A War of Life and Death

Discussion and development of scenarios and campaigns for the game.

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Argesilao2
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Re: A War of Life and Death

Post by Argesilao2 »

Hi!

I started to play your campaign in challenge difficult and I noticed gold advanced or earned in one scenario is not carried over to the next scenario.

Looking at the code and I saw that into the [endlevel] tag is missing carryover_add=yes
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Epyriel
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Re: A War of Life and Death

Post by Epyriel »

Argesilao2 wrote: August 20th, 2020, 8:20 am Hi!

I started to play your campaign in challenge difficult and I noticed gold advanced or earned in one scenario is not carried over to the next scenario.

Looking at the code and I saw that into the [endlevel] tag is missing carryover_add=yes
Hello!

Thanks for alerting me of the issue. It should now be fixed. I admit, I thought the carryover_add=yes was the default within the [endlevel] tag and so did not need to be included. Apparently not.

Side note: the difficult difficulty level is the least tested, so if you encounter any balance issues I would greatly appreciate if you let me know. :)
Last edited by Epyriel on September 1st, 2020, 9:25 pm, edited 1 time in total.
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Argesilao2
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Re: A War of Life and Death

Post by Argesilao2 »

Hi!

I played the first eight scenarios of the campaign in the difficult difficulty, and, in my opinion, at least the scenarios A Potential Ally and Trial by Fire they are far too easy.

If I can give one suggestion, in A Potential Ally it might be interesting to get some gold to the enemy leader when the elves get too close, or something similiar.

Also I would suggest to set the bonus to yes; otherwise, the paradox could arise that, in order to earn as much money as possible, the human player protects enemy leaders from allies, so that the last enemy leader is defeated as late as possible. :shock:

I hope I was helpful.
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Epyriel
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Re: A War of Life and Death

Post by Epyriel »

Argesilao2 wrote: August 28th, 2020, 6:37 pm Hi!

I played the first eight scenarios of the campaign in the difficult difficulty, and, in my opinion, at least the scenarios A Potential Ally and Trial by Fire they are far too easy.

If I can give one suggestion, in A Potential Ally it might be interesting to get some gold to the enemy leader when the elves get too close, or something similar.

Also I would suggest to set the bonus to yes; otherwise, the paradox could arise that, in order to earn as much money as possible, the human player protects enemy leaders from allies, so that the last enemy leader is defeated as late as possible. :shock:

I hope I was helpful.
Hello again!

Thanks for the feedback! I will take measures to increase difficulty on the scenarios you highlighted. I think your suggestion has merit, indeed I was considering something similar, I will look to introduce it soon. As for the bonus, I was worried that on some of the scenarios where I give a generous turn limit so that people can explore the map, the bonus will be too large and would throw off the balance for the next scenario. Alas, I will take measures to fix this.

Feel free to let me know if you find any issues in the future. I always appreciate any comments. :)
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Epyriel
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Re: A War of Life and Death

Post by Epyriel »

Update: Scenario 15 finished and released!

If anyone finds any issues or has any suggestions please let me know! :)
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Re: A War of Life and Death

Post by Lord-Knightmare »

I got this error message at the start of the scenario Road of Peril. I got the same message at the start of Pursued as well.
Screenshot 2020-09-01 at 18.28.25.png
Roads of Peril:
  • All enemies got wrecked by turn 17. Had to wait for a few turns to finish this scenario.
  • It's possible to build a gold surplus if I have enough villages.
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Epyriel
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Re: A War of Life and Death

Post by Epyriel »

Lord-Knightmare wrote: September 1st, 2020, 12:30 pm I got this error message at the start of the scenario Road of Peril. I got the same message at the start of Pursued as well.
Screenshot 2020-09-01 at 18.28.25.png

Roads of Peril:
  • All enemies got wrecked by turn 17. Had to wait for a few turns to finish this scenario.
  • It's possible to build a gold surplus if I have enough villages.
Hello!

Thanks for letting me know of the issue. It should now be resolved. As for the difficulty, I have reworked scenarios 14 and 15 to make it more challenging, and more balancing updates are planned. The bonus is now also in place for Road of Peril.

If you encounter any more bugs or balancing problems I would love to be alerted. :)
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Re: A War of Life and Death

Post by Lord-Knightmare »

Roads of Peril:

Can you please adjust the starting position and the trigger of the third caravan?
Screenshot 2020-09-03 at 11.58.11.png
He sort of exposes himself, away from his escorts and then gets himself killed.
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Epyriel
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Re: A War of Life and Death

Post by Epyriel »

Lord-Knightmare wrote: September 3rd, 2020, 5:59 am Roads of Peril:

Can you please adjust the starting position and the trigger of the third caravan?
Screenshot 2020-09-03 at 11.58.11.png

He sort of exposes himself, away from his escorts and then gets himself killed.
Hi again!

I have just released an update that should adjust the distance between the caravan and the trigger area that should help make sure it is not caught out of position too early. Although part of the issue you experienced might be because the unit you moved to trigger the event landed on the tile that the caravan was supposed to land on. This would force the caravan to spawn a couple tiles away instead.

Regardless, the issue should be ameliorated. Thanks for letting me know of the problem, and feel free to continue to do so in the future. :)
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Re: A War of Life and Death

Post by Konrad2 »

S1
abandonned -> abandoned

There seems to be no melee attack animation for the Elvish Noble?

S2
There should be an elvish village on 22,22 because there was one in the previous scenario.

abomanations -> abominations

S3
soo -> so
abomonations -> abominations
scource -> source

S4
Open campfires in a forest? I'm not buying it.
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rmj
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Re: A War of Life and Death

Post by rmj »

War of Life and Death
version 1.14.5
Normal

A couple of posts call for making the campaign more difficult. That's fine for the difficult level. I am playing the easy (normal) level and while I find it challenging as it is, although not difficult so far. I suggest this level not be made harder since there are players who would have a struggle to win this.


Here are some spelling and grammer errors:

Sc.1:
line17: little worries--few worries
line26: Western--western borders
line78: scout leader--scout leaders
line101: quickly, to--quickly. To arms!
line109: ol' pile--ol'piles or hit 'em--hit it
line151" steel spawn--steel, spawn

Sc.2: Desperate Defense
Objectives: defeat if enemy captures your keep. There are two keeps.
line347: acquire, not aquire

Sc.3: Council
line15:the Elven Council is a secret meeting point within the Elvish Capital of Elensiria for Elvish rulers to discuss the most grave of matters.--
the Elven Council meets secretly in their Capital of Elensiria to discuss the most grave of matters.
line338:many ominous--ominous
line346: Western--western
line366:scource--source
line374:It is far too soon in this war to already give up hope--
It is far too soon to give up hope
many whom are--many who are
line414:go North...Northernmost--north ...northernmost
lastest news--latest news
whisper, not wisper
line422:South--south
line430 Men of Dwarves-- Men or Dwarves

Sc.4 Breaking the Blockade
line199:you however,--you though,
line206:appreaciate the help my Lady--appreciate the help, my Lady
Forwards--Forward

Sc.5:Potential Ally
line245: Forwards--Forward
line332,340: appreciate

Sc.6 Making a Case
line408:to send the armies of the rest of the Council--to send the armies of the Council
line442: promting--prompting
line447: assistance
me guess, in -- me guess. In
Undead?--Undead.
line459: Bah. What
line463: respect my Lord--respect, my Lord
line480: foundations
line492: appreciate
A knight comes in from the *south* to report drakes in the *north*.
line521: stretched
rmj
Konrad2
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Re: A War of Life and Death

Post by Konrad2 »

S5
When I get close to the enemy leader, he says something about calling up the reserve trolls. Which somehow results into my ally getting gold. I'd wager that you have a typo in your event.

mind raid
Mind raid takes 2*4 xp away? Why not 8 xp?

audiance -> audience

S6
I'd recommend moving all of the player units along with Ardonath.

It's not that hard to explain why the knight came from the south with a report from the north. One of the possible reasons would be that this place is not approachable from the north.

S7
your here -> you're here

S8
disapeared -> disappeared
wreaking -> wrecking
preposed -> proposed
a Undead invasion -> an Undead invasion
rediculous -> ridiculous

S9
neering -> nearing

S10
messagers -> messengers
undoutedly -> undoubtedly
comerades -> comrades
dire straights -> dire straits
seperated -> separated

That ring the Lich was wearing supposedly grants '65% arcane resistance to arcane damage'.
1) Why didn't that ring affect the Lich? He had -40% arcane res.
2) Why does it increase Ardonaths arcane res to 35%? He had previously -10%, so that's an increase of 45%.

One of the drakes standing guard has a silver crown. Why?

S11
convereged -> converged
delt -> dealt
imprisonned -> imprisoned

Drake Talon seems to be missing an image for his ranged attack. (He disappears when he uses it.)

cuased -> caused

S12
delt -> dealt
viscious -> vicious
are hear to -> are here to

Reaver seems to be missing an AMLA macro.
Attachments
Apparently there is some extra symbol in the unit description.
Apparently there is some extra symbol in the unit description.
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Epyriel
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Re: A War of Life and Death

Post by Epyriel »

Konrad2 wrote: September 5th, 2020, 11:21 am S1
abandonned -> abandoned

S2
abomanations -> abominations

S3
soo -> so
abomonations -> abominations
scource -> source
Thanks for pointing all of these out. All the typos should now be fixed.
Konrad2 wrote: September 5th, 2020, 11:21 am There seems to be no melee attack animation for the Elvish Noble?
I merely borrowed the elvish prince unit from Reign of the Lords and modified the unit template. I am afraid I don't know how to do animations so am afraid it shall have to stay the way it is for now. :(
Konrad2 wrote: September 5th, 2020, 11:21 am There should be an elvish village on 22,22 because there was one in the previous scenario.
Good catch. Should now be implemented.
Konrad2 wrote: September 5th, 2020, 11:21 am Open campfires in a forest? I'm not buying it.
Don't you know? Elves have excellent fire safety skills and protocol. They have water buckets at the ready near by, behind some trees. And Chantal will put them out after they leave. Besides, the cold weather should stop any wildfire in its tracks.

Come on, give me this one. ^_^
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Epyriel
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Re: A War of Life and Death

Post by Epyriel »

rmj wrote: September 5th, 2020, 3:50 pm War of Life and Death
version 1.14.5
Normal

A couple of posts call for making the campaign more difficult. That's fine for the difficult level. I am playing the easy (normal) level and while I find it challenging as it is, although not difficult so far. I suggest this level not be made harder since there are players who would have a struggle to win this.
Thanks for your input. I shall take it into consideration for future balance updates.
rmj wrote: September 5th, 2020, 3:50 pm Here are some spelling and grammer errors:

Sc.1:
line17: little worries--few worries
line26: Western--western borders
line78: scout leader--scout leaders
line101: quickly, to--quickly. To arms!
line109: ol' pile--ol'piles or hit 'em--hit it
line151" steel spawn--steel, spawn

Sc.2: Desperate Defense
line347: acquire, not aquire

Sc.3: Council
line15:the Elven Council is a secret meeting point within the Elvish Capital of Elensiria for Elvish rulers to discuss the most grave of matters.--
the Elven Council meets secretly in their Capital of Elensiria to discuss the most grave of matters.
line338:many ominous--ominous
line346: Western--western
line366:scource--source
line374:It is far too soon in this war to already give up hope--
It is far too soon to give up hope
many whom are--many who are
line414:go North...Northernmost--north ...northernmost
lastest news--latest news
whisper, not wisper
line422:South--south
line430 Men of Dwarves-- Men or Dwarves

Sc.4 Breaking the Blockade
line199:you however,--you though,
line206:appreaciate the help my Lady--appreciate the help, my Lady
Forwards--Forward

Sc.5:Potential Ally
line245: Forwards--Forward
line332,340: appreciate

Sc.6 Making a Case
line408:to send the armies of the rest of the Council--to send the armies of the Council
line442: promting--prompting
line447: assistance
me guess, in -- me guess. In
Undead?--Undead.
line459: Bah. What
line463: respect my Lord--respect, my Lord
line480: foundations
line492: appreciate
line521: stretched
Thanks for taking the time to point all these typos, it is much appreciated. They should now all be fixed. :)
rmj wrote: September 5th, 2020, 3:50 pm Objectives: defeat if enemy captures your keep. There are two keeps.
But only one you control. The defeat condition only applies to Ardonath's keep. Protecting Sorendar's keep is optional.
rmj wrote: September 5th, 2020, 3:50 pm A knight comes in from the *south* to report drakes in the *north*.
As I believe Konrad2 points out, it is not possible to approach from the north. The scenario is located at the Dwarven Doors, which is located on the southern edge of a large mountain range and only reachable from the north through the dwarven caves. So for a human messenger to reach it on horseback from the northern fortress would require a detour to the south.

Thanks for commenting. Feel free to do so again if you have any more issues or suggestions to raise. :)
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Epyriel
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Re: A War of Life and Death

Post by Epyriel »

Konrad2 wrote: September 5th, 2020, 5:50 pm S5
audiance -> audience

S7
your here -> you're here

S8
disapeared -> disappeared
wreaking -> wrecking
preposed -> proposed
a Undead invasion -> an Undead invasion
rediculous -> ridiculous

S9
neering -> nearing

S10
messagers -> messengers
undoutedly -> undoubtedly
comerades -> comrades
dire straights -> dire straits
seperated -> separated

S11
convereged -> converged
delt -> dealt
imprisonned -> imprisoned
cuased -> caused

S12
delt -> dealt
viscious -> vicious
are hear to -> are here to
Thanks again for pointing out spelling mistakes. They should now all be fixed. :)
Konrad2 wrote: September 5th, 2020, 5:50 pm When I get close to the enemy leader, he says something about calling up the reserve trolls. Which somehow results into my ally getting gold. I'd wager that you have a typo in your event.
Yep. Fixed it now.
Konrad2 wrote: September 5th, 2020, 5:50 pm mind raid
Mind raid takes 2*4 xp away? Why not 8 xp?
Don't know, I wondered that myself. That is part of The_Gnat's code. Seeing as it does not change anything I left it as it is.
Konrad2 wrote: September 5th, 2020, 5:50 pm S6
I'd recommend moving all of the player units along with Ardonath.

It's not that hard to explain why the knight came from the south with a report from the north. One of the possible reasons would be that this place is not approachable from the north.
Ehh. Since the dwarves were only guides I left them behind since they would have nothing to report. As for the reason the knight comes from the south you got it in one.
Konrad2 wrote: September 5th, 2020, 5:50 pm That ring the Lich was wearing supposedly grants '65% arcane resistance to arcane damage'.
1) Why didn't that ring affect the Lich? He had -40% arcane res.
2) Why does it increase Ardonaths arcane res to 35%? He had previously -10%, so that's an increase of 45%.
The ring now affects the Lich. As for Ardonath's use of it, the ring replaces the previous resistance value instead of adding to it. So his resistance should be 65%. I tested it and realized the game rounds down to the nearest tenth so what I got what a resistance of 60%. The ring's value has been changed accordingly and now states it shall give the wearer 60% resistance to arcane attacks. I don't know how you got a resistance of 35%.
Konrad2 wrote: September 5th, 2020, 5:50 pm One of the drakes standing guard has a silver crown. Why?
Minor bug, should now be fixed.
Konrad2 wrote: September 5th, 2020, 5:50 pm Drake Talon seems to be missing an image for his ranged attack. (He disappears when he uses it.)
Hmm. Again, I don't know how to do animations but I will look to fix that in the next update.
Konrad2 wrote: September 5th, 2020, 5:50 pm Reaver seems to be missing an AMLA macro.
Yeah you're right. Fixed it.

Thanks for your extensive comment, it helped a lot. I would welcome more feedback if you have any more to give in the future. :)
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