Campaign "Sanctuary"

Discussion and development of scenarios and campaigns for the game.

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Konrad2
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Re: Campaign "Sanctuary"

Post by Konrad2 »

When an enemy levels up, they tell me that they feel refreshed etc.
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walodar
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Re: Campaign "Sanctuary"

Post by walodar »

Hello,
thanks, I was aware that the comments also trigger when an enemy unit advances, I think that's okay, I quite like seeing the beautiful Wesnoth portraits.

Thank you for your interest in my little add-on!
Konrad2
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Re: Campaign "Sanctuary"

Post by Konrad2 »

For some reason I didn't get the wreath for completing the campaign.
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Sanc-Sanctuary Level 4 replay.gz
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walodar
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Re: Campaign "Sanctuary"

Post by walodar »

Hello,
hm, that's strange. I deleted my wreath, played the campaign again and got my wreath correctly.

After deleting it again, I watched your replay, then clicked "Continue Play" before your very last turn and created the attached save file. Loading this save and finishing the enemy leader off also rewarded me the wreath again.

Unfortunately, I do not know why this doesn't work for you, I am sorry.

Maybe loading the attached save and repeating your last attack could help?
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Sanc-Sanctuary Level 4 Turn 55.bz2
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EarthCake
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Re: Campaign "Sanctuary"

Post by EarthCake »

Hi! I just played your campaign, and I found it very interesting.
I really liked the fact that I can use any unit to defend.


Sanc-Sanctuary Level 1 replay.gz
(42.57 KiB) Downloaded 260 times
Sanc-Sanctuary Level 2 replay.gz
(43.08 KiB) Downloaded 282 times
Sanc-Sanctuary Level 3 replay.gz
(45.35 KiB) Downloaded 265 times
Sanc-Sanctuary Level 4 replay.gz
(23.1 KiB) Downloaded 307 times
(I was playing in 1.15.2)

Is the Elvish Lady really needed as recruit in S3? I mean, when she comes to the passage I can simply wait and heal my units while she is there.
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walodar
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Re: Campaign "Sanctuary"

Post by walodar »

Thanks, I am glad you liked it!

You are of course right that bringing the attackless Elvish Lady forward is not smart of the enemy, but I wanted to include really all mainline units so that after finishing this campaign, all of them are listed in the help.

If I may ask: Were you awarded the campaign completion wreath correctly, or did you have the issue Konrad2 described above?

Thank you!
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EarthCake
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Re: Campaign "Sanctuary"

Post by EarthCake »

Sorry for the late answer, yes, I did get the wreath.
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walodar
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Re: Campaign "Sanctuary"

Post by walodar »

Thank you!
Konrad2
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Re: Campaign "Sanctuary"

Post by Konrad2 »

Right, the save helped me to get the wreath as well.
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walodar
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Re: Campaign "Sanctuary"

Post by walodar »

Thanks! Quite strange that it didn't work the first time, but I'm glad you received it now at least.
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walodar
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Re: Campaign "Sanctuary"

Post by walodar »

Version 1.1.0 has been published and takes the changed unit ids and costs from Wesnoth 1.15.3 into account (in the 1.15 branch). The Battle Mage unit still uses Silver Mage graphics, but its robes are now recolored to gray with the ImagePathFunction CHAN.
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walodar
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Re: Campaign "Sanctuary"

Post by walodar »

Version 1.1.1 is now available. The 1.15 branch factors in the changes from the recently released Wesnoth 1.15.4.
The Wild Wyvern and Wyvern Rider are no longer level 1 units and are moved back to later scenarios. The new Dune Falconer and Dune Sky Hunter make an appearance, like all other mainline units.

The new feature that allows a translated add-on title and description for the add-ons manager is also used for the available translation into German.

The custom Battle Mage unit has been slightly modified, regarding its traits and a few of its AMLAs.

Previously, the player could recruit all mainline units of level 0 and 1. Now, all roots of unit trees that start at a higher level and whose cost does not exceed the starting gold of the chosen difficulty level are also on the recruit list.
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walodar
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Re: Campaign "Sanctuary"

Post by walodar »

The just released version 1.1.2 is (for the 1.15 branch) again a reaction to the unit changes in the new Wesnoth version 1.15.6, especially to the addition of the new animal units. The add-on now again contains all mainline units.

Another slight modification to the Battle Mage AMLAs is also included for both branches, it can now learn to move through deep water, albeit only slowly and with bad defense.
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walodar
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Re: Campaign "Sanctuary"

Post by walodar »

Version 1.1.3 is online. Once more, the add-on factors in the unit changes since the last release.
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walodar
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Re: Campaign "Sanctuary"

Post by walodar »

Version 1.1.4 is out, again keeping up with the unit changes in mainline Wesnoth.
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