Minimap graphics glitch.

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BTIsaac
Posts: 411
Joined: December 7th, 2017, 7:30 am

Minimap graphics glitch.

Post by BTIsaac »

I haven't played wesnoth for a while, besides checking of everything is running after two recent updates, so i have no idea when this started. I just noticed it right now. Unit icons on the minimap seem to be glitching out, and look like barcodes. I'm using wesnoth version 1.14.12 of the android port. Is this an android issue, an issue with my version or are my files just corrupted?
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Pentarctagon
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Re: Minimap graphics glitch.

Post by Pentarctagon »

I haven't seen that happen in the PC version of wesnoth, so I'd guess it's an issue with the Android version.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code

BTIsaac
Posts: 411
Joined: December 7th, 2017, 7:30 am

Re: Minimap graphics glitch.

Post by BTIsaac »

Pentarctagon wrote:
June 26th, 2020, 2:09 pm
I haven't seen that happen in the PC version of wesnoth, so I'd guess it's an issue with the Android version.
I recall there being a mention of a rendering issue that caused unit icons on the minimap to be drawn over the help menu. Is it possible that this is the same problem but it manifests differently?

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Pentarctagon
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Joined: March 22nd, 2009, 10:50 pm
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Re: Minimap graphics glitch.

Post by Pentarctagon »

As long as you're using 1.14.10+ and the same version of the SDL library was/is being used at build time/runtime, then that issue is resolved.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code

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