[visual interface] Match Point attack visual effect

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Titou
Posts: 9
Joined: October 19th, 2005, 5:50 pm
Location: Earth, ground.

[visual interface] Match Point attack visual effect

Post by Titou »

Hello all,

I haven't found anything with 'Match Point' in the forums, hence I dare to post this idea.

I like to play games but also to view (as quiet observer) nice matches opposing high ranked BfW players. Sometimes a player has the choice to go for an uncertain "leader kill" or to do otherwise. This can happen several times (and on both sides) during a game.

I think it could make the match more fun to watch if these "leader kill" attempts were visualy indicated by a "Match Point" transcient label at the beginning of the attack like we already see "Poisoned" or "Slowed" after relevant attacks.

As much as I can figure I think this wouldn't change the gameplay, would make the game even more enjoyable for observers and could make it even more fun for players.

Side idea : the "Match Point" could also appear in the attack dialog box, maybe in the "damage evaluation" subdialog in case the opponent is the leader and can "reach" zero health point.
Evil detail : "Match Point" ? or "Match Point: XY%" ? or what ? or else ?

Have fun all
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