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This is the topic of my new add-on "Wesmoba", which contains 3 MOBA-like scenarios (1v1, 2v2 and 3v3).
- Double Style Tourney #1 Champ
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- Joined: November 26th, 2009, 5:46 am
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Hi there! Played this map with a few friends. Is there any way the recruit list could be changed? As it is, it's a bit overpowered at early levels and once the relatively cheap upgrades to the hero stack up they become less of a hassle and more of a chore to keep recruiting.
I believe there is an add-on called "Choose your recruits" or something along those lines. Thanks for the feedback.GrandMarshalEmil wrote: ↑March 26th, 2020, 11:47 pm Hi there! Played this map with a few friends. Is there any way the recruit list could be changed? As it is, it's a bit overpowered at early levels and once the relatively cheap upgrades to the hero stack up they become less of a hassle and more of a chore to keep recruiting.
Is it supposed you recruit units? I thought you control only your hero and creeps spawned and controlled by ai
Not in this mod
Well, tried a game, looks cool, recruiting is fine, you kinda need to maintain balance between recruiting and buffing the hero still, three question I have. You can upgrade any unit, not only hero, that's how it supposed to be? And the second, maybe the cost of upgrades should increase as you get them? With fixed price it seems you can just grab, let say, moves till you can cover the whole map. Or is the number of upgrades limited? And the third, what does the team score make? The whole game it was zero
While I will gladly answer questions, I am not actively making new or making major modifications to Wesnoth add-ons anymore.
Felt players might might enjoy having the possibility to upgrade others units rather than just their hero.
Yeah it is possible to do that, probably the game would end before that though.
I don't remember if the number of upgrades is limited, while I thought of it, I'm not sure if I ever implemented it.
If I recall the score goes increases everytime a hero is killed by another hero (or maybe all units, not sure tbh)
Looked up the code, I see there is a draft for towers being on the villages on the player side but for some reason this is not used (in a sense it makes more Wesnoth-like experience as you have to capture villages after the start)
It's on the add-on server you can access through Battle for Wesnoth client.
Update: Added towers to the game, fixed the shop a little, reworked the jungle works, made the map kinda better looking.