The Wolves' Last Path [SP campaign]

Discussion and development of scenarios and campaigns for the game.

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Awesomecows
Posts: 2
Joined: December 30th, 2022, 6:20 am

Re: The Wolves' Last Path [WIP SP campaign for BfW1.14]

Post by Awesomecows »

Hey I know I'm like a year late to the current post but I really enjoy this campaign but am stuck at the 2 white mages or "confronting legends" how do I get past?
Awesomecows
Posts: 2
Joined: December 30th, 2022, 6:20 am

Re: The Wolves' Last Path [WIP SP campaign for BfW1.14]

Post by Awesomecows »

Oh I see how thank you never mind its a great campaign a tad bit hard but fun
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skeptical_troll
Posts: 534
Joined: August 31st, 2015, 11:06 pm

Re: The Wolves' Last Path [SP campaign]

Post by skeptical_troll »

Against all betting odds and even my most optimistic predictions, 10 new playable scenarios (+ some cut scenes) are now out, and the campaign is now complete. :shock: :shock: 8) :shock: :twisted: :D :mrgreen:

I know, I took my sweet time, but with a last push and with the use of dark arts of the most questionable type, it is done. And no, it wasn't AI, some may realize what the "trick" was. Not that it wasn't a lot of work anyway.

If you have the savefile from the temporary ending, you should be able to use that to continue from there. If not, I'm giving the option at the beginning to start straight from the new part, which corresponds to the second main narrative arc. Of course, units won't have advanced, and it might be more challenging, but in principle doable.

The specific gold mechanics (no village gold, just support) make veterans quite costly to employ, anyway.

Changes to part I are cosmetic, some typos, a couple of rewriting and bugfixing, so there's really no need to re-play it (but if you really want to, who am I to tell you off...).

As usual, happy to hear comments and suggestions (about balance in particular) of all kind.
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