A War of Life and Death
Moderator: Forum Moderators
- Mystical_Warlord
- Posts: 25
- Joined: June 26th, 2020, 7:28 pm
- Location: The land of Poutine and Hockey
A War of Life and Death

Welcome to A War of Life and Death, my first (and only) campaign. This tells the tale of the Elvish Lord Ardonath, as he defends the Great Northern Forest in a Grand Alliance as it stands against an invasion of the Dead.
This is a work in progress that I have released as a Pre-Alpha for testing. So far it is comprised of 16 scenarios (of which 4 are dialogue only). I have plans for around 25-30 scenarios total.
This campaign includes several hundred customs units most of which were taken from (or derived from) the Reign of the Lords Era add-on by The_Gnat and some of the mainline campaigns. A huge thanks goes to The_Gnat for letting me use his fantastic Era for this campaign. I highly recommend trying out the Reign of the Lords add-on for yourself.
This campaign shall see your fight with and against a wide variety of enemies with changing objectives and the use of custom items you can find in certain scenarios. With custom units providing a wide range of choices of advancements for your units and unique AMLAs for certain heroes, you should not worry about running out of ways to strengthen your army.
If you plan on trying out this campaign, I would like to note that it includes repeated references to mainline campaign lore, so it is recommended (although not strictly necessary) to first play Northern Rebirth and Eastern Invasion. There are also some minor references to The Legend of Wesmere, The Hammer of Thursagan, Heir to the Throne, and eventually, Delfador's Memoirs.
This forum is for feedback from anybody willing to try it out. If you find any spelling errors, bugs in events or custom units, balance issues, continuity errors, coding inefficiencies, or other problems please let me know. This is my very first campaign, indeed my first creation of any kind in Wesnoth, and I am relatively new to coding so I would love to take feedback, suggestions, or comments on how to improve my work.
Changelog:
- 0.0.0.0 - Initial Pre-Alpha Release with Chapters 1 and 2 Complete, and Chapter 3 Incomplete (14 Scenarios).
- 0.0.1.0,1,2,3 - Initial Patch.
- 0.0.2.0,1 - Secondary Patch.
- 0.0.3.0 - Item bug fixes.
- 0.0.3.1 - Gold carryover bug fixed.
- 0.0.3.2 - Spelling corrections.
- 0.1.0.0 - Scenario 15 released!
- 0.1.0.1 - Minor bug fixes.
- 0.1.1.0 - Scenario 7 balancing changes.
- 0.1.2.0 - Scenario 5 additions and balancing changes.
- 0.1.3.0 - Extensive bug fixes and balancing changes for later scenarios.
- 0.1.3.1 - Gold bonus implementation and player gold adjustment.
- 0.1.3.2 - Scenario 15 adjustments.
- 0.1.3.3 - Scenario 15 gold allocation bug fix.
- 0.1.3.4 - Extensive spelling corrections and dialogue editing.
- 0.1.4.0 - Extensive various bug fixes.
- 0.1.4.1 - Minor alterations and additions.
- 0.1.4.2 - Minor fixes + 2 new custom units from TSG.
- 0.1.4.3 - AMLA bug fix and spelling corrections.
- 0.1.5.0 - Scenario 15 modifications.
- 0.1.5.1 - Minor spelling corrections and dialogue fixes.
- 0.1.5.2 - Extensive spelling corrections and dialogue editing.
- 0.1.5.3 - Balancing changes.
- 0.1.5.4 - Drake Talon disappearing act bug fix.
- 0.1.5.5 - Journey tracker improvements + 3 new custom units.
- 0.1.5.6 - Minor spelling corrections and text editing.
- 0.1.5.7 - Minor bug fixes.
- 0.1.5.8 - Minor bug fixes.
- 0.1.5.9 - Extensive bug fixes.
- 0.1.5.10 - zh_CN Translation progress.
- 0.1.5.11 - zh_CN Translation progress and minor bug fix.
- 0.1.5.12 - zh_CN Translation progress and minor bug fixes.
- 0.1.5.13 - zh_CN Translation progress and minor bug fix.
- 0.1.5.14 - zh_CN Translation progress.
- 0.1.5.15 - Balancing changes and minor map modifications.
- 0.1.6.0 - Extensive balancing changes and minor bug fixes.
- 0.1.6.1 - zh_CN Translation progress.
- 0.1.6.2 - zh_CN Translation progress.
- 0.1.7.0 - Updated and uploaded to Wesnoth 1.16.
- 0.2.0.0 - Scenario 16 released!
Campaign development is ongoing, but updates will be inconsistent.
Note: This was started on Wesnoth 1.14 and is now being continued on 1.16.
Enjoy

Last edited by Mystical_Warlord on February 10th, 2023, 7:56 am, edited 49 times in total.
Creator of: A War of Life and Death.
- Pentarctagon
- Project Manager
- Posts: 5251
- Joined: March 22nd, 2009, 10:50 pm
- Location: Earth (occasionally)
Re: A War of Life and Death
FYI, the
topic_id
in your _server.pbl should be just 52884
, rather than the entire thread URL.99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code
- Mystical_Warlord
- Posts: 25
- Joined: June 26th, 2020, 7:28 pm
- Location: The land of Poutine and Hockey
Re: A War of Life and Death
Yup, I realized pretty much as soon as I uploaded it. It should be fixed now.Pentarctagon wrote: ↑August 14th, 2020, 7:33 pm FYI, thetopic_id
in your _server.pbl should be just52884
, rather than the entire thread URL.

Thanks for letting me know.
Creator of: A War of Life and Death.
Re: A War of Life and Death
I've reached at the Council, there instead of playing the cutscene it says defeat the enemy leaders instead and shows some lua errors.
- Mystical_Warlord
- Posts: 25
- Joined: June 26th, 2020, 7:28 pm
- Location: The land of Poutine and Hockey
Re: A War of Life and Death
Thanks for letting me know. The error is now fixed. It was just a case of me modifying the standard Elvish Lord unit id and forgetting to switch the unit type of background units during the cutscene. I apologize for the inconvenience.
Creator of: A War of Life and Death.
Re: A War of Life and Death
Unwelcome Encounter
yoou -> you
mentionned -> mentioned
Why does the Elvish Noble have an attack called 'magic missle' (which normally deals fire damage) which deals arcane damage? Why not call it 'faerie fire' and use the matching picture?
yoou -> you
mentionned -> mentioned
Why does the Elvish Noble have an attack called 'magic missle' (which normally deals fire damage) which deals arcane damage? Why not call it 'faerie fire' and use the matching picture?
- Mystical_Warlord
- Posts: 25
- Joined: June 26th, 2020, 7:28 pm
- Location: The land of Poutine and Hockey
Re: A War of Life and Death
The typos should now be fixed. Thanks for pointing them out.
Hmm. Good point. I was just using the standard Elvish Prince unit from the Reign of the Lords Era apart from the added leadership ability and changed name and ID. I have now changed the attack to more properly reflect a faerie fire attack.

Creator of: A War of Life and Death.
Re: A War of Life and Death
In Rebellion, you cannot indeed recall dwarves as mentioned but you can recruit them. Is this intended?
- Mystical_Warlord
- Posts: 25
- Joined: June 26th, 2020, 7:28 pm
- Location: The land of Poutine and Hockey
Re: A War of Life and Death
No, definitely not intended. But the issue is now fixed.

Thanks again for your help in reporting theses errors.
Creator of: A War of Life and Death.
Re: A War of Life and Death
For the record, the server judges 0.0.13 as a greater number than 0.0.2.
- Mystical_Warlord
- Posts: 25
- Joined: June 26th, 2020, 7:28 pm
- Location: The land of Poutine and Hockey
Re: A War of Life and Death
Yeah, I realized after the fact I should have used another dot. Oh well.
Creator of: A War of Life and Death.
Re: A War of Life and Death
Finished it, there are some typos and some problems with the items, other than that it was ok. I played at challenging and found it relatively easy (and I'm not that good) but well made. The end is somewhat abrupt. I guess the story continues?
- Mystical_Warlord
- Posts: 25
- Joined: June 26th, 2020, 7:28 pm
- Location: The land of Poutine and Hockey
Re: A War of Life and Death
Yup, the rest of it is still being made. I’ve got the next scenario in the works. The typos I will iron out over time as they come up, but could you describe any issues you had with the items? As for the difficulty, balancing changes shall be made over time.
While I won’t be able to work on it as often once schools starts again, I plan to continue working on this as a long term project. Thank you for your feedback and help with identifying issues. It is much appreciated. I’m glad you enjoyed it.

Creator of: A War of Life and Death.
Re: A War of Life and Death
I went to pick up a ring that fell from the lich (don't remember the scenario now), then I left it but the notification stayed even if I was using a different party member no matter where he was! In the end I picked it but it didn't work, it didn't give me resistance so sth is wrong there for sure.
- Mystical_Warlord
- Posts: 25
- Joined: June 26th, 2020, 7:28 pm
- Location: The land of Poutine and Hockey
Re: A War of Life and Death
Thanks again for highlighting the issue. It seems the macro I was using to spawn the ring was not compatible with the event I tied it to. The problem is now resolved.Poison wrote: ↑August 18th, 2020, 9:17 pm I went to pick up a ring that fell from the lich (don't remember the scenario now), then I left it but the notification stayed even if I was using a different party member no matter where he was! In the end I picked it but it didn't work, it didn't give me resistance so sth is wrong there for sure.

Creator of: A War of Life and Death.