Girl unDead

Discussion and development of scenarios and campaigns for the game.

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bubhead
Posts: 9
Joined: March 4th, 2022, 7:38 pm

Re: Girl unDead

Post by bubhead »

I can't load the game for some reason. It told me this:

The following add-on had errors and could not be loaded:
/Users/bubhead/Library/Containers/org.wesnoth.Wesnoth/Data/Library/Application Support/Wesnoth_1.16/data/add-ons/Girl_unDead/_main.cfg

Please report this to the author or maintainer of this add-on.

Details:

Found invalid closing tag [/gold] for tag [gold_carryover]
opened at ~add-ons/Girl_unDead/scenarios/02_escape.cfg:163
included from ~add-ons/Girl_unDead/_main.cfg:92
closed at ~add-ons/Girl_unDead/scenarios/02_escape.cfg:166
included from ~add-ons/Girl_unDead/_main.cfg:92
User avatar
ZIM
Posts: 90
Joined: September 22nd, 2015, 10:04 am
Location: Indonesia

Re: Girl unDead

Post by ZIM »

bubhead wrote: July 6th, 2022, 7:27 am I can't load the game for some reason. It told me this:

The following add-on had errors and could not be loaded:
/Users/bubhead/Library/Containers/org.wesnoth.Wesnoth/Data/Library/Application Support/Wesnoth_1.16/data/add-ons/Girl_unDead/_main.cfg

Please report this to the author or maintainer of this add-on.

Details:

Found invalid closing tag [/gold] for tag [gold_carryover]
opened at ~add-ons/Girl_unDead/scenarios/02_escape.cfg:163
included from ~add-ons/Girl_unDead/_main.cfg:92
closed at ~add-ons/Girl_unDead/scenarios/02_escape.cfg:166
included from ~add-ons/Girl_unDead/_main.cfg:92
You could fix it yourself by going to the add-on folder, edit the scenario file with a text editor, and then go to the line mentioned in the error and replace the [/gold] with [/gold_carryover]
howwitty
Posts: 65
Joined: May 29th, 2006, 5:05 am
Location: U.S.

Re: Girl unDead

Post by howwitty »

Thanks ZIM
I'm tired.
Rodry9000
Posts: 1
Joined: July 16th, 2018, 9:52 pm
Location: Portugal

Re: Girl unDead

Post by Rodry9000 »

Hello, i seem to be having a problem with the 8th scenario "puppeteer".
The game doesnt seem to load Malica and the other characters. This makes the scenario a instant loss when it begins.
Im playing in Wesnoth 1.14, after checking the scenario file it seems that it also skips some dialogue and events.
Any help is appreciated
User avatar
Rendy55
Posts: 131
Joined: January 16th, 2021, 8:23 pm

Re: Girl unDead

Post by Rendy55 »

Final snerio is too hard i get smashed in just 10 turns even when i somehow survive enemies supremacy large amount of them amass at final chamber and i can't advance further .Also i can't recruit and ai recruit massively.
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Kruggov
Posts: 28
Joined: February 1st, 2021, 11:42 am

Re: Girl unDead

Post by Kruggov »

You have way better terrain (the castle tiles), a small, two tile passage where you can attack those two tiles from three, and healers. You can just turtle up and keep going until the enemy runs their gold in the negatives.

Though I agree that a siege like that is exhausting, I once played a map like this and it took me a better part of day (and I think I took out something like 15k gold worth of trolls).
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