[1.14][WIP] A New Home
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[1.14][WIP] A New Home
This is the Thread for "A New Home", a proloque for the "the Vilkai" faction campaign.
It will have 8 (5 main-, +3 pure dialoque) scenarios and tells the story about Denvan, his wife and some more people who have to flee due a great orcish attack.
As long as the campaign is in process, some dialoques will be in my native language, german, but it will be available in english and german, probably in version 0.9
Also, I recommend to play in Wesnoth version 1.13, since im developing it in this version.
Updates
I am always happy for feedback, tips, hints, tricks and of course bugreports.
All the best,
- Bitron
It will have 8 (5 main-, +3 pure dialoque) scenarios and tells the story about Denvan, his wife and some more people who have to flee due a great orcish attack.
As long as the campaign is in process, some dialoques will be in my native language, german, but it will be available in english and german, probably in version 0.9
Also, I recommend to play in Wesnoth version 1.13, since im developing it in this version.
Updates
v0.4.4 (06.02.16):
v0.4.0 (03.02.16):
v0.1.7 (13.12.15):
v0.1.6 (06.12.15):
I am always happy for feedback, tips, hints, tricks and of course bugreports.
All the best,
- Bitron
Last edited by Bitron on February 6th, 2016, 8:36 am, edited 4 times in total.
Developer of Project Haldric
Add-ons: Millennium Era, Vision of a Shaman, A New Home
Art: Bitron's Art Thread
Tools: WML Syntax Highlighter for VS Code
Add-ons: Millennium Era, Vision of a Shaman, A New Home
Art: Bitron's Art Thread
Tools: WML Syntax Highlighter for VS Code
Re: [AnH] - A new Home
Gosh, I feel like an Idiot. I have a little Problem with my scenarios. I'm doing the third scenario right now. The first one is kinda done, and the second scenario is dialoque-only. The Problem is, somehow I cant recall units in the third scenario.
do I need a marco or something elso to create a recall list for further scenarios ?
do I need a marco or something elso to create a recall list for further scenarios ?
Developer of Project Haldric
Add-ons: Millennium Era, Vision of a Shaman, A New Home
Art: Bitron's Art Thread
Tools: WML Syntax Highlighter for VS Code
Add-ons: Millennium Era, Vision of a Shaman, A New Home
Art: Bitron's Art Thread
Tools: WML Syntax Highlighter for VS Code
Re: [AnH] - A new Home
Well, guess I found my mistake. I changed the Leader in the third scenario, wich leads me to another question: is it possible to carry over a recall-list from a Leader to another leader, in case the leader changes within the Campaign ?
Edit: nevermind, got it.
Edit: nevermind, got it.
Developer of Project Haldric
Add-ons: Millennium Era, Vision of a Shaman, A New Home
Art: Bitron's Art Thread
Tools: WML Syntax Highlighter for VS Code
Add-ons: Millennium Era, Vision of a Shaman, A New Home
Art: Bitron's Art Thread
Tools: WML Syntax Highlighter for VS Code
Re: [AnH] - A new Home
Please tell me, since I was wondering the same thing.Bitron wrote:Well, guess I found my mistake. I changed the Leader in the third scenario, wich leads me to another question: is it possible to carry over a recall-list from a Leader to another leader, in case the leader changes within the Campaign ?
Edit: nevermind, got it.
Re: [AnH] - A new Home
You can define a
save_id
within the [Side]-Tag. the recall-list now appears for sides with the same save_id, not the id of the first Leader. (:Developer of Project Haldric
Add-ons: Millennium Era, Vision of a Shaman, A New Home
Art: Bitron's Art Thread
Tools: WML Syntax Highlighter for VS Code
Add-ons: Millennium Era, Vision of a Shaman, A New Home
Art: Bitron's Art Thread
Tools: WML Syntax Highlighter for VS Code
Re: [AnH] - A new Home
Good news! v0.1.7 is out! (:
Developer of Project Haldric
Add-ons: Millennium Era, Vision of a Shaman, A New Home
Art: Bitron's Art Thread
Tools: WML Syntax Highlighter for VS Code
Add-ons: Millennium Era, Vision of a Shaman, A New Home
Art: Bitron's Art Thread
Tools: WML Syntax Highlighter for VS Code
Re: [AnH] - A new Home
Once again, a new Version v0.4.0 is out!
This time it is a bigger update.
I'm always happy about feedback! (:
This time it is a bigger update.
I'm always happy about feedback! (:
Developer of Project Haldric
Add-ons: Millennium Era, Vision of a Shaman, A New Home
Art: Bitron's Art Thread
Tools: WML Syntax Highlighter for VS Code
Add-ons: Millennium Era, Vision of a Shaman, A New Home
Art: Bitron's Art Thread
Tools: WML Syntax Highlighter for VS Code
- skeptical_troll
- Posts: 524
- Joined: August 31st, 2015, 11:06 pm
Re: [AnH] - A new Home
Hi Bitron, I downloaded the last version but I got the following error
I suspect you recently renamed the folder, cause the capital N in 'A_New_Home' is inconsistent with the folder specified for the maps in each scenario.The following add-on had errors and could not be loaded:
[...]/.local/share/wesnoth/1.12/data/add-ons/A_New_Home/_main.cfg
Please report this to the author or maintainer of this add-on.
Details:
Macro/file '~add-ons/A_new_Home/maps/01_an_orcish_attack.map' is missing
at ~add-ons/A_New_Home/scenarios/01_an_orcish_attack.cfg:6
included from ~add-ons/A_New_Home/_main.cfg:36
Re: [AnH] - A new Home
That was not supposed to happen. :O Actually, I did not change the name, I have now clue how that could happened. ^^ In 1.13 it works fine however.
Thanks for the advice, skeptical_troll!
I fixed it. It should work now. (:
here's the latest changelog:
v0.4.4 (06.02.2016)
General Changes
- fixed map path
- narrator now has name and face (Scenario 1&2, he will get an owen Face as soon as possible)
- translation (non dialoque-stuff)
Scenario 2
- small dialoque-adjustment
v0.4.3 (05.02.2016)
General Changes
- added bigmap tracks for all scenarios
Scenario 1
- small event changes
- fixed overblends
- fixed recall list
Scenario 6
- small map changes
- small dialoque changes
- added possible Sentries
Scenario 7
- added possible Bases
- added possible Sentries
Thanks for the advice, skeptical_troll!
I fixed it. It should work now. (:
here's the latest changelog:
v0.4.4 (06.02.2016)
General Changes
- fixed map path
- narrator now has name and face (Scenario 1&2, he will get an owen Face as soon as possible)
- translation (non dialoque-stuff)
Scenario 2
- small dialoque-adjustment
v0.4.3 (05.02.2016)
General Changes
- added bigmap tracks for all scenarios
Scenario 1
- small event changes
- fixed overblends
- fixed recall list
Scenario 6
- small map changes
- small dialoque changes
- added possible Sentries
Scenario 7
- added possible Bases
- added possible Sentries
Developer of Project Haldric
Add-ons: Millennium Era, Vision of a Shaman, A New Home
Art: Bitron's Art Thread
Tools: WML Syntax Highlighter for VS Code
Add-ons: Millennium Era, Vision of a Shaman, A New Home
Art: Bitron's Art Thread
Tools: WML Syntax Highlighter for VS Code
Re: [AnH] - A new Home
Hello
I played your campaign. It was real fun. Great.
Where does corrections of the translation goes?
Like these two examples:
Should be: ... vom Rest der menschlichen Zivilisation zurückzog um sich in diesem Tal anzusiedeln, ...
Should be: Natürlich wisst Ihr von Haldric, ...
There were some more. Is a patch aka diff fine:
Please have a look at the attached file. There are more but i will wait until you answer.
I'm on linux playing BfW 1.12.6
greetz rabenkind
I played your campaign. It was real fun. Great.
Where does corrections of the translation goes?
Like these two examples:
Code: Select all
story= _ "Heute werde ich euch erzählen, wie sich unser Volk vom Rest der menschlichen Zivilisation zurückzog um in diesem Tal anzusiedeln, welches nun schon so viele Jahre unsere Heimat ist, und welches immer unsere Heimat bleiben wird."
[/part]
Code: Select all
[part]
{WESNOTH_BIGMAP}
story= _ "Natürich wisst Ihr von Haldric, und seinem Feldzug gegen die Orks, welche uns Menschen über das Meer folgten, und nun auch versuchten, diesen neuen Kontinent an sich zu reissen."
There were some more. Is a patch aka diff fine:
Code: Select all
diff -Naur
I'm on linux playing BfW 1.12.6
greetz rabenkind
- Attachments
-
- patch_01.diff
- translation corrections
- (3.31 KiB) Downloaded 483 times
-
- Posts: 189
- Joined: February 16th, 2015, 5:02 pm
Re: [AnH] - A new Home
Just finished yer prequel. I liked those battles, and it was nice to have a bunch of loyal units. because I dont understand deutch, I cant tell bout dialoges.
Just scenario Into the north seems weird, enemy leader Morgal doesnot move to recruit...all those orcish units cant move, just that orcish assasin and goblin king who arrives in south...
Just scenario Into the north seems weird, enemy leader Morgal doesnot move to recruit...all those orcish units cant move, just that orcish assasin and goblin king who arrives in south...
Re: [AnH] - A new Home
Oh, wow, that comes suprisingly. Thanks to the both of you for having a look into it. (:
Well, my coworker and I hadn't worked on this campaign for month now.
"into the north" is not finished at all, that's why it seemed weird. We had a plan what to do, but didnt make it to implement all of it. Long story short, we finally get back to work there will be some huge changes, only the first three will remain similar to how they are now.
Of course we will translate it to english aswell once the dialoques are finished in our native language. (:
@Rabenkind
Since the campaign is *work in process* we don't bother much about corrections because the dialoques could change every day. Corrections and translation will come when we are sure the scenarios are good enough for a V1.0 release. (:
Well, my coworker and I hadn't worked on this campaign for month now.
"into the north" is not finished at all, that's why it seemed weird. We had a plan what to do, but didnt make it to implement all of it. Long story short, we finally get back to work there will be some huge changes, only the first three will remain similar to how they are now.
Of course we will translate it to english aswell once the dialoques are finished in our native language. (:
@Rabenkind
Since the campaign is *work in process* we don't bother much about corrections because the dialoques could change every day. Corrections and translation will come when we are sure the scenarios are good enough for a V1.0 release. (:
Developer of Project Haldric
Add-ons: Millennium Era, Vision of a Shaman, A New Home
Art: Bitron's Art Thread
Tools: WML Syntax Highlighter for VS Code
Add-ons: Millennium Era, Vision of a Shaman, A New Home
Art: Bitron's Art Thread
Tools: WML Syntax Highlighter for VS Code
Re: [AnH] - A new Home
Hello Bitron
thats ok. Then i will wait and play the releases in between.
But if you need help feel free to ask.
thats ok. Then i will wait and play the releases in between.
But if you need help feel free to ask.
Re: [AnH] - A new Home
Hey Guys!
Meet Ysedda, wife of Denvan. He is the leader of the bunch of people you're playing in a new home. (:
Meet Ysedda, wife of Denvan. He is the leader of the bunch of people you're playing in a new home. (:
Developer of Project Haldric
Add-ons: Millennium Era, Vision of a Shaman, A New Home
Art: Bitron's Art Thread
Tools: WML Syntax Highlighter for VS Code
Add-ons: Millennium Era, Vision of a Shaman, A New Home
Art: Bitron's Art Thread
Tools: WML Syntax Highlighter for VS Code
-
- Posts: 189
- Joined: February 16th, 2015, 5:02 pm
Re: [AnH] - A new Home
Are you going to implement Vilkai faction in this? Your faction looks really cool, I d love to play with them.