A Group in a War: 1.18 SP simple RPG campaign

Discussion and development of scenarios and campaigns for the game.

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mateus_70
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Re: A Group in a War: 1.14 SP simple RPG campaign

Post by mateus_70 »

What is the criteria to shows up "get trait" option in training room? Is that intentional that Clammy tell nothing about that?
Are there situation where "betray score" is subtracted? Let's say, when an unit is heavily defended?
Is there a reason for Clammy to fight in AIW but not in AG?
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tamanegi
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Re: A Group in a War: 1.14 SP simple RPG campaign

Post by tamanegi »

What is the criteria to shows up "get trait" option in training room? Is that intentional that Clammy tell nothing about that?
Gold > 200 and fame > 500 is the criteria.
This is intentional hidden because this is not so natural and not very useful for standard playing.
It is more likely to remove this feature than Clammy mentions this one.
Are there situation where "betray score" is subtracted? Let's say, when an unit is heavily defended?
No.
But I agree subtracting score when a unit is heavily defended is reasonable. :hmm:
(No enemies in his/her sight would also be reasonable situation to reduce the score.)
This feature would be implemented when porting to next version (if I have time at that time...).
Is there a reason for Clammy to fight in AIW but not in AG?
Honestly, no. :oops: In AG, he was added in a rather later stage of development as a narrator.
This original background is still living without any clear reason...

In AIW, I thought he would be with "You" & I didn't want to consider "assisted" skill in AIW battle system.
So he became a soldier (strangely buffed for a goblin, though). :oops:
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A Group in a War: my first campaign, An Independence War: and the sequel
AlreadyTaken
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Re: A Group in a War: 1.14 SP simple RPG campaign

Post by AlreadyTaken »

I will not say a lot, and maybe it will not be in a good English

I've finished AG some days ago and I've just begun AIW. I just want to say I find your job really impressive. When I finished AG and try an official campaign, I really think something is missing. I don't know if it's food and gold management who is clearly not bad, or the fact that we can move in the world like we want instead of following a scripted line...

Anyway, I will finish this post and continue to lead the Independence war
gaojicainiao
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Re: A Group in a War: 1.14 SP simple RPG campaign

Post by gaojicainiao »

(I sent to wrong topic yesterday. :doh: )
Simplified Chinese translation! :lol:
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tamanegi
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Re: A Group in a War: 1.14 SP simple RPG campaign

Post by tamanegi »

@AlreadyTaken
Thank you!

@gaojicainiao
Chinese translation is included in new version 0.2.1c. Thank you!
Discord: @tamanegi
It is true that we cannot be free from bugs, but at least let our bugs not always the same...
A Group in a War: my first campaign, An Independence War: and the sequel
northcat
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Re: A Group in a War: 1.14 SP simple RPG campaign

Post by northcat »

AlreadyTaken wrote: May 12th, 2020, 7:53 pm I will not say a lot, and maybe it will not be in a good English

I've finished AG some days ago and I've just begun AIW. I just want to say I find your job really impressive. When I finished AG and try an official campaign, I really think something is missing. I don't know if it's food and gold management who is clearly not bad, or the fact that we can move in the world like we want instead of following a scripted line...

Anyway, I will finish this post and continue to lead the Independence war
How is your independence war going now? smooth I hope. :-)
Toxic45
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Joined: October 20th, 2020, 11:43 pm

Re: A Group in a War: 1.14 SP simple RPG campaign

Post by Toxic45 »

What is the name of the next game and when did it come out
:D
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tamanegi
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Re: A Group in a War: 1.14 SP simple RPG campaign

Post by tamanegi »

Version 0.2.1d including Portuguese (Brazil) translation by mateus_70 uploaded!

@Toxic45
You can find the name in my signature. :)
Discord: @tamanegi
It is true that we cannot be free from bugs, but at least let our bugs not always the same...
A Group in a War: my first campaign, An Independence War: and the sequel
Konrad2
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Re: A Group in a War: 1.14 SP simple RPG campaign

Post by Konrad2 »

What would it take for the campaign to be a version 1.0.0?
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tamanegi
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Re: A Group in a War: 1.14 SP simple RPG campaign

Post by tamanegi »

Version 1.0.0 is not a special one for me. Newer version is better. It's all. :P
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A Group in a War: my first campaign, An Independence War: and the sequel
Konrad2
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Re: A Group in a War: 1.16 SP simple RPG campaign

Post by Konrad2 »

S1
to listen a -> to listen to a
were delayed -> was delayed
already lasts -> has already lasted
down with -> done with

Outpost
on per single -> per single

Field
At a distant -> In the distance

After escorting 5 food caravans, it my troop still counts them as members,even though they don't show up in my list of part members.

Outdated units
Swiftrider doesn't exist. It's Horse Archer now. (Skirmish/Fort/Field)
Jawal doesn't exist either. No idea what that was, or what it is now. (Skirmish)
All mentions of those units need to be removed/replaced with the new names.

Why are General troops invincible vs other troops? That means I cannot lose the campaign unless You dies. And I can't take a fort without You. Or lose a fort to an enemy attack. Or win the game without You taking the enemy Outpost. Also makes Assault troops way less important.
Btw, why does my side never send assault troops?

Karl
does not finish?! -> does not end?!
Or you wanna interfere my job -> Or are you tryin' to interfere with my job
wanna finish -> wanna end
to finish it -> to end it

Epilogue
have an afraid -> was afraid / had the fear
that afraid was completely -> that fear was complete
couldn't speak anything -> couldn't say anything
but is I -> but because I
a war is finished -> a war has ended
the next happens -> the next one happens
are not graduated -> have not graduated
very smart more -> very smart, more so
they gladly -> they'll gladly
what I should care now -> what I should care about now
my party is also over -> my company will also be disbanded
This party is -> This company was
such a part -> such a group
war finished such early -> war would end this soon
you are such -> you'd be
might not even survive -> might not even have survived
Would you skip -> Do you want to skip the



....taking down the enemy outpost does not improve my fame? Maybe it's the same for the forts? :(

Skirmish at the Outpost
killed enemy leader -> kills the enemy leader (notes in objectives)
killed enemy leader -> killed the enemy leader (messenge when the enemy leader is slain)


Where can I check how loyal my troops are? (If necessary, how do I check this with debug?)

Is it intentional that the enemy troop leaders do not move in a skirmish, unless an enemy is in range?

Skirmish
Could you tell us your strenght? -> Could you demonstrate/show us your strenght/prowess/might/power?
honorful -> honorable

It would be nice to know that fame is capped at 1000.

Naga scenario
valiant race -> a valiant race
fulfilled their eagerness for the blood -> satisfied their desire for blood
is not suitable -> to be unsuitable
like the war -> like war
too danger to -> too dangerous to
battalious -> aggressive
the built of the bridge -> the completion of the bridge
couldn't avenge -> coulnd't take revenge

Requests from the General in the Outpost
'by x fame' (and so on) -> 'costs x fame'
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It's possible for units to spawn surrounded my mountains, so they are stuck there.
It's possible for units to spawn surrounded my mountains, so they are stuck there.
swiftrider.png
bubhead
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Joined: March 4th, 2022, 7:38 pm

Re: A Group in a War: 1.14 SP simple RPG campaign

Post by bubhead »

Can someone tell me how to enter outposts? WHen I leave the fortress to skirmish, I can't re-enter the outpost to get my gold.
Konrad2
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Re: A Group in a War: 1.14 SP simple RPG campaign

Post by Konrad2 »

bubhead wrote: March 4th, 2022, 7:40 pm Can someone tell me how to enter outposts? WHen I leave the fortress to skirmish, I can't re-enter the outpost to get my gold.
Move to a hex of the outpost/fort and rightclick on your troop. Select 'enter'.

But you can request gold only from the main outpost and the north fort and the south fort. The Outpost east and west can only give you food.
bubhead
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Joined: March 4th, 2022, 7:38 pm

Re: A Group in a War: 1.14 SP simple RPG campaign

Post by bubhead »

Thank you! I feel so dumb now, haha. But I'm glad I can play this campaign now.
ArturituS
Posts: 1
Joined: February 22nd, 2020, 12:34 am

Re: A Group in a War: 1.14 SP simple RPG campaign

Post by ArturituS »

Hi! I've got lost in the campaign after taking the North fort. There are some daily advices about an elvish lady but i never could find her. I've tried to ask the goblin what to do but the option disapeared from the menu. Thanks my fellow compagnions
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