Campaign "Sanctuary"
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Re: Campaign "Sanctuary"
When an enemy levels up, they tell me that they feel refreshed etc.
Re: Campaign "Sanctuary"
Hello,
thanks, I was aware that the comments also trigger when an enemy unit advances, I think that's okay, I quite like seeing the beautiful Wesnoth portraits.
Thank you for your interest in my little add-on!
thanks, I was aware that the comments also trigger when an enemy unit advances, I think that's okay, I quite like seeing the beautiful Wesnoth portraits.
Thank you for your interest in my little add-on!
Re: Campaign "Sanctuary"
For some reason I didn't get the wreath for completing the campaign.
- Attachments
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- Sanc-Sanctuary Level 4 replay.gz
- (24.99 KiB) Downloaded 275 times
Re: Campaign "Sanctuary"
Hello,
hm, that's strange. I deleted my wreath, played the campaign again and got my wreath correctly.
After deleting it again, I watched your replay, then clicked "Continue Play" before your very last turn and created the attached save file. Loading this save and finishing the enemy leader off also rewarded me the wreath again.
Unfortunately, I do not know why this doesn't work for you, I am sorry.
Maybe loading the attached save and repeating your last attack could help?
hm, that's strange. I deleted my wreath, played the campaign again and got my wreath correctly.
After deleting it again, I watched your replay, then clicked "Continue Play" before your very last turn and created the attached save file. Loading this save and finishing the enemy leader off also rewarded me the wreath again.
Unfortunately, I do not know why this doesn't work for you, I am sorry.
Maybe loading the attached save and repeating your last attack could help?
- Attachments
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- Sanc-Sanctuary Level 4 Turn 55.bz2
- (24 KiB) Downloaded 255 times
Re: Campaign "Sanctuary"
Hi! I just played your campaign, and I found it very interesting.
I really liked the fact that I can use any unit to defend.
(I was playing in 1.15.2)
Is the Elvish Lady really needed as recruit in S3? I mean, when she comes to the passage I can simply wait and heal my units while she is there.
I really liked the fact that I can use any unit to defend.
(I was playing in 1.15.2)
Is the Elvish Lady really needed as recruit in S3? I mean, when she comes to the passage I can simply wait and heal my units while she is there.
Re: Campaign "Sanctuary"
Thanks, I am glad you liked it!
You are of course right that bringing the attackless Elvish Lady forward is not smart of the enemy, but I wanted to include really all mainline units so that after finishing this campaign, all of them are listed in the help.
If I may ask: Were you awarded the campaign completion wreath correctly, or did you have the issue Konrad2 described above?
Thank you!
You are of course right that bringing the attackless Elvish Lady forward is not smart of the enemy, but I wanted to include really all mainline units so that after finishing this campaign, all of them are listed in the help.
If I may ask: Were you awarded the campaign completion wreath correctly, or did you have the issue Konrad2 described above?
Thank you!
Re: Campaign "Sanctuary"
Sorry for the late answer, yes, I did get the wreath.
Re: Campaign "Sanctuary"
Right, the save helped me to get the wreath as well.
Re: Campaign "Sanctuary"
Thanks! Quite strange that it didn't work the first time, but I'm glad you received it now at least.
Re: Campaign "Sanctuary"
Version 1.1.0 has been published and takes the changed unit ids and costs from Wesnoth 1.15.3 into account (in the 1.15 branch). The Battle Mage unit still uses Silver Mage graphics, but its robes are now recolored to gray with the ImagePathFunction CHAN.
Re: Campaign "Sanctuary"
Version 1.1.1 is now available. The 1.15 branch factors in the changes from the recently released Wesnoth 1.15.4.
The Wild Wyvern and Wyvern Rider are no longer level 1 units and are moved back to later scenarios. The new Dune Falconer and Dune Sky Hunter make an appearance, like all other mainline units.
The new feature that allows a translated add-on title and description for the add-ons manager is also used for the available translation into German.
The custom Battle Mage unit has been slightly modified, regarding its traits and a few of its AMLAs.
Previously, the player could recruit all mainline units of level 0 and 1. Now, all roots of unit trees that start at a higher level and whose cost does not exceed the starting gold of the chosen difficulty level are also on the recruit list.
The Wild Wyvern and Wyvern Rider are no longer level 1 units and are moved back to later scenarios. The new Dune Falconer and Dune Sky Hunter make an appearance, like all other mainline units.
The new feature that allows a translated add-on title and description for the add-ons manager is also used for the available translation into German.
The custom Battle Mage unit has been slightly modified, regarding its traits and a few of its AMLAs.
Previously, the player could recruit all mainline units of level 0 and 1. Now, all roots of unit trees that start at a higher level and whose cost does not exceed the starting gold of the chosen difficulty level are also on the recruit list.
Re: Campaign "Sanctuary"
The just released version 1.1.2 is (for the 1.15 branch) again a reaction to the unit changes in the new Wesnoth version 1.15.6, especially to the addition of the new animal units. The add-on now again contains all mainline units.
Another slight modification to the Battle Mage AMLAs is also included for both branches, it can now learn to move through deep water, albeit only slowly and with bad defense.
Another slight modification to the Battle Mage AMLAs is also included for both branches, it can now learn to move through deep water, albeit only slowly and with bad defense.
Re: Campaign "Sanctuary"
Version 1.1.3 is online. Once more, the add-on factors in the unit changes since the last release.
Re: Campaign "Sanctuary"
Version 1.1.4 is out, again keeping up with the unit changes in mainline Wesnoth.