GForce0's Multiplayer Scenario's

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GForce0
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GForce0's Multiplayer Scenario's

Post by GForce0 »

In this thread I will upload all my multiplayer scenario's and it also serves as a feedback thread.
I will always add special features / surprises, so don't read the .cfg file in advance unless you want to spoil it! :)

Whenever a new one comes out I will update this post with the file and description.
For now, let's start with one:

Invasion
A 3-player co-op game to save the world, or not...

v1.1.0:
- Improved portal graphics
- Reduced starting gold from 500, which was too easy, to 300.

Monkey Hill Island
A 6-player king of the hill game, within a hostile environment on this jungle island.
The prisoner's dillema of game theory in practice:
Will you fail while aiming for the top alone, or will you be betrayed while trying to cooperate...

Note: AI is set up to follow the objective of the scenario so it is possible to play with/against AI. However, due to the nature of the objective, do not expect good tactical play from AI.
Playing with human players is therefore preferred.

Special features:
Spoiler:
v1.1.0:
- Number of enemies scales down if there are less players

Around the world
3-player world domination on a map of planet Earth.

Special features:
Spoiler:
Note: This map is not suitable for AI due to the special features.
Also, due to its size this map is probably only suitable to play with friends over multiple sessions in a longer period of time.

If using a version lower than 1.14.13, memory leak can occur which causes black minimap and map drawing glitches. Reloading solves the issue, but best is to use version 1.14.13.

v1.1.0:
- Units that can move in/over deep water can now also disembark there
- Swapped around building styles of the continents
- Pirate ships now named Pirate

Battleships
2-player Battleships.
Adaptation from the famous game where you need to target each other's ships. Fight on land over control of the cannon tower to be able to destroy the ships of the opponent.

v1.1.0:
- Increased gold to avoid scenario turning into a kill the leader scenario.



Edits:
2020-06-13: Added 2nd scenario "Monkey Hill Island"
2020-07-05: Added 3rd scenario "Around the World"
2020-07-25: Added 4th scenario "Battleships"
2020-08-08: Updated first 4 scenarios to versions 1.1.0
Attachments
Battleships.zip
(106.67 KiB) Downloaded 1 time
Around_the_World.cfg
(120.62 KiB) Downloaded 1 time
Monkey_Hill_Island.cfg
(65.66 KiB) Downloaded 1 time
Invasion.cfg
(22.52 KiB) Downloaded 1 time
Last edited by GForce0 on August 8th, 2020, 6:10 pm, edited 7 times in total.

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Ravana
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Re: GForce0's Multiplayer Scenario's

Post by Ravana »

Most people are lazy. It would be better to provide the scenarios as addon.

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GForce0
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Re: GForce0's Multiplayer Scenario's

Post by GForce0 »

Added 2nd scenario, also available on the add-on server :)

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GForce0
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Re: GForce0's Multiplayer Scenario's

Post by GForce0 »

3rd scenario now available!

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GForce0
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Re: GForce0's Multiplayer Scenario's

Post by GForce0 »

New: Battleships!

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GForce0
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Re: GForce0's Multiplayer Scenario's

Post by GForce0 »

Is there a way to force players that join the multiplayer game to download the add-on?
I have custom images in Battleships, but if someone joins without the add-on installed, he won't see the images.

gfgtdf
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Re: GForce0's Multiplayer Scenario's

Post by gfgtdf »

yes you can add require_scenario=yes to your [multiplayer] tags
Scenario with Robots SP scenario (1.11/1.12), allows you to build your units with components, PYR No preperation turn 1.12 mp-mod that allows you to select your units immideately after the game begins.

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