Strange Legacy - 1.16 RPG World (Markets Upgrade)

Discussion and development of scenarios and campaigns for the game.

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Spirit_of_Currents
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Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Post by Spirit_of_Currents »

1. When I entered Sandcave for the first time, I got two Lua error messages.

2. In the sea amulet piece scenario, I can’t use clairvoyance scroll nor spell.

3. I got many ancient tomes from the dimensionrift but saw only a few in consumables.

4. It’s odd rainfall can occur in winter.

5. After reassembling the Threeamulet I lost almost all my gold.

6. After I defeated the god, I again lost almost all my gold.

7. I hope a player can type how much gold to deposit or withdraw in the treasure vault.

8. Why is it so hard to sell items got from the dimensionrift? Selling all items requires travelling to many different places.

9. I increased the capital city security to seven but the mercenaries guild and the cityguard refused.

10. I wish I could somehow easily see also all those recipes ”craftingbook” doesn’t show. Like ”produce 10 woodpieces for one load of wood” and ”grow grainpieces for 1 waterbottle”. And especially transmutation.

Edit: I have more things to say.

11. A bug: if I have many different types of cargo, I only see ”throw away” and ”leave”, not how many of them.

12. A minor bug: John has an armour that gives feeding, but his ship has feeding too! It doesn’t keep the extra HP however.

13. When I get a message ”Welcome to the Market of Island Capital!”, I can’t see my reputation altough I remember to have seen it in other similar places.

14. I suggest John can’t upgrade his wisp after unlocking every wisp spell.

15. I took the second destroy orcish superweapon mission (now a side mission) but when I stepped on the superweapon hex on big map I didn’t trigger the scenario but got a message <Invalid WML found> [variable] not supported. However, after an encounter the hex worked and triggered the actual superweapon scenario.

16. A serious bug: in winter I can’t land ship in The River.
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Heindal
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Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Post by Heindal »

Will edit this post. But for now:

1. What Lua errors? What kind of lua errors?

2. You shouldn't be able to use anything. :shock: Currently I'm shocked that is possible. The use item menu shouldn't be available and casting too.
I will have to look into this and change it everywhere. Must have come with some sneaky update.

3. Some Ancient Tomes can just be used when equipping npcs with equipment. But I will at least add them to the consumables.

4. It isn't odd. Maybe it is a personal experience, but rain can wash away snow in winter. Usually this comes with an increase in temperature.

5. / 6. Have to check that. If so, than it is a serious bug with absolute priority. Will make a fix, soon. But before I need to build some testing devices inside of the game. (hm the code itself says: take over all gold (100%), but it could be that this isn't initiated) I was thinking about reworking these cutscenes anyway.

7. Nope :p. I will add this feature and replace the other options I made.

8. Because the dimension rift shouldn't be that powerful. It's already one of the most powerful items in Strange Legacy and allows you to go on adventure and hunt treasures without even doing so. I think it is ok how it is. A lot of things in SL are handmade. That's somewhat stupid, but I never managed to create a for each instruction to create messages from an array. A simple task in other languages such as javascript.

9. Indeed a bug. I fixed it.

10. As far as I know you can. It's the show all recipes option. As far as I know you even can make and find a book of crafting (craftingbook).
It can show all recipes. Unfortunately some of the crafting recipes are not included, because I added some manually without a macro.
These are not part of this overview and should be discovered by playing.

11. You should see the cargo overview above the throwing away one or all. So there is no need to show how many are available.

12. Just checked, that is not the case. Neither when you use the option set sails, nor when you move to a spot that allows you to set sails. Maybe there are some other circumstances that caused the problem?

13. The markets are not automatically generated, but manually coded events / messages. Some markets don't display the fame. I will see what I do in the next version.

14. Will think about it. As far as I remember I left it open to increase some abilities of the wisp later or unlock other story options.
Maybe I will allow the players to visit the hidden places you just can visit by chance (vampirecity and secret places within every infinite dungeon)

15. Bug found and fixed.

16. Not really serious. It could be that you can not reach some regions in winter. But it is not intended. I indeed replace the two tiles 21,18 and 20,18 with Water, but after that the season effect took place, because I completely overhauled the seasons behavior in one of the last updates. I've changed that. The river should now be accessible in winter.
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Spirit_of_Currents
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Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Post by Spirit_of_Currents »

1. Concerning the sea amulet piece: I said ”can’t”. It means ”can not”.

2. I entered Darkwood for the first time and got a message ”What is this? A glooming portal has opened right before you! Do you dare to enter it?” I tried to choose yes but got a message <Lua> Repeated [endlevel] execution, ignoring. So I chose no. I entered the secret city.

3. In a Traders need support scenario I saw a chest and a backpack that didn’t shine like the ones in an infinite dungeon. And there was no wisp.

4. If a player wants to make weapons as efficiently as possible, he or she needs to carry half of cargo wood and half of cargo iron and use his or her mine. The problem is that he or she can’t type how much wood or iron to take from his or her woodcutter, mine, or castle.

5. A suggestion: when making items with furniture, a player could see the hypothetical average how much skill points he or she would get if tried to make the item once, on the moment. And the chance of success too. We already see the chance of success e.g. when trying to fish outside the fisherhut.

6. Below ”This is my oven.” I can see the number of many ingredients but not poison.

7. Could you tell us what is the highest skill level that has some useful effect in every skill?

8. Just after unlocking high quality copies I can’t see anymore how many inks and papersheets I have. I think it’s related to the cargo bug I mentioned earlier. But just after unlocking greaterteleportscrolls the bug vanished.

9. In an infinite dungeon, I found some walls that can’t be destroyed. I think it would be ok if they looked different.

10. I suggest there would be difficult to get ways to get immunities to critical and petrify.

11. In the swamp scythe part scenario objectives tell wrong location.

12. I saved game which made Wesnoth disappear. It was after I entered my house (not ”use furniture” nor ”start the quest”). The save was invalid. Later I could save properly however.

13. I suggest a player can craft paper from wood or leather.

14. What a pity I only can buy a few armies even though I have lots of gold, weapons and reputation.

15. A suggestion: when you claim an achievement, you are told what you needed to do to claim it. I guess you don’t want to spoil how to get every achievement.

16. I tried to go to my house (”use furniture”) but Wesnoth disappeared. The automatic save was invalid.

17. A bug: I entered my castle dungeon but my wisp was on the border of the map and thus inaccessible.

18. In a wood type dungeon, my wisp can’t scatter walls.
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Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Post by Heindal »

1. I know. But you should go there by ship and ship should not be able to cast spells nor 'use items'. So obviously I never added the option to use this. I think its ok, or lets say has a low priority.

2. Fixed: The lua message is strange as I'm using a macro which is widely used almost everywhere. The problem is that the endlevel is triggered once you hit YES and you will enter the level. However the messages isn't properly closed, so even you hit no you will end up in Vampirecity once you hit yes.

3. Yes, it's a different mechanic to build random dungeons I added out of curiosity. There isn't a wisp and the entire random dungeon is created differently (no sparkles).

4. Could add an option using take x.

5. Can do so. I'm not quite sure if I can calculate the exact % with which you can craft, because there are many effects that influence (luck, difficulty etc.) it.

6. Is poison needed for something that you cook? I added it. I was thinking about a way to "cook" weapon poison to add effects to your weapons for non-magicians.

7. Some skills just have 3 Levels. Scavenge, Looting and improve the results with each level. Some are just activated such as Setting traps, Reading, Trap Sense, Crafter. All skills are theoretically infinite skill-able by artifact sites and special events. The first number is the intended limit.

Alchemy: 100. has a very powerful recipe at 95
Spoiler:
Archaeology: 100. Increase chances for finding artifacts instead of nothing or random loot in artifact sites.
Building: no limit. Effects the repair of the ship with repair kits.
Carouse: 100. 50 unlocks new carouse which reveals specific dungeons and site,
Cheating: 100. If it reaches 100 you can no longer access the casino (known cheater).
Fishing: 100. Increases chances.
Lockpicking: 100. Required to pick locks. Possible to have 'infinite' lockpick skill requirements in dungeons.
Mining: 1000. increases income when mining (destroying walls in dungeons) 400 needed to:
Spoiler:
Music: 100. Chance increase. The higher the better.
Pickpocketing: 100. Chance increase. The higher the better.
Smithing: 1500*. Increase crafting chances. Last recipe at 500. Maybe more later.
Trading: 100. Chance increase. The higher the better.
Crafting: 1500*. Increase crafting chances. Last recipe at 155. Maybe more later.
Cooking: 1500*. Increase crafting chances. Last recipe at 500. Maybe more later.
Caretaking: 100. Unlocks things at 50. Than nothing more.
Writing: 1500*. Increase crafting chances. Last recipe at 1400*
Wildlife: 100. Increases chances to find herbs + collectibles 70 (mushrooms etc.) unlocks crafting recipe (80), options.

*with the halloween update

8. Strange, as this is all based on macros I don't know what happened. Sometimes the messages have a problem displaying everything and you than have to you use a 'scrollbar'. I will make some tests.

9. What walls? Xu, Xuc, Xue, Xuce, Xos, Xol are the terrain types I filter for. So you should be able to destroy them.

10. As you can heal yourself from petrification and you even have reincarnation you have an ability to handle it. Running away is the best option if you encounter an enemy with a deadly attack.

11. Fixed. Thx, it was in there for a long time.

12. It has nothing to do with the option, but with an variable that broke the save game. Do you remember what you did before choosing that option?
It could be an item you picked up or something that you did. Variables containing blanks or signs such - as an ID can break the savegames.

13. Indeed. I will add this options.

14. There are several options that allow you to hire more armies, so the number is basically infinite. The way to hire armies via diplomacy is somehow like 'plundering' a faction as it reduces the factions strength and with it the options a faction can offer and the buildings it builds on the worldmap ;).

15. Done. (still needs testing)

16. See 12.
Last edited by Heindal on October 31st, 2021, 3:01 pm, edited 2 times in total.
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Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Post by white_haired_uncle »

Cooking. In your oven. With poison. Sounds like one of those things you do just after saying, "Hold my beer". There should be (potential) serious consequences.

A chance of destroying the oven is simple, but at the point in the game where you have poison it's probably not very serious.

Needing to attempt to clean the oven, perhaps with a low chance of success, could be pretty boring. It would need a reasonable chance of success, but to cost a lot in ingredients, and/or have a chance of losing a point of constitution (if there is such a thing, otherwise strength or dexterity) or a wound that can only be healed in a far away temple. Or something.

I'm thinking there would be a Zombie Maid option. Being a zombie, she's immune to poison. And she's a maid. She could be able (or required?) to clean it, but it should take some turns to do so as a fair punishment for cooking poison in your oven (though one might also question the wisdom of using a zombie to clean your cookware in the first place).
Spirit_of_Currents
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Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Post by Spirit_of_Currents »

1. The wisp bugs.

2. I clicked ”Show Sale” in inventory and most prices seemed very strange.

3. I tried to craft custom boots. I added resistances until I felt satisfied but I didn’t see ”make shoes” option. I only saw ”current draft: shoes”, ”increase resistance”, ”reset draft”, and ”quit”. They would have been my second pair of custom boots.
I worked it out. I needed to equip or unequip my previous custom boots, I don’t remember which.

4. What do those books needing writingskill +500 do? I crafted a few bookofstrength but couldn’t find them anywhere.

5. Sometimes, when it’s AI’s turn, it doesn’t do anything with its units for many seconds.

6. It seems I can’t unlock the last of the four great books because I can’t raise writingskill above 1,001.

7. John unequipped his torch but seems to still hold it.

8. Doing vampire missions gave me a little more fame. I think I should have got zero or less fame.

9. I suggest that, when making custom equipment, a player can choose more than one special but it costs much more ingredients.

10. A mystical well made me lose the extra HP I gained from devour.

11. Could you tell us what each wisp upgrade does?

12. The vampire doesn’t tell what kind of units are ”disturbers” and what not.

13. I told my wisp to ”uncurse” but my weapon stayed cursed. The option could be ”uncurse unit”.

14. Is there more valuable loot deeper in infinite dungeons or in the batcave?

15. The keeper of the blood altar didn’t tell me what she wants. I only had ”leave” option.

16. I uncursed my weapon but it was destroyed.

17. When selecting weaponspecials for custom weapons it’s not clear what is souleater or bonecurse.

18. I experimented with some armour combinations that give very high resistances. I changed equipment and now I somehow have -27% physical and -37% elemental resistances, and invisibility with only one piece of the set of death equipped. I loaded an earlier save, and after removing those armour pieces that give extra resistances I had -12% physical and -22% elemental resistances. However I’m still invisible. After equipping an off-hand weapon ”Perfection” my Deathscythe has Perfection weapon special! Unequipping Perfection didn’t help with my scythe. Then I un- and re-equipped my deathscythe and my skadi. Now the unwanted perfection weaponspecial is gone. By the way, inventory didn’t show whether the perfection is a melee or ranged weapon.
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Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Post by Heindal »

@white_haired_uncle - simple solution. You just take a specific pot to cook poison.
The green one. Problem solved.

@Spirit_of_Currents

1. Maybe because it is an insect.

2. Yeah, these prices are predefined and very low. It's just a way to sell your items fast to keep your storage and options small.

3. Usually you can make custom boots and than make another pair. But as the variable custom boots just exists once, you just can make exactly one pair. The second attributes overwrite the effects of the first one.

4. That's a secret.

5. That's odd, but I can't do much about that as AI is something wesnoth specific. Usually I set the AI to super aggressive, so it won't stop to attack and make stupid moves. Sadly the concepts of AI has changed over the time.

6. You can. Just find ancient relics in a dungeon and hope that they will improve your writing skill. However, there is no fourth great book.

7. Got to check this, but it could be that the overlay changes don't effect the torch anymore. If it's a bug, I will vanquish it.

8. Well, you accomplished a mission and kept your word. I think that's what fame is about.

9. Sure, but I need to make a complete new code for that. It would take a lot of time and I don't see a point investing this time for now.

10. It cleansed it. I think this is caused because devour is broken. The well completely restores your hp to a maximum. Devour increase the hp but not the hp maximum.

11. Sure.

Level1. Locate Exit to next Level (1 Mana)
Level 2. Detect Treasures (1 Mana) (just the first 3)
Level 3. Locate Special Places (1 Mana)
Level 4. Clear Shroud (1 Mana)
Level 5. Receive Healing (1 Mana) (heals 20 hitpoints + wounded)
Level 6 Cure (1 Mana) (heal all other negative stati except cursed)
Level 7. Uncurse (3 Mana) (heal status cursed)
Level 8. Scatter Walls (10 Mana)
Level 9. Recreation: Redice a new dungeon (10 Mana)
Level 10. Venture Deeper: Increase Dungeon Level by 2 (30 Mana)

12. Disturbers are the usual monsters in the dungeon.

(Wolf Hunter,Mudcrawler,Mushroom,Small Mushroom,Wolf,Tusker,Wolf,Welp,Giant Rat,New Rat,Tusklet,White Rabbit,Giant Spider,Alpha Wolf,Fire Dragon,Bear,Wolf Phantom,cat,Spiderhunter,Spider,Hunter Rat,Stalker Rat,Ghost,Goblin Spearman,Footpad,Thief,Pocketthief,AE Outlaw Rogue Mage,Young Ogre,Thief,Bandit,Pocketthief,Skeleton)

13. Changed.

14. Nope, but it's a nice idea.

15. The classic. You have to fulfill requirements to make these options show up. The minimum is -50000 fame. If you select an option you GAIN fame so that these options become unavailable until you fulfilled more evil deeds.

16. Yes, that is the case. But you will be happy to hear that you now can equip any weapon you want, again.

17. Bonecures creates Skeletons for each defeated enemy called Bones. Souleater is poison and slow at the same time. These are things you are supposed to try out and experience.

18. Off-Hand weapons are a little bit tricky at the moment. I wanted them to add their special to the basic attack. Usually they just gave another attack. I will probably change that, because it's odd how it is at the moment.
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Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Post by white_haired_uncle »

Heindal wrote: October 28th, 2021, 4:57 pm @white_haired_uncle - simple solution. You just take a specific pot to cook poison.
The green one. Problem solved.
Not so much (at least IRL).

It might work if you were putting the pot on a stove/range where you place the pot on the top and heat from below, but with an oven you place your cookware inside. So any steam/fumes/etc are going to coat the inside surfaces of the oven. You really want to cook up a batch of perfectmeat in the same box you just cooked hemlock?

No big deal, it's just a game, but I really think there should be a chance of seriously negative repercussions for doing something so dangerous.

P.S. As the old saying goes, when life gives you lemons, make lemonade. However, if life gives you hemlock, do not make hemlockade.
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Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Post by Heindal »

Let's say. Some parts of cooking is somewhat alchemy or better said brewery. You will do it in specific parts of your kitchen.
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Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Post by Spirit_of_Currents »

1.
Spirit_of_Currents wrote: October 27th, 2021, 10:16 am 17. A bug: I entered my castle dungeon but my wisp was on the border of the map and thus inaccessible.

18. In a wood type dungeon, my wisp can’t scatter walls.
2. I call bookofstrength the first great book, bookoffate the second, bookoflightning the third, and bookoftraining the fourth.

3. I think vampires become hostile if you have positive fame.

4. When I said ”armour combinations”, I meant ”equipment combinations”. Could you tell what are the highest resistances it’s safe to try to get? And I’m still invisible altough I shouldn’t.

5. I have following stats when having nothing equipped: str 44 but only 32 melee damage bonus, dex 46 but only 30 ranged damage bonus, con 40 but only 97 maxstamina, int 42 but only 105 maxmana, and spd 35 but only 26 maxmovement.
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Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Post by grumpygump »

Ok, so first I want to say this mod is weird, wonderful, unbalanced as hell, full of bugs, and I [censored] love it to death. It's the most fun I've had in Wesnoth, ever. And in a way it reminds me a lot of Elona, though I'm pretty sure you've probably never played that game or even heard of it (not many have).

So, couple bug reports, couple questions.

Bugs:

1. On the road building mission, after finishing it the stone was taken out of my cart but the cart space remained reduced by 5. I had to reload a save prior to the mission to get the cart space back.

2. Entering '' (nothing, just hit enter key) when trading gets you a lua "math floor" error report message. It doesn't seem to break anything, but I thought I'd mention it. A try: catch or a default value of 0 would probably fix that.

Questions:

1. Ok, so I have learned that making things upgrades your cart space after writing a bunch of scrolls. Is there a limit per 'type' of item you make, or can you just spam creating items of one kind until you hit the (from what I understand reading patch notes, not sure if this is still accurate) limit of 80 cart space?

2. What the hell do workshops do? They never have options. And I have, like, 5k fame right now and high reputation with a couple factions. I'm not sure if that's just not enough, or if workshops are vestigial things you cancelled in favor of achievement upgrades and will never do anything useful?

2a. I'm not sure if I'm talking about carpenters or workshops. I know one does furniture for the home and it works fine. The other one does nothing and it's weird and I don't like it lol. Because it makes me feel like I did something wrong to not get their options. And maybe I did. I DON'T KNOW ANYTHING ANYMORE

3. Related to 2 again but 2b is a cursed bullet point, so moving to 3 - are carpenters/workshops/(whichever one is the one that doesn't do furniture) where you can get new carts? How??

4. What do steeds do? I've tried the frog, courser and horse, and they don't seem to do anything but change the icon picture.

5. How do you upgrade alchemy, how do you use alchemy, wat is alchemy, how do magnets even work, I have the skill at 38 from temples but have no idea what it's good for and no real clues in the game. All the potions I can make seem to be governed by the cooking skill. Is there an alchemy workbench I'm somehow missing?

6. Speed. Dat speed yo. I understand that on 'average' difficulty you can't buy speed flasks, but there's all kinds of equipment and stuff that needs more than '2' speed which is all I can get with speed boots added, which is the only speed boosting kit I found. How is this increased, or if that's too spoilery then just answer is it increasable in a reasonable way (not counting rare drops) at all?

7. Last but not least - the main quest (I have only gotten to the end of part 1, paid my taxes etc., so be gentle) mentions that you might be able to get 'upgrades' that allow faster travel in sand terrain in maybe central, maybe the harbor city, or maybe Elven Reach. None of those places provide that option. At all.

8. How do you dig walls in dungeons? I have a pickaxe, but do not seem to have the option to dig? Not sure of the correct button/menu.

9. Once I've upgraded building as far as I can with trainers/temples, how do I keep increasing it? Building stuff or upgrading workshops doesn't seem to add skill?

For reference, I'm playing a human treasure hunter so far.
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Heindal
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Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Post by Heindal »

1.

17. I have to test that. Happens from time to time. Maybe the dungeon itself is buggy. But usually when I test things like that (like 20 times) it never happens. Can't promise I can find something.
18. These aren't walls but trees. It's not intended that a wisp (a forest spirit) destroys trees.

2. Bookoftraining indeed need 1200 Writing. Well you can reach that if you are good. But will probably end the limit of 1000 for writing.

3. Yes they do. They become annoyed that you follow their order like a puppet. (at least that's the role play explaination)

4. It depends on skills, selected race and equipment alike. Can't tell you the maximum right now, but it should be somewhat under 100%, 80% maybe.

5. You've asked this question already in the past. There are passive and active gains for skills and stats. If you actively select strength during a level up or spending a skillpoint (you can earn by different discoveries) you will achieve the bonus of this stat. If you receive it passively by finding a word of power or by an achievement you however will not get the bonus. There is 'the doc' in Capital City which allows you to rebuild your hero and claim these stats.
However maybe I can rebuild a hero after each level up. That would be a 'permanent fix', even so not perfect. The alternative means a lot of coding and changing a lot of options manually. I'd rather eat the hemlockade white haired uncle spoke about.

@grumpygump

Thank you for playing, testing and your questions. If you mean Elona (the Shooter) - I love this one too. Well bugs, maybe I shouldn't have added the insectoid monsters. Nah jokes aside, it's complex and I completely change the core of wesnoth by using 'manual' coding. Some people call it 'hacked', but it's not sufficient to due my lack of coding skill. I mean a lot of things I could do better with the things I know now, but I currently maintain this project the best I can (as a hobby ^^). Many projects like Strange Legacy were killed by the updates of Wesnoth, which partially changed a lot of mechanics. If you understand that I maintained this baby almost ten year over the Wesnoth versions 1.8., 1.9, 1.10, 1.11, 1.12.,1.13, 1.14 and now probably 1.15 and 1.16, you might understand that it is impossible to test all the features again and again and again. So there are bugs and there will be new ones unfortunately. Some of the latest bugs that were reported by Spirit are caused, because the game is less forgiving when it comes to little mistakes in the code, which were no problem until now.

1. There is a limit of cart space. However you can increase your cart space with some perks. There are two different objects or elements in this add-on. Items and Goods. Goods consume space and are limited of how many you can transport. Items are basically limitless and you can carry and produce as much as you want. The problem about items - you don't get good prices when selling them.

2. + a Workshops can either increase your loading capacity or decrease it. Some workshops contain specific items you need to improve during story quests, which are only available if you don't play in RPG Mode. Usually all workshops are connected with your cart. Strangely you should have options to increase the hitpoints of your cart (basically limitless) and to decrease your loading capacity by selling your caravan.

3. Workshops offer these cart upgrades. It might be that some workshops don't have cart upgrades and maybe workshop is a stupid word to name it.

4. Steeds are just cosmetic. I was thinking about adding extra speed or extra attacks (such as flame attack for dragons etc.) but haven't done this yet.

5. For Alchemy you will need a specific piece of furniture. It's called 'transmutation circle'. In this you either transmutate materials from form into another - iron to mithril - for example. Some crafting requires alchemy, such as makeshift bombs and there are some items that you will need to for creating your own spells. Transmutation Circle can be bought in the Desert Capital.

6. Speed increases your Movement Speed. It also represents your Initiative, for example in duels. Some items have a speed requirement and can just be used when they have enough speed (not the drug, the stat).

7. That's what workshops are there for. ;) If it doesn't show > Bug or not my version of the add-on. Maybe you will need fame for some options. Some options won't show if you do not fulfill the requirements. Some people think the games is boring and has no choices, but it is pointless to show someone the option to lockpick a door, if he hasn't a lockpick or no skill to use it. Maybe understandable.

8. Right Click, Use Bomb or Destroy Wall (Mine). For Destroy wall you must stand next to the wall and have a pick(axe). It will drain 3 stamina. In the Dark Wood this will be replaced by 'Cutting Wood' and requires a Woodcutter Axe.

9. Building can be increased by using repair kits.
The future belongs to those, who believe in the beauty of their dreams.
Developer of: Trapped, Five Fates, Strange Legacy, Epical, UR Epic Era
Dungeonmasters of Wesnoth, Wild Peasants vs Devouring Corpses, Dwarf Dwarfson Dwarvenminer
grumpygump
Posts: 8
Joined: October 29th, 2021, 2:01 pm

Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Post by grumpygump »

The Elona I'm talking about is a roguelike JRPG, wiki here -> https://elona.fandom.com/wiki/Elona_Wiki

So... yeah. Workshops seem broken. I don't know, man.

For reference, I have 1400 kingdom rep and 200 Elf rep, as well as 5000 fame. I see absolutely zero options in workshops. None. Zip.

I'm using version 1.14 of BoW, Windows 32 bit version on Win10, and downloaded Strange Legacy + resources through the game (just checked, didn't have the 'trader sounds' resource pack so I just got it - maybe will fix? Update: did not fix).

... while waiting for the download and installation to finish, I looked over the update notes for BoW 1.16. It seems that they spent a lot of time improving features for mod authors with more RPG elements and customization elements in mind... almost like they were gunning for you? Lol. Seems like a lot of your lua might be replaceable with simple function calls now. Not sure without digging deeper, but that was my first impression. You might find updating to 1.16 easier and less painful than you might think, orrrrr they screwed up in trying to make things easier they made it harder. I've seen that happen. But one can hope?

Sooo.... should I update to 1.16 for BoW? I'm not sure if I read you correctly, are you saying you already updated for that version, or that it's only compatible with 1.14?

Anyway, I posted a save with the workshop issue. Is it fame holding me back, with 5k fame (3k fame currently, bought some stuff with it), or is it a bug? Again, the only option in every workshop in every town is, "Leave!"
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grumpygump
Posts: 8
Joined: October 29th, 2021, 2:01 pm

Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Post by grumpygump »

And here's an image of what I'm seeing:

Image
Spirit_of_Currents
Posts: 160
Joined: April 26th, 2014, 4:44 pm

Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Post by Spirit_of_Currents »

@grumpygump

I know three ways to increase speed (or maxmovement).
Spoiler:
@anyone

A bit of irony:
Spoiler:
@Heindal

1. A suggestion: a potion that gives karma! Although perhaps some books already give karma…

2. I chose ”no trade” as my disadvantage. It was an unpleasant surprise I can’t carry any goods. I thought I could make crafting ingredients from goods produced in buildings, deliver them to increase my reputation, or make a beerfest to get gold and fame.

3. If I choose ”no magic”, can I use stamina skills, scrolls and potions?

4. If I choose a phobia, how weak I exactly am against them?

5. If I choose ”loner”, can I use summon spells?

6. If I choose ”non conformist”, can I work for the island council and vampires?

7. I chose negative income as my disadvantage. In the beginning I had 200 gold. I used one turn on the main map. I had 180 gold. I went to Capital City. Inside I had 140 gold. Is it intentional you lose double gold if you use your turn to enter a city?
There are very much electrical currents in my brain.
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