Legend of the Invincibles

Discussion and development of scenarios and campaigns for the game.

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Which of these units you find worth advancing and gearing heavily? Unpopular ones will be reworked.

Prophet
51
21%
Reaper
28
12%
Scythemaster
20
8%
Shadowalker
17
7%
Shadow Prince
19
8%
Siege Troll
11
5%
Sky Goblin
4
2%
Snow Hunter
20
8%
Soul Shooter
5
2%
Swordmaster
28
12%
Troll Boulderlobber
2
1%
Warlock
24
10%
Werewolf Rider
5
2%
Zombie Rider
7
3%
 
Total votes: 241

wings0fcalamity
Posts: 5
Joined: September 25th, 2022, 10:19 pm

Re: Legend of the Invincibles

Post by wings0fcalamity »

Hi, I'm not sure if I did something wrong or what, but I first downloaded the beta version and then the regular version to see if there were error logs... there were error logs. In fact I haven't seen so many before (See attached). Are all these errors known or did I f*** something up somehow?

The error log was actually 6-7x this length, but here is what I condensed. I wasn't able to upload it as a file because it was too large...

20220927 17:25:04 warning preprocessor: Redefining macro RECALL_HEROES_DIRECT without explicit #undef at ~add-ons/Legend_of_the_Invincibles/utils/utils.cfg:466
included from ~add-ons/Legend_of_the_Invincibles/_main.cfg:360
previously defined at ~add-ons/Legend_of_the_Invincibles/utils/utils.cfg:466
included from ~add-ons/Legend_of_the_Invincibles/_main.cfg:165
20220927 17:25:04 warning preprocessor: Redefining macro RECALL_HEROES without explicit #undef at ~add-ons/Legend_of_the_Invincibles/utils/utils.cfg:500 :lol:
included from ~add-ons/Legend_of_the_Invincibles/_main.cfg:360
previously defined at ~add-ons/Legend_of_the_Invincibles/utils/utils.cfg:500
included from ~add-ons/Legend_of_the_Invincibles/_main.cfg:165
20220927 17:25:04 warning preprocessor: Redefining macro SCHEDULE_FIMBULWINTER without explicit #undef at ~add-ons/Legend_of_the_Invincibles/utils/utils.cfg:507
included from ~add-ons/Legend_of_the_Invincibles/_main.cfg:360
previously defined at ~add-ons/Legend_of_the_Invincibles/utils/utils.cfg:507
included from ~add-ons/Legend_of_the_Invincibles/_main.cfg:165
20220927 17:25:04 warning preprocessor: Redefining macro DESERT_SUN without explicit #undef at ~add-ons/Legend_of_the_Invincibles/utils/utils.cfg:645
included from ~add-ons/Legend_of_the_Invincibles/_main.cfg:360
previously defined at ~add-ons/Legend_of_the_Invincibles/utils/utils.cfg:645
included from ~add-ons/Legend_of_the_Invincibles/_main.cfg:165
20220927 17:25:04 warning preprocessor: Redefining macro AI_OVERHAUL_PLACE without explicit #undef at ~add-ons/Legend_of_the_Invincibles/utils/utils.cfg:699
included from ~add-ons/Legend_of_the_Invincibles/_main.cfg:360
previously defined at ~add-ons/Legend_of_the_Invincibles/utils/utils.cfg:699
included from ~add-ons/Legend_of_the_Invincibles/_main.cfg:165
20220927 17:25:04 warning preprocessor: Redefining macro AI_OVERHAUL_PLACE_2 without explicit #undef at ~add-ons/Legend_of_the_Invincibles/utils/utils.cfg:707
included from ~add-ons/Legend_of_the_Invincibles/_main.cfg:360
previously defined at ~add-ons/Legend_of_the_Invincibles/utils/utils.cfg:707
included from ~add-ons/Legend_of_the_Invincibles/_main.cfg:165
20220927 17:25:04 warning preprocessor: Redefining macro AI_LEAVE_THE_LEADERS without explicit #undef at ~add-ons/Legend_of_the_Invincibles/utils/utils.cfg:715
included from ~add-ons/Legend_of_the_Invincibles/_main.cfg:360
previously defined at ~add-ons/Legend_of_the_Invincibles/utils/utils.cfg:715
included from ~add-ons/Legend_of_the_Invincibles/_main.cfg:165
20220927 17:25:04 warning preprocessor: Redefining macro DISABLE_UPKEEP without explicit #undef at ~add-ons/Legend_of_the_Invincibles/utils/utils.cfg:735
included from ~add-ons/Legend_of_the_Invincibles/_main.cfg:360
previously defined at ~add-ons/Legend_of_the_Invincibles/utils/utils.cfg:735
included from ~add-ons/Legend_of_the_Invincibles/_main.cfg:165
20220927 17:25:04 warning preprocessor: Redefining macro TEXT_COUNT without explicit #undef at ~add-ons/Legend_of_the_Invincibles/utils/utils.cfg:960
included from ~add-ons/Legend_of_the_Invincibles/_main.cfg:360
previously defined at ~add-ons/Legend_of_the_Invincibles/utils/utils.cfg:960
included from ~add-ons/Legend_of_the_Invincibles/_main.cfg:165
20220927 17:25:04 warning preprocessor: Redefining macro UPDATE_ATTACKS without explicit #undef at ~add-ons/Legend_of_the_Invincibles/utils/utils.cfg:972
included from ~add-ons/Legend_of_the_Invincibles/_main.cfg:360
previously defined at ~add-ons/Legend_of_the_Invincibles/utils/utils.cfg:972
included from ~add-ons/Legend_of_the_Invincibles/_main.cfg:165
20220927 17:25:04 warning preprocessor: Redefining macro VAMPIRE_TRANSFORMATION without explicit #undef at ~add-ons/Legend_of_the_Invincibles/utils/utils.cfg:980
included from ~add-ons/Legend_of_the_Invincibles/_main.cfg:360
previously defined at ~add-ons/Legend_of_the_Invincibles/utils/utils.cfg:980
included from ~add-ons/Legend_of_the_Invincibles/_main.cfg:165
20220927 17:25:04 warning preprocessor: Redefining macro VAMPIRISM without explicit #undef at ~add-ons/Legend_of_the_Invincibles/utils/utils.cfg:1029
included from ~add-ons/Legend_of_the_Invincibles/_main.cfg:360
previously defined at ~add-ons/Legend_of_the_Invincibles/utils/utils.cfg:1029
included from ~add-ons/Legend_of_the_Invincibles/_main.cfg:165
20220927 17:25:04 warning preprocessor: Redefining macro LEGACY_MESSAGE_OPTIONS without explicit #undef at ~add-ons/Legend_of_the_Invincibles/utils/utils.cfg:1046
included from ~add-ons/Legend_of_the_Invincibles/_main.cfg:360
previously defined at ~add-ons/Legend_of_the_Invincibles/utils/utils.cfg:1046
included from ~add-ons/Legend_of_the_Invincibles/_main.cfg:165
20220927 17:25:04 warning preprocessor: Redefining macro BEELZEBUB_SPAWN_POINT without explicit #undef at ~add-ons/Legend_of_the_Invincibles/utils/utils.cfg:1120
included from ~add-ons/Legend_of_the_Invincibles/_main.cfg:360
previously defined at ~add-ons/Legend_of_the_Invincibles/utils/utils.cfg:1120
included from ~add-ons/Legend_of_the_Invincibles/_main.cfg:165
20220927 17:25:04 warning preprocessor: Redefining macro RECALL_FROM_VARIABLE without explicit #undef at ~add-ons/Legend_of_the_Invincibles/utils/utils.cfg:1511
included from ~add-ons/Legend_of_the_Invincibles/_main.cfg:360
previously defined at ~add-ons/Legend_of_the_Invincibles/utils/utils.cfg:1511
included from ~add-ons/Legend_of_the_Invincibles/_main.cfg:165
20220927 17:25:04 warning preprocessor: Redefining macro CH08G_OBSERVER without explicit #undef at ~add-ons/Legend_of_the_Invincibles/utils/utils.cfg:1573
included from ~add-ons/Legend_of_the_Invincibles/_main.cfg:360
previously defined at ~add-ons/Legend_of_the_Invincibles/utils/utils.cfg:1573
included from ~add-ons/Legend_of_the_Invincibles/_main.cfg:165
20220927 17:25:04 warning preprocessor: Redefining macro DEFAULT_WEAPON_BINDINGS without explicit #undef at ~add-ons/Legend_of_the_Invincibles/utils/weapons.cfg:2
included from ~add-ons/Legend_of_the_Invincibles/_main.cfg:360
previously defined at ~add-ons/Legend_of_the_Invincibles/utils/weapons.cfg:2
included from ~add-ons/Legend_of_the_Invincibles/_main.cfg:165
20220927 17:25:06 error config: Multiple [unit_type]s with id=09 Fencer encountered.
20220927 17:25:06 error config: Multiple [unit_type]s with id=Fog encountered.
20220927 17:25:06 error config: Multiple [unit_type]s with id=Forester encountered.
20220927 17:25:06 error config: Multiple [unit_type]s with id=AdvancingForester encountered.
20220927 17:25:06 error config: Multiple [unit_type]s with id=Goblin Ravager encountered.
20220927 17:25:06 error config: Multiple [unit_type]s with id=AdvancingGoblin Ravager encountered.
20220927 17:25:06 error config: Multiple [unit_type]s with id=Goblin Trainer encountered.
20220927 17:25:06 error config: Multiple [unit_type]s with id=Goblin Warbanner encountered.
20220927 17:25:06 error config: Multiple [unit_type]s with id=AdvancingGoblin Warbanner encountered.
20220927 17:25:06 error config: Multiple [unit_type]s with id=Grim Knight encountered.
20220927 17:25:06 error config: Multiple [unit_type]s with id=AdvancingGrim Knight encountered.
20220927 17:25:06 error config: Multiple [unit_type]s with id=Hatredshroom encountered.
20220927 17:25:06 error config: Multiple [unit_type]s with id=Hellhound encountered.
20220927 17:25:06 error config: Multiple [unit_type]s with id=Ice Dragon encountered.
20220927 17:25:06 error config: Multiple [unit_type]s with id=Ice Spirit encountered.
20220927 17:25:06 error config: Multiple [unit_type]s with id=Imp encountered.
20220927 17:25:06 error config: Multiple [unit_type]s with id=Faerie Incarnation encountered.
20220927 17:25:06 error config: Multiple [unit_type]s with id=AdvancingFaerie Incarnation encountered.
20220927 17:25:06 error config: Multiple [unit_type]s with id=Infernal Knight encountered.
20220927 17:25:06 error config: Multiple [unit_type]s with id=AdvancingInfernal Knight encountered.
20220927 17:25:06 error config: Multiple [unit_type]s with id=Knight of Magic encountered.
20220927 17:25:06 error config: Multiple [unit_type]s with id=Krux encountered.
20220927 17:25:06 error config: Multiple [unit_type]s with id=AdvancingKrux encountered.
20220927 17:25:06 error config: Multiple [unit_type]s with id=Krux_later encountered.
20220927 17:25:06 error config: Multiple [unit_type]s with id=AdvancingKrux_later encountered.
20220927 17:25:06 error config: Multiple [unit_type]s with id=Lethalia_doppelganger encountered.
20220927 17:25:06 error config: Multiple [unit_type]s with id=AdvancingLethalia_doppelganger encountered.
20220927 17:25:06 error config: Multiple [unit_type]s with id=Lethalia_evil encountered.
20220927 17:25:06 error config: Multiple [unit_type]s with id=Lethalia_evil_good encountered.
20220927 17:25:06 error config: Multiple [unit_type]s with id=AdvancingLethalia_evil_good encountered.
20220927 17:25:06 error config: Multiple [unit_type]s with id=Lethalia_god encountered.
20220927 17:25:06 error config: Multiple [unit_type]s with id=AdvancingLethalia_god encountered.
20220927 17:25:06 error config: Multiple [unit_type]s with id=Lethalia_lich_weakened encountered.
20220927 17:25:06 error config: Multiple [unit_type]s with id=AdvancingLethalia_lich_weakened encountered.
20220927 17:25:06 error config: Multiple [unit_type]s with id=Vampire Cavalier encountered.
20220927 17:25:07 error config: Skipping duplicate unit variation ID:
20220927 17:25:07 error config: Skipping duplicate unit variation ID:
20220927 17:25:25 info deprecation: FOREACH has been deprecated indefinitely.; You should use the [foreach] WML tag instead.
20220927 17:25:25 info deprecation: NEXT has been deprecated indefinitely.; You should use the [foreach] WML tag instead of {FOREACH}.
20220927 17:25:26 info deprecation: FOREACH has been deprecated indefinitely.; You should use the [foreach] WML tag instead.
20220927 17:25:26 info deprecation: NEXT has been deprecated indefinitely.; You should use the [foreach] WML tag instead of {FOREACH}.
20220927 17:25:26 info deprecation: FOREACH has been deprecated indefinitely.; You should use the [foreach] WML tag instead.
20220927 17:25:26 info deprecation: NEXT has been deprecated indefinitely.; You should use the [foreach] WML tag instead of {FOREACH}.
20220927 17:25:26 info deprecation: FOREACH has been deprecated indefinitely.; You should use the [foreach] WML tag instead.
20220927 17:25:26 info deprecation: FOREACH has been deprecated indefinitely.; You should use the [foreach] WML tag instead.
20220927 17:25:26 info deprecation: NEXT has been deprecated indefinitely.; You should use the [foreach] WML tag instead of {FOREACH}.
20220927 17:25:26 info deprecation: NEXT has been deprecated indefinitely.; You should use the [foreach] WML tag instead of {FOREACH}.
20220927 17:25:26 info deprecation: FOREACH has been deprecated indefinitely.; You should use the [foreach] WML tag instead.
20220927 17:25:26 info deprecation: NEXT has been deprecated indefinitely.; You should use the [foreach] WML tag instead of {FOREACH}.
20220927 17:25:26 info deprecation: FOREACH has been deprecated indefinitely.; You should use the [foreach] WML tag instead.
20220927 17:25:26 info deprecation: FOREACH has been deprecated indefinitely.; You should use the [foreach] WML tag instead.
20220927 17:25:26 info deprecation: NEXT has been deprecated indefinitely.; You should use the [foreach] WML tag instead of {FOREACH}.
20220927 17:25:26 info deprecation: NEXT has been deprecated indefinitely.; You should use the [foreach] WML tag instead of {FOREACH}.
20220927 17:25:26 info deprecation: FOREACH has been deprecated indefinitely.; You should use the [foreach] WML tag instead.
20220927 17:25:26 info deprecation: NEXT has been deprecated indefinitely.; You should use the [foreach] WML tag instead of {FOREACH}.
20220927 17:25:26 info deprecation: FOREACH has been deprecated indefinitely.; You should use the [foreach] WML tag instead.
20220927 17:25:26 info deprecation: NEXT has been deprecated indefinitely.; You should use the [foreach] WML tag instead of {FOREACH}.
20220927 17:25:26 info deprecation: FOREACH has been deprecated indefinitely.; You should use the [foreach] WML tag instead.
20220927 17:25:26 info deprecation: NEXT has been deprecated indefinitely.; You should use the [foreach] WML tag instead of {FOREACH}.
20220927 17:25:26 info deprecation: FOREACH has been deprecated indefinitely.; You should use the [foreach] WML tag instead.
20220927 17:25:26 info deprecation: NEXT has been deprecated indefinitely.; You should use the [foreach] WML tag instead of {FOREACH}.
20220927 17:25:26 info deprecation: FOREACH has been deprecated indefinitely.; You should use the [foreach] WML tag instead.
20220927 17:25:26 info deprecation: FOREACH has been deprecated indefinitely.; You should use the [foreach] WML tag instead.
20220927 17:25:26 info deprecation: NEXT has been deprecated indefinitely.; You should use the [foreach] WML tag instead of {FOREACH}.
20220927 17:25:26 info deprecation: NEXT has been deprecated indefinitely.; You should use the [foreach] WML tag instead of {FOREACH}.
20220927 17:25:26 info deprecation: FOREACH has been deprecated indefinitely.; You should use the [foreach] WML tag instead.
20220927 17:25:26 info deprecation: NEXT has been deprecated indefinitely.; You should use the [foreach] WML tag instead of {FOREACH}.
20220927 17:25:26 info deprecation: FOREACH has been deprecated indefinitely.; You should use the [foreach] WML tag instead.
20220927 17:25:26 info deprecation: FOREACH has been deprecated indefinitely.; You should use the [foreach] WML tag instead.
20220927 17:25:26 info deprecation: NEXT has been deprecated indefinitely.; You should use the [foreach] WML tag instead of {FOREACH}.
20220927 17:25:26 info deprecation: NEXT has been deprecated indefinitely.; You should use the [foreach] WML tag instead of {FOREACH}.
20220927 17:25:26 info deprecation: FOREACH has been deprecated indefinitely.; You should use the [foreach] WML tag instead.
20220927 17:25:26 info deprecation: NEXT has been deprecated indefinitely.; You should use the [foreach] WML tag instead of {FOREACH}.
20220927 17:25:26 info deprecation: FOREACH has been deprecated indefinitely.; You should use the [foreach] WML tag instead.
20220927 17:25:26 info deprecation: NEXT has been deprecated indefinitely.; You should use the [foreach] WML tag instead of {FOREACH}.
20220927 17:25:26 info deprecation: FOREACH has been deprecated indefinitely.; You should use the [foreach] WML tag instead.
20220927 17:25:26 info deprecation: FOREACH has been deprecated indefinitely.; You should use the [foreach] WML tag instead.
20220927 17:25:26 info deprecation: NEXT has been deprecated indefinitely.; You should use the [foreach] WML tag instead of {FOREACH}.
20220927 17:25:26 info deprecation: NEXT has been deprecated indefinitely.; You should use the [foreach] WML tag instead of {FOREACH}.
20220927 17:25:26 info deprecation: FOREACH has been deprecated indefinitely.; You should use the [foreach] WML tag instead.
20220927 17:25:26 info deprecation: NEXT has been deprecated indefinitely.; You should use the [foreach] WML tag instead of {FOREACH}.
20220927 17:25:26 info deprecation: FOREACH has been deprecated indefinitely.; You should use the [foreach] WML tag instead.
20220927 17:25:26 info deprecation: NEXT has been deprecated indefinitely.; You should use the [foreach] WML tag instead of {FOREACH}.
20220927 17:25:26 info deprecation: FOREACH has been deprecated indefinitely.; You should use the [foreach] WML tag instead.
20220927 17:25:26 info deprecation: NEXT has been deprecated indefinitely.; You should use the [foreach] WML tag instead of {FOREACH}.
20220927 17:25:26 info deprecation: FOREACH has been deprecated indefinitely.; You should use the [foreach] WML tag instead.
20220927 17:25:26 info deprecation: NEXT has been deprecated indefinitely.; You should use the [foreach] WML tag instead of {FOREACH}.
20220927 17:25:26 info deprecation: FOREACH has been deprecated indefinitely.; You should use the [foreach] WML tag instead.
20220927 17:25:26 info deprecation: NEXT has been deprecated indefinitely.; You should use the [foreach] WML tag instead of {FOREACH}.
20220927 17:25:26 info deprecation: FOREACH has been deprecated indefinitely.; You should use the [foreach] WML tag instead.
20220927 17:25:26 info deprecation: NEXT has been deprecated indefinitely.; You should use the [foreach] WML tag instead of {FOREACH}.
20220927 17:25:26 info deprecation: FOREACH has been deprecated indefinitely.; You should use the [foreach] WML tag instead.
20220927 17:25:26 info deprecation: NEXT has been deprecated indefinitely.; You should use the [foreach] WML tag instead of {FOREACH}.
20220927 17:25:26 info deprecation: FOREACH has been deprecated indefinitely.; You should use the [foreach] WML tag instead.
20220927 17:25:26 info deprecation: NEXT has been deprecated indefinitely.; You should use the [foreach] WML tag instead of {FOREACH}.
20220927 17:25:26 info deprecation: FOREACH has been deprecated indefinitely.; You should use the [foreach] WML tag instead.
20220927 17:25:26 info deprecation: NEXT has been deprecated indefinitely.; You should use the [foreach] WML tag instead of {FOREACH}.
20220927 17:25:26 info deprecation: FOREACH has been deprecated indefinitely.; You should use the [foreach] WML tag instead.
20220927 17:25:26 info deprecation: FOREACH has been deprecated indefinitely.; You should use the [foreach] WML tag instead.
20220927 17:25:26 info deprecation: NEXT has been deprecated indefinitely.; You should use the [foreach] WML tag instead of {FOREACH}.
20220927 17:25:26 info deprecation: NEXT has been deprecated indefinitely.; You should use the [foreach] WML tag instead of {FOREACH}.
User avatar
Celtic_Minstrel
Developer
Posts: 2166
Joined: August 3rd, 2012, 11:26 pm
Location: Canada
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Re: Legend of the Invincibles

Post by Celtic_Minstrel »

The deprecations are irrelevant. The rest looks like the game is trying to load two copies of LotI at the same time. At first glance it looks like a bug in LotI itself, assuming of course that you haven't modified any files. It's hard to be sure without actually looking at LotI's _main.cfg though… there could be some other condition that causes this, such as another add-on that depends on LotI but does so incorrectly.
Author of The Black Cross of Aleron campaign and Default++ era.
Former maintainer of Steelhive.
dwarftough
Posts: 481
Joined: August 4th, 2019, 5:27 pm

Re: Legend of the Invincibles

Post by dwarftough »

Well, Legend of the Invincibles (beta) and Legend of the Invincibles shouldn't be installed together. Afaik they won't work when both installed. You should choose one
Co-founder and current maintainer of IsarFoundation, Afterlife Rated and overall Wesnoth Autohost Project
Developer and maintainer of my fork of World Conquest, Invincibles Conquest II
wings0fcalamity
Posts: 5
Joined: September 25th, 2022, 10:19 pm

Re: Legend of the Invincibles

Post by wings0fcalamity »

I re-downloaded the game and wiped all files. I only had one at a time and only downloaded the beta version after encountering crashing to main menu after a scenario ended. But both versions caused the crash to menu after scenario ending.

Only other addon I have is XP Modification. All running on the latest version of Wesnoth
User avatar
Rendy55
Posts: 131
Joined: January 16th, 2021, 8:23 pm

Re: Legend of the Invincibles

Post by Rendy55 »

Would be helpfull if gems can be transmuted more then one at same time
Attachments
Bitva_o_Wesnoth_-_1.16.6_20.09.2022_0_29_48.png
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Rendy55
Posts: 131
Joined: January 16th, 2021, 8:23 pm

Re: Legend of the Invincibles

Post by Rendy55 »

What exactly doing devastating blow abbility?
There something wrong with this guy he have doombringer (suck 1hp) but he doesn't have that abbility.
Attachments
Bitva_o_Wesnoth_-_1.16.6_03.10.2022_4_33_06.png
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ZIM
Posts: 92
Joined: September 22nd, 2015, 10:04 am
Location: Indonesia

Re: Legend of the Invincibles

Post by ZIM »

Rendy55 wrote: October 3rd, 2022, 2:43 am What exactly doing devastating blow abbility?
There something wrong with this guy he have doombringer (suck 1hp) but he doesn't have that abbility.
devastating blow means the weapon has a chance to instantly kill the enemy. Also suck only works if your weapon type is physical (like blade, impact, and pierce), you have to equip another item to change your weapon type if you want to make use of the suck, like equipping the Rationality gauntlet
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Rendy55
Posts: 131
Joined: January 16th, 2021, 8:23 pm

Re: Legend of the Invincibles

Post by Rendy55 »

He have cold attack so that is why he don't have suck?
So devastating blow work like desintegrate ?when my efraim have 15% devastating blow he have 15% chance instakill enemy with every hit?
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ZIM
Posts: 92
Joined: September 22nd, 2015, 10:04 am
Location: Indonesia

Re: Legend of the Invincibles

Post by ZIM »

Rendy55 wrote: October 4th, 2022, 2:16 am He have cold attack so that is why he don't have suck?
Yes, that's right
Rendy55 wrote: October 4th, 2022, 2:16 am So devastating blow work like desintegrate ?when my efraim have 15% devastating blow he have 15% chance instakill enemy with every hit?
Oh sorry, i misremembered, after checking the game's code, it seems devastating blow have 1% chance to reduce your enemy hitpoints by about 20%, as you can see here

Code: Select all

    [event]
        name=attacker_hits
        first_time_only=no

        [filter_attack]
            special_id=devastating_blow
        [/filter_attack]
        {FOREACH weapon.specials.dummy i}
            [if]
                [variable]
                    name=weapon.specials.dummy[$i].id
                    equals=devastating_blow
                [/variable]
                [then]
                    {VARIABLE_OP random rand (1..100)}
                    [if]
                        [variable]
                            name=random
                            less_than=$weapon.specials.dummy[$i].devastating_blow
                        [/variable]
                        [then]
                            {VARIABLE_OP second_unit.hitpoints divide 1.2}
                            [unstore_unit]
                                variable=second_unit
                                find_vacant=no
                            [/unstore_unit]
                        [/then]
                    [/if]
                [/then]
            [/if]
        {NEXT i}
    [/event]
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Rendy55
Posts: 131
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Re: Legend of the Invincibles

Post by Rendy55 »

Ok so when he have 15% he have then 15% reduce hitpoint by 20?
white_haired_uncle
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Re: Legend of the Invincibles

Post by white_haired_uncle »

Rendy55 wrote: October 4th, 2022, 1:57 pm Ok so when he have 15% he have then 15% reduce hitpoint by 20?
I don't do WML, but it looks like 15% chance to reduce HP by 16&2/3%
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Rendy55
Posts: 131
Joined: January 16th, 2021, 8:23 pm

Re: Legend of the Invincibles

Post by Rendy55 »

What doing spiritual transformation skill on leaders?
And who Curently maintain this campaign Dugi or someone else?
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lhybrideur
Posts: 357
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Re: Legend of the Invincibles

Post by lhybrideur »

Dugi and dwarftough AFAIK
dwarftough
Posts: 481
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Re: Legend of the Invincibles

Post by dwarftough »

I'm not really a maintainer, but I'm trying to contribute when I have spare time
Co-founder and current maintainer of IsarFoundation, Afterlife Rated and overall Wesnoth Autohost Project
Developer and maintainer of my fork of World Conquest, Invincibles Conquest II
dwarftough
Posts: 481
Joined: August 4th, 2019, 5:27 pm

Re: Legend of the Invincibles

Post by dwarftough »

Rendy55 wrote: October 7th, 2022, 1:31 am What doing spiritual transformation skill on leaders?
If you attack with the spiritual transformation attack, physical retalation of opponents 3 times lower
Co-founder and current maintainer of IsarFoundation, Afterlife Rated and overall Wesnoth Autohost Project
Developer and maintainer of my fork of World Conquest, Invincibles Conquest II
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