Ashen Hearts [SP Drake Campaign for 1.12.6]
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Ashen Hearts [SP Drake Campaign for 1.12.6]
Description
"In the ancient Heartfang mountains, a once powerful population of drakes has begun to weaken due to a mysterious force dimming their inner fire. Guide Herkarth, the heir of the Menor kings, and his companion Uluthur on a journey to delve into drakes' past and reignite the flames of their ashen hearts."
(Expert difficulty, 8 scenarios)
Intent
Ashen Hearts aims to be an expert level drake campaign that combines both classic and new gameplay-elements. As such, the player has to make use of the scenario-specific elements to be able to win a scenario. Adding a small selection of new unit types (for the enemy), the player will also have to adapt his well-tried drake-playstyle to match the new conditions.
Features
- play as drakes
- discover the past of the drakes and the secret of their inner fire
- expert difficulty
- intense battles on medium sized maps
- small, yet fine selection of additional campaign-specific units, such as the Dwarvish Protector or Gryphon Scouts
- find a handful of useful items and other places of interest
- tasty unique micro AIs made by mattsc, such as a shieldwall AI and an AI that makes use of special scenario objects (and many more!)
Spoiler:
Feedback is much appreciated.
Walkthrough
A walkthrough for the campaign can be found here: viewtopic.php?p=615517#p615517
Download
The newest version of the campaign can be downloaded via the add-on server that is accessible from Wesnoth 1.12.6
Last edited by Kwandulin on March 28th, 2018, 5:00 am, edited 5 times in total.
- ForestDragon
- Posts: 1857
- Joined: March 6th, 2014, 1:32 pm
- Location: Ukraine
Re: Ashen Hearts [SP Drake Campaign for 1.12.6]
hi, i noticed a few minor wrong things with dwarvish protector:
1.in game files, he has resistance values of '150' to impact and '120' to fire, that means he is actually vulnerable to them, which i doubt is supposed to happen, just change it to '50' impact and '80' fire, and it will work as supposed
2.he has ulfserker portrait (you can just give him the same one used in Carved in Stone)
1.in game files, he has resistance values of '150' to impact and '120' to fire, that means he is actually vulnerable to them, which i doubt is supposed to happen, just change it to '50' impact and '80' fire, and it will work as supposed
2.he has ulfserker portrait (you can just give him the same one used in Carved in Stone)
My active add-ons: The Great Steppe Era,XP Bank,Alliances Mod,Pestilence,GSE+EoMa,Ogre Crusaders,Battle Royale,EoMaifier,Steppeifier,Hardcoreifier
My inactive add-ons (1.12): Tale of Alan, The Golden Age
Co-creator of Era of Magic
My inactive add-ons (1.12): Tale of Alan, The Golden Age
Co-creator of Era of Magic
Re: Ashen Hearts [SP Drake Campaign for 1.12.6]
So excited from reading the headline, so disappointed from seeing caves in the screenshot. How much of the campaign takes place in caves?
Last edited by taptap on August 10th, 2016, 9:43 am, edited 1 time in total.
I am a Saurian Skirmisher: I'm a real pest, especially at night.
- ForestDragon
- Posts: 1857
- Joined: March 6th, 2014, 1:32 pm
- Location: Ukraine
Re: Ashen Hearts [SP Drake Campaign for 1.12.6]
well, it not like making a good-looking cave map is an easy thing
EDIT: btw Kwandulin, you won't mind if i use a few images from the campaign's files for my era, i know it's GPL, but i prefer being a bit poilte
EDIT: btw Kwandulin, you won't mind if i use a few images from the campaign's files for my era, i know it's GPL, but i prefer being a bit poilte
My active add-ons: The Great Steppe Era,XP Bank,Alliances Mod,Pestilence,GSE+EoMa,Ogre Crusaders,Battle Royale,EoMaifier,Steppeifier,Hardcoreifier
My inactive add-ons (1.12): Tale of Alan, The Golden Age
Co-creator of Era of Magic
My inactive add-ons (1.12): Tale of Alan, The Golden Age
Co-creator of Era of Magic
Re: Ashen Hearts [SP Drake Campaign for 1.12.6]
The first scenario and the last three scenarios. In the last three scenarios, there isn't the {UNDERGROUND} schedule, so it doesn't feel like a cave, though.taptap wrote:So excited from reading the headline, so disappointed from seeing caves in the screenshot. How much of the campaign takes place in caves?
- Sudipta
- Posts: 217
- Joined: June 10th, 2015, 6:37 pm
- Location: Meditating under a waterfall, Heartfangs, Wesnoth
Re: Ashen Hearts [SP Drake Campaign for 1.12.6]
Same here. Using drakes in caves is hellish. Why would flying creatures ever enter underground?taptap wrote:So excited from reading the headline, so disappointed from seeing caves in the screenshot. How much of the campaign takes place in caves?
Anyway, is it completed or a WIP? I've started several drake campaigns but never got around to finishing them..
It is the mark of an educated mind to be able to entertain a thought without accepting it.
Playing Wesnoth since 2010, still there is so much left to play
Playing Wesnoth since 2010, still there is so much left to play
Re: Ashen Hearts [SP Drake Campaign for 1.12.6]
You'll have to find out why they are going underground. I know about the problem drakes have underground, so I've added many places where the drakes can easily fly through (flat+lava), so it won't end up in a "move-only-2-tiles-per-turn"-madness. It's not the typical cave terrain down there.Sudipta wrote:Same here. Using drakes in caves is hellish. Why would flying creatures ever enter underground?
Anyway, is it completed or a WIP? I've started several drake campaigns but never got around to finishing them..
The campaign is finished and can be played through.
- Paulomat4
- Moderator Emeritus
- Posts: 730
- Joined: October 16th, 2012, 3:32 pm
- Location: Wesmere library, probably summoning Zhangor
Re: Ashen Hearts [SP Drake Campaign for 1.12.6]
Hey Kwandulin,
When I read about your new campaign I had to play it instantly! Poor me, I'm just a casual player and there's only one difficulty which is nightmare
Well i did I have to Resort to debug a few times for a few minor things that could easily be avoided.
Don't worry about the feedback, overall I really really enjoyed the campaign! Great Story and great Gameplay where you have to think about how to beat the enemy!
I'd love to see some Replays of scenarii/ios 6-8, maybe I'm just too dumb to beat them.
Great work!
When I read about your new campaign I had to play it instantly! Poor me, I'm just a casual player and there's only one difficulty which is nightmare

Spoiler:
I'd love to see some Replays of scenarii/ios 6-8, maybe I'm just too dumb to beat them.
Great work!
Creator of Dawn of Thunder and Global Unitmarkers
"I thought Naga's used semi-automatic crossbows with incendiary thermite arrows . . . my beliefs that this race is awesome are now shattered." - Evil Earl
"I thought Naga's used semi-automatic crossbows with incendiary thermite arrows . . . my beliefs that this race is awesome are now shattered." - Evil Earl
Re: Ashen Hearts [SP Drake Campaign for 1.12.6]
Ashen Hearts v0.1.1
Drakes are my favorite race so it's great to see them getting some love!
Overall it's a nice campaign, with well written dialogue and interesting mechanics (and a cool portrait for the main hero!) but like Paulomat4 I had some issues beating certain scenarios (so far I've played up to scenario 7 which I think is impossible without debug).
Drakes are my favorite race so it's great to see them getting some love!
Overall it's a nice campaign, with well written dialogue and interesting mechanics (and a cool portrait for the main hero!) but like Paulomat4 I had some issues beating certain scenarios (so far I've played up to scenario 7 which I think is impossible without debug).
Scenario comments
Screenshot playthroughs: Let's Play Dead Water, Let's Play Invasion from the Unknown and Let's Play After the Storm
Re: Ashen Hearts [SP Drake Campaign for 1.12.6]
Thanks a lot for your feedback! I considered your points for the first update:
Full changelog for 0.1.2
The update is on the servers. Thanks again!
Full changelog for 0.1.2
Spoiler:
-
- Posts: 189
- Joined: February 16th, 2015, 5:02 pm
Re: Ashen Hearts [SP Drake Campaign for 1.12.6]
I really liked this campain, it s great, just finished it. Storyline is great, I think it could be mainline campain...
Spoiler:
Re: Ashen Hearts [SP Drake Campaign for 1.12.6]
Glad you liked it! It's always good to see people appreciating the work!

Spoiler:
I had no other choice when daring to put drakes undergroundBtw:you managed to make really nice caves

- WhereIsBaodur
- Posts: 27
- Joined: July 28th, 2016, 6:40 pm
Re: Ashen Hearts [SP Drake Campaign for 1.12.6]
Hi! I've just played the first 4 scenarios, I'm having a blast! I only hope that your other campaign is as good as this one.
Have you thought about going mainline with it?
You managed to get a feel for the drakes as a species as I've never seen on Wesnoth. Great, really great. And I absolutely loved the nice touches, the drake that takes the dwarf in the second scenario, lava healing, ice melting, dwarf phalanx formations, bear riders etcetera. By the way, I had no idea lava counted as illuminated terrain!!
And great scenarios, very funny to play (I'm thinking of the very first in particular). They are atm just right, in lenght and dimension, with the right amount of units.
I've got a suggestion for you already. In the 3rd scenario, I goaded the enemy drakes with fast flying units, paying attention to leave the ice intact, so they would follow me without success, so that I would have less troups to fight in their base. Point is, enemy drakes don't melt ice. Do you think you can rectify that? Expecially because they were the bulky, armored ones, and so there should be no reason why that is. It's no huge deal, but the overall quality so far was so high I felt compelled to point it out.
Thanks for the great time!
Have you thought about going mainline with it?
You managed to get a feel for the drakes as a species as I've never seen on Wesnoth. Great, really great. And I absolutely loved the nice touches, the drake that takes the dwarf in the second scenario, lava healing, ice melting, dwarf phalanx formations, bear riders etcetera. By the way, I had no idea lava counted as illuminated terrain!!
And great scenarios, very funny to play (I'm thinking of the very first in particular). They are atm just right, in lenght and dimension, with the right amount of units.
I've got a suggestion for you already. In the 3rd scenario, I goaded the enemy drakes with fast flying units, paying attention to leave the ice intact, so they would follow me without success, so that I would have less troups to fight in their base. Point is, enemy drakes don't melt ice. Do you think you can rectify that? Expecially because they were the bulky, armored ones, and so there should be no reason why that is. It's no huge deal, but the overall quality so far was so high I felt compelled to point it out.
Thanks for the great time!

- Paulomat4
- Moderator Emeritus
- Posts: 730
- Joined: October 16th, 2012, 3:32 pm
- Location: Wesmere library, probably summoning Zhangor
Re: Ashen Hearts [SP Drake Campaign for 1.12.6]
Hey Kwandulin, I just played through ashen Hearts again in The new Version. I think you might have made it a bit too easy for nightmare difficulty. I had better luck on this playthrough, especially in The early scenarios, so The last one's weren't so hard. While it is awesome how much units can improve in scenario 7 when moving on the statues, they're definitely too strong. My suggestion is to not buff them at all, or at maybe let them sacrifice half of their hp. Or maybe only buff them half of what you do right now. Scenario 8 is doable right now 

Creator of Dawn of Thunder and Global Unitmarkers
"I thought Naga's used semi-automatic crossbows with incendiary thermite arrows . . . my beliefs that this race is awesome are now shattered." - Evil Earl
"I thought Naga's used semi-automatic crossbows with incendiary thermite arrows . . . my beliefs that this race is awesome are now shattered." - Evil Earl
Re: Ashen Hearts [SP Drake Campaign for 1.12.6]
Thanks for the kind words!
That indeed sounds reasonable, I'll change it accordingly, expect the behaviour in the next update.WhereIsBaodur wrote:I've got a suggestion for you already. In the 3rd scenario, I goaded the enemy drakes with fast flying units, paying attention to leave the ice intact, so they would follow me without success, so that I would have less troups to fight in their base. Point is, enemy drakes don't melt ice. Do you think you can rectify that? Expecially because they were the bulky, armored ones, and so there should be no reason why that is.
I wasn't too sure myself about giving the buff when activating the runes, so it's good to have additional opinions about this. I think I'll remove the buff part and just let the statues start emanating fire. Overusing the fire overlay isn't a good idea anyway.Paulomat4 wrote:While it is awesome how much units can improve in scenario 7 when moving on the statues, they're definitely too strong. My suggestion is to not buff them at all, or at maybe let them sacrifice half of their hp. Or maybe only buff them half of what you do right now.