Wesnoth and leaving penalty
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Wesnoth and leaving penalty
Wesnoth sufferes terribly of players who leave games in the middle...
Is there any chance Wesnoth will have some sort of punishment system for players who leave games a lot?
In games where the devs managed to think of a way to punish quitters the gameplay experiance usually improved by a substantial amount...
Is there any chance Wesnoth will have some sort of punishment system for players who leave games a lot?
In games where the devs managed to think of a way to punish quitters the gameplay experiance usually improved by a substantial amount...
Re: Wesnoth and leaving penalty
No.BasiC wrote:Is there any chance Wesnoth will have some sort of punishment system for players who leave games a lot?
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
Re: Wesnoth and leaving penalty
If you're playing against another player, consider leaving as forfeiture (not to be confused with disconnecting, however.) If you're playing a team game, usually a teammate/observer can take over for the player who left. If you're playing cooperative scenarios against the AI, try to play with people you know, and make sure everyone knows how long the game will take before starting.
Suggestions to this effect have been made and discussed at length before. The link leads to one discussion I had about it, and there are others that can be found by searching the ideas forum if you'd like to read more about the reasons.
Suggestions to this effect have been made and discussed at length before. The link leads to one discussion I had about it, and there are others that can be found by searching the ideas forum if you'd like to read more about the reasons.