The Dark Master

Discussion and development of scenarios and campaigns for the game.

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hermestrismi
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Re: the dark master

Post by hermestrismi »

Some wesnothian found it a hard campaign, some others think it is easy hhh
for me, even the first version (before mega changes) was playable.
What do you suggest? make it harder or easier?
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hermestrismi
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Re: the dark master

Post by hermestrismi »

Version 0.3.6h:
- Sc. 17 modified to be harder
- Random spawning for sc. 17
- Updating the menu text for easter eggs and walkthroughs for sc. 15 to 17
- Language, typos and history check
- correcting the conflict about the race of Anlinde
- no map changing no images
note: images and attack anime need to improve. I m looking for help
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hermestrismi
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Re: the dark master

Post by hermestrismi »

Version 0.3.6i:
- Sc. 19 and 20 are modified to be harder
- Random spawning for sc. 19 and 20
- Updating the menu text for easter eggs and walkthroughs for sc. 18 to 20
- Language, typos and history check
- correcting the conflict about the age of Kalenz's line
- minor map changing and no images changes
- improving animation, events, dialogues...
note: images and attack anime need to improve. I m looking for help

Version 0.3.6j:
- minor bug fixed
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hermestrismi
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Re: the dark master

Post by hermestrismi »

Eric143 wrote: July 15th, 2020, 8:16 pm @hermestrismi:
First of all, thank you for this campaign! I wanted to help you in some way, so I wrote a sort of review/analysis. I will sometimes refer to Invasion from the Unknown (ItfU), After the Storm (AtS), and Under the Burning Suns (UtBS). The Dark Master will be shortened in TDM (captain obvious is here, is he not?).

My comments may sound harsh, but I really wanted to give the more complete feedback I could to you. So, I will say what I liked and what I disliked without hiding anything.

My review will be in four parts : Overall (where you can read a short version of my comments), Story (where I commented the story of TDM), Scenarios (where I tried to focus on each scenario to analyze them a little), and How to improve your campaign (where I shortened my comments/ideas to help you improve TDM). As my comments contain massive spoilers for TDM - and some for IftU, AtS and UtBS - I placed them all in Spoilers.

Overall:
Spoiler:
Story:
Spoiler:
Scenarios:
Spoiler:
So, how to improve this campaign?
Spoiler:
Once again, thank you for your work in TDM! I hope my comments will help you.
Thank you again and again
Indeed, I'm reworking the campaign guided by those comments especially yours. They helped me a lot
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hermestrismi
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Re: the dark master

Post by hermestrismi »

Version 0.3.6j:
- minor bug fixed
Version 0.3.6k:
- Fixing some animation attcks (Faeries and and Elynia) caused by the change of Sylphs images
- Adding walkthroughs and Easter-Eggs for the Epilogue III and sc. 21 and 22
- Some bug fixing
- More events and interesting animations for sc. 21
- Story checking for Epilogue and sc. 21 qnd 22
TODO: animation and images revision and improving generally and dding random events to sc. 22 (problem on my code wml)
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hermestrismi
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Re: the dark master

Post by hermestrismi »

Version 0.3.6l:
- Fixing some animation attacks and portraits (Lethalia and Elynia) .
- Adding walkthroughs and Easter-Eggs for the Epilogue and sc. 23 and 24
- Some bug fixing
- More events and interesting animations for sc. 23 and 24
- Story checking for Epilogue and sc. 23 qnd 24
TODO: animation and images revision and improving generally , items related issues
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hermestrismi
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Re: the dark master

Post by hermestrismi »

Version 0.3.6m:
- Some amelioration to attacks.
- deleting elves (died for age) and add a new character as bonus reward.
- Sc. 25 to 27 amelioration, walkthroughs and secrets.
- Some map changing, gold balancing and other improvements.
Note: Unfortunately, some changes will not work with old versions (units changes)
TO DO: animation and images revision and improving generally , items related issues
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egallager
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Re: the dark master

Post by egallager »

I get these console messages from this campaign:

Code: Select all

20220508 15:15:19 error deprecation: campaign id='wesnoth-The_Dark_Master' has extra_defines=ENABLE_ANCIENT_LICH has been deprecated and removed.; instead, use the macro with the same name in the [campaign] tag
20220508 15:15:19 error deprecation: campaign id='wesnoth-The_Dark_Master' has extra_defines=ENABLE_DEATH_KNIGHT has been deprecated and removed.; instead, use the macro with the same name in the [campaign] tag
20220508 15:15:19 error deprecation: campaign id='wesnoth-The_Dark_Master' has extra_defines=ENABLE_WOLF_ADVANCEMENT has been deprecated and removed.; instead, use the macro with the same name in the [campaign] tag
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hermestrismi
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Re: the dark master

Post by hermestrismi »

egallager wrote: May 8th, 2022, 7:26 pm I get these console messages from this campaign:

Code: Select all

20220508 15:15:19 error deprecation: campaign id='wesnoth-The_Dark_Master' has extra_defines=ENABLE_ANCIENT_LICH has been deprecated and removed.; instead, use the macro with the same name in the [campaign] tag
20220508 15:15:19 error deprecation: campaign id='wesnoth-The_Dark_Master' has extra_defines=ENABLE_DEATH_KNIGHT has been deprecated and removed.; instead, use the macro with the same name in the [campaign] tag
20220508 15:15:19 error deprecation: campaign id='wesnoth-The_Dark_Master' has extra_defines=ENABLE_WOLF_ADVANCEMENT has been deprecated and removed.; instead, use the macro with the same name in the [campaign] tag
Weired but not the weirdest thing I encounter
Which BfW and which version of the game did you use?
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hermestrismi
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Re: the dark master

Post by hermestrismi »

hermestrismi wrote: May 8th, 2022, 7:44 pm
egallager wrote: May 8th, 2022, 7:26 pm I get these console messages from this campaign:

Code: Select all

20220508 15:15:19 error deprecation: campaign id='wesnoth-The_Dark_Master' has extra_defines=ENABLE_ANCIENT_LICH has been deprecated and removed.; instead, use the macro with the same name in the [campaign] tag
20220508 15:15:19 error deprecation: campaign id='wesnoth-The_Dark_Master' has extra_defines=ENABLE_DEATH_KNIGHT has been deprecated and removed.; instead, use the macro with the same name in the [campaign] tag
20220508 15:15:19 error deprecation: campaign id='wesnoth-The_Dark_Master' has extra_defines=ENABLE_WOLF_ADVANCEMENT has been deprecated and removed.; instead, use the macro with the same name in the [campaign] tag
Weired but not the weirdest thing I encounter
Which BfW and which version of the game did you use?
I found it. you have right. It didn't display to me but I found the cause and I will fix it for the next update
Hjalte
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Re: the dark master

Post by Hjalte »

Følgende udvidelsesmodul indeholder fejl og kunne derfor ikke indlæses:
Following extension has erros and therefor couldnt load:
C:\Users\hjltl\OneDrive\Dokumenter\My Games\Wesnoth1.17/data/add-ons/The_Dark_Master/_main.cfg

Please report this to the author or maintainer of this add-on.

Details:

Macro/file 'SPECIAL_NOTES' is missing
at ~add-ons/The_Dark_Master/units/Arch_Lich.cfg:23
included from ~add-ons/The_Dark_Master/_main.cfg:42
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hermestrismi
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Re: the dark master

Post by hermestrismi »

Hjalte wrote: May 9th, 2022, 10:42 am Følgende udvidelsesmodul indeholder fejl og kunne derfor ikke indlæses:
Following extension has erros and therefor couldnt load:
C:\Users\hjltl\OneDrive\Dokumenter\My Games\Wesnoth1.17/data/add-ons/The_Dark_Master/_main.cfg

Please report this to the author or maintainer of this add-on.

Details:

Macro/file 'SPECIAL_NOTES' is missing
at ~add-ons/The_Dark_Master/units/Arch_Lich.cfg:23
included from ~add-ons/The_Dark_Master/_main.cfg:42
Thank you for your report.
In fact, it's meant to be for bfw1.16 and I never tested it on 1.17 but I have an idea about what caused the incompatibility and it will be fixed next update
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Lord-Knightmare
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Re: the dark master

Post by Lord-Knightmare »

In fact, it's meant to be for bfw1.16 and I never tested it on 1.17 but I have an idea about what caused the incompatibility and it will be fixed next update
You have to add SPECIAL_NOTES define to make it compatible.

Code: Select all

#define SPECIAL_NOTES
#enddef
Just leave nothing in it.
Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
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hermestrismi
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Re: the dark master

Post by hermestrismi »

Lord-Knightmare wrote: May 9th, 2022, 12:23 pm
In fact, it's meant to be for bfw1.16 and I never tested it on 1.17 but I have an idea about what caused the incompatibility and it will be fixed next update
You have to add SPECIAL_NOTES define to make it compatible.

Code: Select all

#define SPECIAL_NOTES
#enddef
Just leave nothing in it.
yes, this is exactly what I did (and I will copy the special_notes.cfg all just in case)
I didn't uploaded the two fixation until now because I am trying to solve another problem appeared recently related to persistent=yes, save_id :/
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hermestrismi
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Re: the dark master

Post by hermestrismi »

both bugs have been fixed. you can upload the new version
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