Fairytales of the Empire
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Fairytales of the Empire
This is the feedback forum for the Harap Alb singleplayer campaign. If you have played the campaign and have any comments regarding it (bugs, difficulty), feel free to post about it here.
Keep in mind it is still in development, so I would appreciate if you post what you think about it.
Keep in mind it is still in development, so I would appreciate if you post what you think about it.

Last edited by NamAlex on June 28th, 2019, 7:26 pm, edited 1 time in total.
Re: Harap-Alb
eachother -> each other
Emperor and Lord and they rule kingdoms?
red -> read
Dad -> Father is better
The oldest brother -> your oldest son
chose -> choose
yoy -> you
farwell -> farewell
Ergh, what is the reason he wanted to scare his oldest son?
comming -> coming
fron -> front
dont need no... -> need no...
Emeperor -> Emperor
then -> than
yoy -> you
Emperor and Lord and they rule kingdoms?
red -> read
Dad -> Father is better
The oldest brother -> your oldest son
chose -> choose
yoy -> you
farwell -> farewell
Ergh, what is the reason he wanted to scare his oldest son?
comming -> coming
fron -> front
dont need no... -> need no...
Emeperor -> Emperor
then -> than
yoy -> you
Re: Harap-Alb
Thanks for your feedback on the spelling.
He wanted to scare his sons to prove them they weren't worthy to rule a bunch of people. This was the reason in the original story
He wanted to scare his sons to prove them they weren't worthy to rule a bunch of people. This was the reason in the original story

Re: Harap-Alb
I believe the best way to call it is a "rite of passage"/"test of character". He wasn't really trying to prove anything, more like wanting to see for himself if they're suitable.
Re: Harap-Alb
Okay, so here are my first impressions.
First off, the major issue. I know there's a comic adaptation, but i can't exactly tell, is that the source of the art you're using? If yes, you should consider replacing it with something already in the game files, to avoid issues down the line.
Second, the storytelling. Stories like this can be translated into a game, yes, unfortunately, having the whole thing narrated in the form of exposition is not the way to do it. Much of the narration at the beginning can translate into a whole separate dialogue-only scenario. You can even have the hero fight the "bear" before the father reveals himself. Also, the hero doesn't get his name until his encounter with the villain, and on that note, while it's generally accepted that names should never be translated, names that lose their meaning in translation are an exception to this rule, and the hero's name is pretty damn significant.
Gameplay-wise, the battle scenario is a good idea, but the forest is not. If there's any segment in the story that can just be narrated, it's that one. Otherwise, you can have a regular forest map with shroud, temporary allies and some wild animals or bandits to fight. A large maze with dead-ends just doesn't work.
Anyway, looking forward to hearing from you. I'm interested in seeing where this goes.
First off, the major issue. I know there's a comic adaptation, but i can't exactly tell, is that the source of the art you're using? If yes, you should consider replacing it with something already in the game files, to avoid issues down the line.
Second, the storytelling. Stories like this can be translated into a game, yes, unfortunately, having the whole thing narrated in the form of exposition is not the way to do it. Much of the narration at the beginning can translate into a whole separate dialogue-only scenario. You can even have the hero fight the "bear" before the father reveals himself. Also, the hero doesn't get his name until his encounter with the villain, and on that note, while it's generally accepted that names should never be translated, names that lose their meaning in translation are an exception to this rule, and the hero's name is pretty damn significant.
Gameplay-wise, the battle scenario is a good idea, but the forest is not. If there's any segment in the story that can just be narrated, it's that one. Otherwise, you can have a regular forest map with shroud, temporary allies and some wild animals or bandits to fight. A large maze with dead-ends just doesn't work.
Anyway, looking forward to hearing from you. I'm interested in seeing where this goes.
Re: Harap-Alb
Thank you for the feedback. I used some pictures from the comic adaptation, and I will keep in mind what you said. I will try to replace them when I can.
As for your second argument, it came to my mind that I could create a bigger map which could represent the entire road between the two castles, or something like that, and add more events, like the one with the bear.
As for your second argument, it came to my mind that I could create a bigger map which could represent the entire road between the two castles, or something like that, and add more events, like the one with the bear.
Re: Fairy Tales of the Empire
S1
'Verywell , if... -> 'Very well, if
'Father, allow me to try., 'You have my permission... -> .',
(I'm not sure if I'm correcting this correctly though.)
got himself together, but insead of fighting... -> instead
courtyard were he sat... -> where
put his had in his palms... -> head
but I wander where will you find... -> wonder
Tha Bald Man -> The/the
se each other -> see
(There is some awkward grammar but I'm not sure if it's intended and I don't know how to do better without hurting the story.)
The orcs do not escape after you slay their leaders, but the human genereal talks as if they did.
S2
wanted to ask were... -> where
I got one -> I got one.
'Verywell , if... -> 'Very well, if
'Father, allow me to try., 'You have my permission... -> .',
(I'm not sure if I'm correcting this correctly though.)
got himself together, but insead of fighting... -> instead
courtyard were he sat... -> where
put his had in his palms... -> head
but I wander where will you find... -> wonder
Tha Bald Man -> The/the
se each other -> see
(There is some awkward grammar but I'm not sure if it's intended and I don't know how to do better without hurting the story.)
The orcs do not escape after you slay their leaders, but the human genereal talks as if they did.
S2
wanted to ask were... -> where
I got one -> I got one.
Re: Harap-Alb
Perhaps you should change the name of this topic to the name you are using for this campaign on add-ons server.
Re: Harap-Alb
Hm. Looks like it's gone from the addon server.
Re: Fairy Tales of the Empire
Thank you for correcting my spelling mistakes. I am aware of the awkward grammar, but since I am not a native english speaker I couldn’t make a perfect translation. I hope that you can get the idea behind the story

I was looking into that, but I can’t figure out where is the option to rename a thread.

Re: Fairy Tales of the Empire
Edit the title of the first post.
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Re: Fairytales of the Empire
If this is going to involve a lot of puzzles/tricks, I think you should warn players ahead of time.
S1: Lots of references to west should be east.
S3: Hornets are the weakest level 3 units I've ever seen. If your hero is going to have an advancement path, he probably shouldn't pick up several levels here.
S1: Lots of references to west should be east.
S3: Hornets are the weakest level 3 units I've ever seen. If your hero is going to have an advancement path, he probably shouldn't pick up several levels here.