Forgotten Conflicts: Single-Scenario Campaign Set (Version 0.6.3)

Discussion and development of scenarios and campaigns for the game.

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gweddeoran
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Forgotten Conflicts: Single-Scenario Campaign Set (Version 0.6.3)

Post by gweddeoran » May 17th, 2019, 10:34 am

Forgotten Conflicts

These are tales long lost in the shadows of the past. Some of valor, others of loss and betrayal. Knitting together fragments of the days long gone, the battles shall reveal the strife of ones disregarded by the keepers of our lore.

(Expert level, 12 scenarios.)


I noticed beetlenaut and a few other devs often mention a series of single-scenario campaigns that could describe different events in the Wesnoth timeline. However, they said they wouldn't be able to work on it since they didn't have the time. Thinking about the idea for a while, I came up with some sort of an idea. The campaign consists of several single scenarios that describe numerous events in the history of Irdya, allowing players to recruit units that are otherwise not used in mainline campaigns.

List of authors-
  • Gweddeoran
  • Octalot
  • skeptical_troll
  • Glowing Fish
  • chak_abhi
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Last edited by gweddeoran on May 18th, 2019, 11:54 am, edited 1 time in total.

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EarthCake
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Re: Forgotten Conflicts: Single-Scenario Campaign Set (Version 0.6)

Post by EarthCake » May 17th, 2019, 11:28 am

I don't see this campaign in the addons list.

Konrad2
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Re: Forgotten Conflicts: Single-Scenario Campaign Set (Version 0.6)

Post by Konrad2 » May 17th, 2019, 9:19 pm

Seeking out the Saurians in S1 doesn't seem to work.

EDIT:
Bug in turn 19:

Code: Select all

...unknown unit type: Cavlaryman...
Same thing happens in turn 22.

EDIT 2:
Betrayal
You forgot to set Shan Taums keep as a trigger for his bodyguards. Or make their trigger any unit that moves over the Encampment hexes (instead of to an Encampment hex).
Right now I can just steal his keep and deprive him of recruiting.

EDIT 2:
Last stand of Thunedain
ery entrance-> very
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gweddeoran
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Re: Forgotten Conflicts: Single-Scenario Campaign Set (Version 0.6)

Post by gweddeoran » May 18th, 2019, 7:05 am

Saurian stuff does work, only on a certain hex range.
Is the dwarf scenario ok otherwise?
Also, sorry for the errors, thing is, I am occupied with multiple projects at the moment making things a bit messy.
Also, I never proposed the campaign for mainline, I don't get why so many people are riled up?

Fixes delivered in Version 0.6.1

Konrad2
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Re: Forgotten Conflicts: Single-Scenario Campaign Set (Version 0.6)

Post by Konrad2 » May 18th, 2019, 7:18 am

No, it isn't. The only way to win is to die after defeating the enemy leader? Maybe tell me that before I killed every enemy on the map. ._.
There is also absolutely no sense of urgency, it does not feel like a last stand. More like a regular day at work. I mean, seriously, my team starts with more gold than the enemy does. xD What kind of orcish horde is that?
(I suggest adding a constant wave of enemy reinforcements, turning into a huge wave every turn once you defeat the enemy leader, removing the turn limit and the 'turns run out' defeat condition.)

You did propose TTA for mainline and that's what people talked about. I did not see someone get riled up over it.

EDIT:
A Fitting Farewell
Sorry, but I don't see how this makes sense. :/ They crossed the Great River, passed by Elensefar, traveled from north to south over the lenght of the kingdom and arrived south of Blackwater port?
Why not go to Elensefar and set sail from there once the city falls?
And the teamname 'Knights of Elense' is very questionable as well.
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gweddeoran
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Re: Forgotten Conflicts: Single-Scenario Campaign Set (Version 0.6)

Post by gweddeoran » May 18th, 2019, 8:33 am

This is FC not TTA, people were talking about FC

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gweddeoran
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Re: Forgotten Conflicts: Single-Scenario Campaign Set (Version 0.6)

Post by gweddeoran » May 18th, 2019, 8:34 am

Also, Fitting Farewell is based off of Liberty dialogue, check the Epilogue of that campaign.

Relana annd her villagers were driven towards Wesnoth since the northlands were too dangerous, and Elensefar was safe for a while (Liberty scenario where Baldras meets Lord Maddock) but then was seriously under attack, destroyig the harbors. So, the next safest was Blackwater Port.

I have added the above detail to the scenario in version 0.6.2, as well as made changes to Scenario 5 to match your comment.
Appreciate your time and effort to report bugs and issues. :D

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gweddeoran
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Re: Forgotten Conflicts: Single-Scenario Campaign Set (Version 0.6)

Post by gweddeoran » May 18th, 2019, 11:53 am

Version 0.6.3-
Fixed map orientation in Scenario 6
Added new Khazg Death Event to Scenario 5
Dialogue fixes and additions

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