[era]Beyond Southern Hells - new empire faction ready
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Re: [era]Beyond Southern Hells - available at last
I'll remove the Eregath for now to give you some more freedom to finish it. Looks like the inclusion did its job already.
I'm planning to update BSH when I get the empire faction playable, unless there is something more urgent urgent.
hmm 2 factions with same sprites? I think you're referring to A.N.O. as one - they're not the same sprite, they just have the same..ehm.."chassis" and that's a feature. That faction belongs to Rozard and I'd prefer to leave deciding on its outlook to him, aside perhaps for some cases of blatant overpowering or bugs (so far it seems rather UP though).
I'm planning to update BSH when I get the empire faction playable, unless there is something more urgent urgent.
hmm 2 factions with same sprites? I think you're referring to A.N.O. as one - they're not the same sprite, they just have the same..ehm.."chassis" and that's a feature. That faction belongs to Rozard and I'd prefer to leave deciding on its outlook to him, aside perhaps for some cases of blatant overpowering or bugs (so far it seems rather UP though).
Like cats? I've made a whole faction of them to kick ass with!
Don't like cats? I've made a whole faction of them to kick their asses! So everyone's happy :)
Felinian faction is part of the Beyond Southern Hells era
kitties need sprites! art topic here
Don't like cats? I've made a whole faction of them to kick their asses! So everyone's happy :)
Felinian faction is part of the Beyond Southern Hells era
kitties need sprites! art topic here
Re: [era]Beyond Southern Hells - available at last
I'm refferring to the ergath and the ANO. Not all the ANO have the same sprite, but 4 different units do.
Re: [era]Beyond Southern Hells - available at last
Yeah, I played the first turn, then stopped 'cause all the art was the samewesfreak wrote:I'm referring to the ergath and the ANO. Not all the ANO have the same sprite, but 4 different units do.
Re: [era]Beyond Southern Hells - available at last
Guess this update can't wait that much really
divided the addon into an era of more-or-less complete factions and one with things in development phase
if you value your sanity reconsider twice if you really want to check out "BSH development" era xD
included Ceres' sandfolk too
divided the addon into an era of more-or-less complete factions and one with things in development phase
if you value your sanity reconsider twice if you really want to check out "BSH development" era xD
included Ceres' sandfolk too
Like cats? I've made a whole faction of them to kick ass with!
Don't like cats? I've made a whole faction of them to kick their asses! So everyone's happy :)
Felinian faction is part of the Beyond Southern Hells era
kitties need sprites! art topic here
Don't like cats? I've made a whole faction of them to kick their asses! So everyone's happy :)
Felinian faction is part of the Beyond Southern Hells era
kitties need sprites! art topic here
Re: [era]Beyond Southern Hells - available at last
Sandfolk seems familiar...StDrake wrote:included Ceres' sandfolk too
Is it just me or do they seem to be virtually identical to the Eregath?
By the way, the Empire seriously needs a scout line...
"What do you mean, "a dwarvish dragonguard with marksman is overpowered"?"
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Re: [era]Beyond Southern Hells - available at last
It's going to get heavy cavalry that will have to suffice for the scouting role.
Meanwhile I'm starting to suffer from getting more general ideas than initiative to flesh them out
newest thought - southern dwarves. Those dwelling further south beneath the Kerlath hills seem to take a bit different approach than their wesnothian cousins - less directly warfare'y, more into the technical side and mining
notable features:
drillers->moles->shaftmasters - the more wacky miner kind, quite happy to use their drills and dynamite on anything that stumbles by
mad'gans (no idea for separate level names yet) - zerking gatling gun defenders! ranged berserk! ouch!
searchers->explorers->depth wanderers - the mine scouts and prospectors, not very dangerous, but quite self-sufficient and not afraid of sunken tunnels
..might just throw in a few defaults to that for the tradition, but is there any real need?
Meanwhile I'm starting to suffer from getting more general ideas than initiative to flesh them out
newest thought - southern dwarves. Those dwelling further south beneath the Kerlath hills seem to take a bit different approach than their wesnothian cousins - less directly warfare'y, more into the technical side and mining
notable features:
drillers->moles->shaftmasters - the more wacky miner kind, quite happy to use their drills and dynamite on anything that stumbles by
mad'gans (no idea for separate level names yet) - zerking gatling gun defenders! ranged berserk! ouch!
searchers->explorers->depth wanderers - the mine scouts and prospectors, not very dangerous, but quite self-sufficient and not afraid of sunken tunnels
..might just throw in a few defaults to that for the tradition, but is there any real need?
Like cats? I've made a whole faction of them to kick ass with!
Don't like cats? I've made a whole faction of them to kick their asses! So everyone's happy :)
Felinian faction is part of the Beyond Southern Hells era
kitties need sprites! art topic here
Don't like cats? I've made a whole faction of them to kick their asses! So everyone's happy :)
Felinian faction is part of the Beyond Southern Hells era
kitties need sprites! art topic here
Re: [era]Beyond Southern Hells - available at last
They seem to have some identical aspects, though I never took a look at your faction. So what to do? Change it, leave it as it is, merge them,...?Reepurr wrote:Sandfolk seems familiar...
Is it just me or do they seem to be virtually identical to the Eregath?
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How to isolate problematic WML code ~~ WML error messages and their reasons
How to isolate problematic WML code ~~ WML error messages and their reasons
Re: [era]Beyond Southern Hells - available at last
make them into competing tribes
Like cats? I've made a whole faction of them to kick ass with!
Don't like cats? I've made a whole faction of them to kick their asses! So everyone's happy :)
Felinian faction is part of the Beyond Southern Hells era
kitties need sprites! art topic here
Don't like cats? I've made a whole faction of them to kick their asses! So everyone's happy :)
Felinian faction is part of the Beyond Southern Hells era
kitties need sprites! art topic here
Re: [era]Beyond Southern Hells - available at last
Please can you update the 1.8 version too?
Re: [era]Beyond Southern Hells - available at last
I didn't? hold on, it should see an update by the end of the day
edit: PLEASE if you value your sanity DO NOT play wretches..
both 1.8 and 1.9 should have gotten the 0.4 update
edit: PLEASE if you value your sanity DO NOT play wretches..
both 1.8 and 1.9 should have gotten the 0.4 update
Like cats? I've made a whole faction of them to kick ass with!
Don't like cats? I've made a whole faction of them to kick their asses! So everyone's happy :)
Felinian faction is part of the Beyond Southern Hells era
kitties need sprites! art topic here
Don't like cats? I've made a whole faction of them to kick their asses! So everyone's happy :)
Felinian faction is part of the Beyond Southern Hells era
kitties need sprites! art topic here
Re: [era]Beyond Southern Hells - available at last
0.5 is up
The empire is now fully playable, though needs a ton of work i nterms of art, probably a bunch of balancing issues and some minor fixes
..can't get the stoic ability to work as it should, will probably need to make a workaround
preparing to exchange the default dwarves for my own
to remember what i ave to do:
lineholders/entrenchers - guards that can entrench themselves for better protection..and to hide a surprise for unaware intruders, at the cost of reducing mobility even more than noral for a dwarf
gyrocopters - mechanical airborn scouting line, bit of a ripoff from other dwarves
The empire is now fully playable, though needs a ton of work i nterms of art, probably a bunch of balancing issues and some minor fixes
..can't get the stoic ability to work as it should, will probably need to make a workaround
preparing to exchange the default dwarves for my own
to remember what i ave to do:
lineholders/entrenchers - guards that can entrench themselves for better protection..and to hide a surprise for unaware intruders, at the cost of reducing mobility even more than noral for a dwarf
gyrocopters - mechanical airborn scouting line, bit of a ripoff from other dwarves
Like cats? I've made a whole faction of them to kick ass with!
Don't like cats? I've made a whole faction of them to kick their asses! So everyone's happy :)
Felinian faction is part of the Beyond Southern Hells era
kitties need sprites! art topic here
Don't like cats? I've made a whole faction of them to kick their asses! So everyone's happy :)
Felinian faction is part of the Beyond Southern Hells era
kitties need sprites! art topic here
Re: [era]Beyond Southern Hells - new empire faction ready
uploading 0.6
empire:
-overall balancing
-sprites for the officer and noble(noble could use one more change)
-hasty fix for 'overrun' and 'wall? what wall?' abilities
eregath - ask Reepurr for details
sandfolk - balancing and spriting fixes
felinians
-mouseketeers and blunderbussiers have sensible sprites now
-removed palettes from kitwing and flykit sprites
empire:
-overall balancing
-sprites for the officer and noble(noble could use one more change)
-hasty fix for 'overrun' and 'wall? what wall?' abilities
eregath - ask Reepurr for details
sandfolk - balancing and spriting fixes
felinians
-mouseketeers and blunderbussiers have sensible sprites now
-removed palettes from kitwing and flykit sprites
Like cats? I've made a whole faction of them to kick ass with!
Don't like cats? I've made a whole faction of them to kick their asses! So everyone's happy :)
Felinian faction is part of the Beyond Southern Hells era
kitties need sprites! art topic here
Don't like cats? I've made a whole faction of them to kick their asses! So everyone's happy :)
Felinian faction is part of the Beyond Southern Hells era
kitties need sprites! art topic here
Re: [era]Beyond Southern Hells - new empire faction ready
StDrake wrote:eregath - ask Reepurr for details
• Fighter and Saberman received a much-needed sprite upgrade.
• Fighter branch "Fury" has been added, but last breath doesn't work so I'd advise people who want a fair match to stay away from it. (It does double damage all the time, if anyone can help me with the code, please do)
• Saberman branch "Leader" has been added. It's an effective leadership line, oddly enough.
• Camel riders gained a melee kick attack.
• Hunters gained a melee punch attack.
• Healers' damage was reduced to 6-2.
• Sandcallers gained a Sandstormer branch, which has an area attack (derived from my era's explosion attack, derived from Dixie's shrapnel attack, so a big thanks to Dixie for that).
• Mutilators gained a Defender branch, which has a useful steadfast for when those staff fighters come knocking.
"What do you mean, "a dwarvish dragonguard with marksman is overpowered"?"
Story of a Drake Outcast | The Nonsense Era
Played HttT-Underground Channels? Thought it was rubbish? Help us develop it here!
Story of a Drake Outcast | The Nonsense Era
Played HttT-Underground Channels? Thought it was rubbish? Help us develop it here!
Re: [era]Beyond Southern Hells - new empire faction ready
Working on the dragservion faction now and I've a bit of a problem what stats to pick xD funny..got ideas for functionality and even some looks (bleh, gonna have to make sprites again), but can't figure out exact stats, especially hp and xp to level
here's an overview:
saurian sneak -> saurian lurker -> saurian stillwater
swamp ambush kind, slow moving, but very covert
4-2 blade melee [backstab, +1 strike next to a leader] -> ? -> ?
3-3 pierce ranged [poisonned when next to a leader] -> ? -> ?
follower -> worshipper -> fanatic
4-4 blade melee [berserking when next to a leader] -> ? -> ?
sparkleaper -> firebeast -> firebull (kindof a lizard/charging beast from NoM with a fire elemental head from EoMa)
|------------>firehawk -> phoenix
|------------>firefox
generally chargers, probably using fire attacks, birdy advance line is faster and mroe about range, but retain swoop-charging
firefox could illuminate and teleport between leaders, playing a more elusive support role
drake outcast -> drake pariah
|-------------> thunder drake -> storm drake
renegade drakes using weaponry rather inferior to their kind - spears for the main line and nonmagical astral ranged attacks for the storm line
hill saurian -> saurian highlander -> saurian dwarf (armored saurians with hammers <3)
kindof regular multi-purpose infantry, good defence on hills and mountains, some physical armors getting better with level. Kindof a saurian version of dwarves, a little better at dodging but not so high on hp (and of course leader dependant)
5-2 impact melee [+1 attack next to a leader] -> ?
4-2 impact ranged [+1 attack next to a leader] -> ?
trollikelink -> golemling -> hulkling (some looks taken from Wood Warriors golem line)
slow, regenerating, durable, intended as blockers to hold a line at least long enough for others to regroup, not that much danger as direct fighters
6-2 impact melee? -> ?
leaders are completely separate lines of real dragons advancing from lv3 uo tp lv5 (including the mainline Fire Dragon)
there's also plans for heroes - costly, unique units, often with leadership or other abilities making use of other units around them, not as weak as the normal dragservion either
here's an overview:
saurian sneak -> saurian lurker -> saurian stillwater
swamp ambush kind, slow moving, but very covert
4-2 blade melee [backstab, +1 strike next to a leader] -> ? -> ?
3-3 pierce ranged [poisonned when next to a leader] -> ? -> ?
follower -> worshipper -> fanatic
4-4 blade melee [berserking when next to a leader] -> ? -> ?
sparkleaper -> firebeast -> firebull (kindof a lizard/charging beast from NoM with a fire elemental head from EoMa)
|------------>firehawk -> phoenix
|------------>firefox
generally chargers, probably using fire attacks, birdy advance line is faster and mroe about range, but retain swoop-charging
firefox could illuminate and teleport between leaders, playing a more elusive support role
drake outcast -> drake pariah
|-------------> thunder drake -> storm drake
renegade drakes using weaponry rather inferior to their kind - spears for the main line and nonmagical astral ranged attacks for the storm line
hill saurian -> saurian highlander -> saurian dwarf (armored saurians with hammers <3)
kindof regular multi-purpose infantry, good defence on hills and mountains, some physical armors getting better with level. Kindof a saurian version of dwarves, a little better at dodging but not so high on hp (and of course leader dependant)
5-2 impact melee [+1 attack next to a leader] -> ?
4-2 impact ranged [+1 attack next to a leader] -> ?
trollikelink -> golemling -> hulkling (some looks taken from Wood Warriors golem line)
slow, regenerating, durable, intended as blockers to hold a line at least long enough for others to regroup, not that much danger as direct fighters
6-2 impact melee? -> ?
leaders are completely separate lines of real dragons advancing from lv3 uo tp lv5 (including the mainline Fire Dragon)
there's also plans for heroes - costly, unique units, often with leadership or other abilities making use of other units around them, not as weak as the normal dragservion either
Like cats? I've made a whole faction of them to kick ass with!
Don't like cats? I've made a whole faction of them to kick their asses! So everyone's happy :)
Felinian faction is part of the Beyond Southern Hells era
kitties need sprites! art topic here
Don't like cats? I've made a whole faction of them to kick their asses! So everyone's happy :)
Felinian faction is part of the Beyond Southern Hells era
kitties need sprites! art topic here
Re: [era]Beyond Southern Hells - new empire faction ready
An ability to "Teleport between leaders"? Do the Dragservion have more than one?