Legends of Idaamub

Discussion and development of scenarios and campaigns for the game.

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sreesreearul
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Re: Legends of Idaamub

Post by sreesreearul »

Thanks for the detailed reply. The long scenarios are not necessarily a grind, so fun. That said, great hall may possibly be won in only one way.
Spoiler:
Here is to report a bug - which I think really is a bug. In Qyuzi after having some orcs and saved the dwarves, the objective changes to 'Talk to Amin'. But no event triggers when I place either of the hero unit near Amin.
Spoiler:
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lhybrideur
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Re: Legends of Idaamub

Post by lhybrideur »

sreesreearul wrote: April 3rd, 2021, 1:35 pm
Hi,
glad that you had fun playing the campaign so far.

Concerning great hall,
Spoiler:
Concerning Qyizu, I am not sure I understand what you mean.
Spoiler:
Either way, this would indeed be a bug, but I failed to reproduce it. Would you by any chance have a save file with the bug happening?
sreesreearul
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Re: Legends of Idaamub

Post by sreesreearul »

Spoiler:
Attaching a save.
Attachments
LoI-Qyizu-Auto-Save21.gz
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lhybrideur
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Re: Legends of Idaamub

Post by lhybrideur »

sreesreearul wrote: April 4th, 2021, 12:00 pm
Thank you very much for the save. It allowed me to track down the bug.
There was a first_time_only=yes instead of no.
I uploaded the fix.
Just restart the scenario by loading Qyizu.gz and it should be fine.
For the record, the bug caused the event to disappear if you went next to Amin/a dwarf before having killed the orcs.

I just hope I did not create another bug while fixing the others
Last edited by lhybrideur on June 29th, 2021, 11:49 am, edited 1 time in total.
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lhybrideur
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Re: Legends of Idaamub

Post by lhybrideur »

Chapter 3 has been added, with 5 new scenarios and several new bugs.
I hope you will enjoy them it.
If you have already played the first two chapters, first thank you, and then you normally can continue directly with chapter 3 by loading Udxatfe.gz from your Wesnoth saves.
If you find any bug, please tell me, so that I can correct it.
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Lord-Knightmare
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Re: Legends of Idaamub

Post by Lord-Knightmare »

If you find any bug, please tell me, so that I can correct it.
If you start the porting process, do let me know if you see any abnormalities with the dependency WoL add-on.
Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
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lhybrideur
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Re: Legends of Idaamub

Post by lhybrideur »

Lord-Knightmare wrote: June 29th, 2021, 1:09 pm
If you find any bug, please tell me, so that I can correct it.
If you start the porting process, do let me know if you see any abnormalities with the dependency WoL add-on.
I will probably wait for 1.16 to port the campaign. I need both LotI and your era for my campaign.
LotI on 1.15 is only the beta version which is subject to a lot of modifications and bug, so I am only using the stable version for my campaign.
dwarftough
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Re: Legends of Idaamub

Post by dwarftough »

I've tried starting this campaign, but on the path to Zei some level in between with a large hall and a lot of undead got me. How am I supposed to do it? I lose enormous amount of HP on burning floors, there is an army of high level skeletons ahead, my units are mostly swordsmen and bowmen, my hero is a General.
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lhybrideur
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Re: Legends of Idaamub

Post by lhybrideur »

dwarftough wrote:
Hi dwarftough,
First, thank you for playing my campaign
With which difficulty level are you playing?

There are various solutions to this problem but it also depends on how many gold and higher level units you start with.
The first thing is using rest healing and level-up healing to heal your units other than your hero, and health/experience potions to heal/heal via level up your hero.
Secondly, if you get short on turn do not go north of the walls that is opened by a lever. If you are not short on turns, you can use the various narrow sections of the map to fight only two or three enemies at the same time.

There is a replay by WackoJacko on page 3 of this subject but it is with a heavy infantryman.
I saw one with a fencer but cannot find it again.
The one you can find on the replay page are too old and will not play.
I will try to play one with a general to post it.

I think I would be able to give you more advice if you upload your save of this scenario.
dwarftough
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Re: Legends of Idaamub

Post by dwarftough »

I dunno, maybe I played the Bridge poorly, but the state I'm in is the following, I play on Hard

There is also a replay in which I ended up with debug
Attachments
LoI-The Crypt of the Sacred Blood replay.gz
debug cheating replay
(74.71 KiB) Downloaded 80 times
LoI-The Crypt of the Sacred Blood.gz
(36.92 KiB) Downloaded 83 times
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lhybrideur
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Re: Legends of Idaamub

Post by lhybrideur »

dwarftough wrote: June 30th, 2021, 5:36 pm I dunno, maybe I played the Bridge poorly, but the state I'm in is the following, I play on Hard

There is also a replay in which I ended up with debug
I will take a look at that and try to finish from the start of the scenario with your save.
I will upload the replay then.
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lhybrideur
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Re: Legends of Idaamub

Post by lhybrideur »

Hi,
here is a replay with your general.
I admit it is not easy with a general. I will add a rune on the map with the next update.
Attachments
LoI-The Crypt of the Sacred Blood revoir la partie.gz
(82.16 KiB) Downloaded 79 times
Last edited by lhybrideur on July 2nd, 2021, 2:20 pm, edited 1 time in total.
dwarftough
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Re: Legends of Idaamub

Post by dwarftough »

lhybrideur wrote: July 1st, 2021, 9:11 am Hi,
here is a replay with your general.
I admit it is not easy with a general. I will add a rune on the map with the next update.
Thank you, but could you upload a replay of the Crypt? Here you've uploaded a start save of the next scenario, not a replay of the one in question.
Co-founder and current maintainer of IsarFoundation, Afterlife Rated and overall Wesnoth Autohost Project
Developer and maintainer of my fork of World Conquest, Invincibles Conquest II
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lhybrideur
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Re: Legends of Idaamub

Post by lhybrideur »

dwarftough wrote: July 2nd, 2021, 2:14 pm
My bad. I uploaded the wrong file.
I updated my previous post.
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lhybrideur
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Re: Legends of Idaamub

Post by lhybrideur »

Legends of Idaamub has been ported to 1.16.
I tested the first chapter and the rest is at least loading.
If you find any bug, please tell me, so that I can correct them asap.
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