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So, I've been working on a campaign and I ran into an interesting issue; to make a scenario more difficult, I wanted to give the enemy side more gold and improve it's recruit list, BUT it has to happen at a specific turn event. Ideas?
Code: Select all
[event] name=turn 10 [allow_recruit] side=2 type="Drake Arbiter,Drake Flare" [/allow_recruit] [/event] [event] name=turn 30 [gold] side=2 amount=200 [/gold] [allow_recruit] side=2 type="Drake Flameheart" [/allow_recruit] [disallow_recruit] side=2 type="Drake Burner" [/disallow_recruit] [/event]