WML Recruitment Configurations

Discussion and development of scenarios and campaigns for the game.

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flixx
Inactive Developer
Posts: 3
Joined: April 11th, 2013, 6:24 pm

WML Recruitment Configurations

Post by flixx »

Hello Folks!

I was accepted for the GSoC Project "Refactor Recruitment Algorithm" (Yuppie Image).

One important part of my work in the summer will be to make the WML recruitment-configurations better.

As far as I can see ideas for new configurations are around for quite a while...
I scanned the forum and tried to pick some good ideas which I want to discus here.

Your opinion is really important here because since I was accepted this time it's really going to be implemented.

And here are the Configuration Specifications:
http://wiki.wesnoth.org/User:Flixx/Conf ... ifications

I will update this wikipage from time to time.
Later it will turn itself magically into a nice documentation-page with examples and tips how to use the new configs ;)

I'm thankful for any kind of comment and critics.

flix

PS: Note that trademark opened a similar thread last year.
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