ~add-ons/Up_the_River_Bork/_main.cfg:42
included from ~add-ons/Up_the_River_Bork/scenarios/Episode_8.cfg:136
included from ~add-ons/Up_the_River_Bork/_main.cfg:44
closed at ~add-ons/Up_the_River_Bork/utils/difficulty_utils.cfg:1215
included from ~add-ons/Up_the_River_Bork/_main.cfg:42
included from ~add-ons/Up_the_River_Bork/scenarios/Episode_8.cfg:136
included from ~add-ons/Up_the_River_Bork/_main.cfg:44
Code: Select all
[message]
speaker=Tirzag
message="Follow me, my brothers, and we will defeat all of those that stand in our path! To show your devotion you must swear a blood oath!"
[message]
Re: Up the River Bork
Thank you! Sorry about that, it's been fixed and updated! I actually missed the close twice, both were fixed!
Take a look at the Era of the Future!
Current factions: The Welkin, The Brungar, and The Nordhris!
^This is old news lol but I don't care^
New news -> Up the River Bork Campaign!
Current factions: The Welkin, The Brungar, and The Nordhris!
^This is old news lol but I don't care^
New news -> Up the River Bork Campaign!
Re: Up the River Bork
S1
You challenge Mashuk once you've tamed the first Wolf, which is a bad idea, since now you have to fight the other Wolves and Mashuk at the same time.
If I take the village on 11,28 Tirzag says they should leave Mashuk alone for now, even though he already challenged him.
Are the Wolves supposed to run across the map to attack you?
Even if Tirzag kills the first Wolf, the dialogue about having now Wolf Riders triggers.
If an enemy Grunt kills a Wolf, a Goblin complains about killing the Wolf and the Grunt responds as if he was Tirzag.
S3
I had Vitnag step on a rune and now he is gone. Am I getting him back someday?
S7
Tirzag calls the allied Troll leader 'Beltor', even though his name is Brar.
When I defeat the leader of the Skeletons the scenario ends and the blue and green leader both take 12 damage. The Lich is still alive though.
S8
that their is already -> there
Apparently I can now recall the blue and green leader from the last scenario?
Are the enemy leaders supposed to follow me when I defeat them? Because the 12 damage from the blood pact kill them instead.
After Kalenz arrives I have following weird scenario objectives: (And I guess Vitnag can die now?)
Final EDIT:
I've uploaded my replays here.
You can also access them from here.
You challenge Mashuk once you've tamed the first Wolf, which is a bad idea, since now you have to fight the other Wolves and Mashuk at the same time.
If I take the village on 11,28 Tirzag says they should leave Mashuk alone for now, even though he already challenged him.
Are the Wolves supposed to run across the map to attack you?
Even if Tirzag kills the first Wolf, the dialogue about having now Wolf Riders triggers.
If an enemy Grunt kills a Wolf, a Goblin complains about killing the Wolf and the Grunt responds as if he was Tirzag.
S3
I had Vitnag step on a rune and now he is gone. Am I getting him back someday?
S7
Tirzag calls the allied Troll leader 'Beltor', even though his name is Brar.
When I defeat the leader of the Skeletons the scenario ends and the blue and green leader both take 12 damage. The Lich is still alive though.
S8
that their is already -> there
Apparently I can now recall the blue and green leader from the last scenario?
Are the enemy leaders supposed to follow me when I defeat them? Because the 12 damage from the blood pact kill them instead.
After Kalenz arrives I have following weird scenario objectives: (And I guess Vitnag can die now?)
Final EDIT:
I've uploaded my replays here.
You can also access them from here.
Re: Up the River Bork
I'm guessing you played on hard mode? That difficulty is highly untested and apparently is, as you have noted, buggy. Most of the gameplay bugs should go away if you play on easy/normal.
The naming of Beltor bug is new to me and I'll check it out.
Was there no dialog saying that the allied leaders from episode 7 would be joining your army?
No, the enemy leaders in episode 8 will not join your side. And yes, after Kalenz shows up Vitag can die. (Also the objectives bug is from hard mode i think).
I'll take a look at all this when I can! I very much appreciate the feedback! Thank you
!
The naming of Beltor bug is new to me and I'll check it out.
Was there no dialog saying that the allied leaders from episode 7 would be joining your army?
No, the enemy leaders in episode 8 will not join your side. And yes, after Kalenz shows up Vitag can die. (Also the objectives bug is from hard mode i think).
I'll take a look at all this when I can! I very much appreciate the feedback! Thank you
Take a look at the Era of the Future!
Current factions: The Welkin, The Brungar, and The Nordhris!
^This is old news lol but I don't care^
New news -> Up the River Bork Campaign!
Current factions: The Welkin, The Brungar, and The Nordhris!
^This is old news lol but I don't care^
New news -> Up the River Bork Campaign!
Re: Up the River Bork
Yes.
Nope, you can check the replay.Was there no dialog saying that the allied leaders from episode 7 would be joining your army?
- Argesilao2
- Posts: 126
- Joined: February 18th, 2020, 9:28 pm
- Location: Piciule Patrie
Re: Up the River Bork
Hi
I've just finished playing this campaign, version 1.0.3b, difficulty level warrior (normal), with BfW 1.15.11, and I found it interesting and funny to play;
In my opinion the script is good, the gameplay it's various and well-balanced; my compliments to the author.
I found a couple of non-fatal errors.
I also have some remarks and some tips
I know I'm being pedantic, but this campaign is pretty well done, and it deserves to aim for perfection.
Thank you for your work.
I've just finished playing this campaign, version 1.0.3b, difficulty level warrior (normal), with BfW 1.15.11, and I found it interesting and funny to play;
In my opinion the script is good, the gameplay it's various and well-balanced; my compliments to the author.

I found a couple of non-fatal errors.
Spoiler:

Spoiler:

Thank you for your work.