Legend of the Invincibles

Discussion and development of scenarios and campaigns for the game.

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WarDead0
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Joined: September 30th, 2025, 9:38 pm
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Re: Legend of the Invincibles

Post by WarDead0 »

One of my units has "The Unstoppable" mace equipped, which is supposed to provide immunity to Slow but in Twilight (with all the cold) the freezing aura of the enemies still slows my character. Is that supposed to work like that? I thought it was the perfect tool for this character to lead my squad into battle.
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WarDead0
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Re: Legend of the Invincibles

Post by WarDead0 »

I am playing this campaign again, this time trying for as many loyal and highlander but maybe I am having less luck (including not finding the best items) or it is wasting too much tome & money recruiting truckloads of waste hoping for special attributes. I encountered Beelzebub one one screen later and had too much trouble so nearly restarted the map (went back to one of the earlier turns) and grouped and equipped my units in a better way. This time round I also had only the one lighting option (Townsend's) whereas the first time I played I might have had two but I did have Skelly with a stormgrip and two extra attacks. Anyway, eventually managed to subdue the beast this time in about 5 turns.
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ZIM
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Re: Legend of the Invincibles

Post by ZIM »

Hello, I want to ask something, is it intended that Book of Magical Swordplay and The Fencer's Study have similar amla, with BoMS being slightly better because it have an amla that grants an extra attack? Could they be more differentiated, with the BoMS granting more offensive-focused AMLAs? Like maybe instead of increasing defence, it grants a weapon special that increases accuracy, as implied by the name "Magical Swordplay"?

Edit : I forgot to report this, but the "combat recall" ability doesn't work for Phantom, the "homecoming" ability works though.
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WarDead0
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Re: Legend of the Invincibles

Post by WarDead0 »

I got really lucky and recruited a dwarf with the athletic trait. It's so rare I don't think anybody else has even mentioned it. It gives +1 strike, +2 moves and +2HP per level... Ok, so I edited the save file and added some this. :D Just an idea for something new. Been playing LotI2 for the past couple of weeks.

EDIT: I thought it might be cool if additional traits are more common (but most are weak, e.g. "fit" +1 move like quick but no HP penalty or even slight increase; "cheat" has 50% less XP required but a lot less something else, like 1 less attack). All these extra traits could have just a 1% chance of occurring, like highlander, but won't make a significant impact as most will not improve the character as much as that. This would go with the many new traits (particularly in LotI2) that enemies or allies have (especially the demons: powerful, putrid, scary...).

I also tried to get my "athlete" to have marksmanship but couldn't work out how to do that for all weapons and keep it.
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athletic.png
Artanaro
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Joined: June 17th, 2025, 6:08 pm

Re: Legend of the Invincibles

Post by Artanaro »

Hi there! It's been a while since one fellow LotI uploaded a tier list of the best units to employ in this campaign. Still, I am even more interested if there is a good soul who spent time min-maxing Efraim/Lethalia, especially for part II?
What I mean is that their AMLAs are really vast and extensive, yet leveling up at some point slows down substantially (unless you farm infinitely demons lol). I got obsessed with the idea of picking "perfect" AMLAs for both of them for the sake of satisfying my need to have them both as perfect as possible. Like, let me share a trivial example - should you even level up Efraim's fear or knife, or instead use souls to get some better magic; or completely neglect the magic and just invest all in weapons.

Hope you get what I'm seeking - perhaps there are some great minds here who already cracked it and know how to build absolutely perfect Efraim/Lethalia, at least from one's PoV.
Cart84
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Joined: July 5th, 2015, 5:42 am

Re: Legend of the Invincibles

Post by Cart84 »

I prefer to focus on the weapons - Sword and Knife for Efraim and Staff/Gossamer for Lethalia. The Weapons god upgrade boosts them both and because they are Weapons you can get a bunch of specials from items. The Doombringer or Dark Sword set for Efraims sword, the Soul Drinker for Efraims knife and a Marrowrend or Violent Mage set for Lethalia work well for me. Lethalia can get a lot of sustain, having Leeches on her staff, Drain, First Strike and Slow on the Gossamer and both having Focused for good hit.

For Redeems, Entropy is helpful early on for Efraim for Arcane damage in Part 7 although I don't invest in it. I then go for Spiritual Transformation and resistance penetration for whichever damage type they use (Blade/Cold for Efraim and Impact for Leth). After that I'll go for a Storm attack probably, though I rarely use them. Firestorm is the best combo of damage + ease to get, Frost Storm maybe if Efraim is already focusing on Cold damage.
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WarDead0
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Re: Legend of the Invincibles

Post by WarDead0 »

For part II most of the enemies (or the tougher ones anyway) seem to be demons with very high fire and arcane resistance so generally normal weapons are best.
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WarDead0
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Re: Legend of the Invincibles

Post by WarDead0 »

I'm wondering about the Eternity's End mace that you can find.
  • Sets damage type to arcane
  • Enemy resistances to blade decreased by 20%
What's the point of reducing enemy blade resistance? I don't think there's a unit that can wield a club/mace and a bladed weapon?

EDIT: dwarf fighters - sorry, I don't play them much in campaigns as they are too slow and miss all the action
shevegen
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Joined: June 3rd, 2004, 4:35 pm

Re: Legend of the Invincibles

Post by shevegen »

I just tried the recent update with wesnoth 1.19.x and I got a lua-error when I tried to craft something, and I
could not craft anything. Just notifying here about this issue.
cupcakes
Posts: 27
Joined: September 3rd, 2021, 6:07 pm

Re: Legend of the Invincibles

Post by cupcakes »

Have I screwed myself with how I've chosen my upgrades?

I got a lot of movement upgrades but now I'm thinking it may have weakened my units in other ways.

I got a lot of celestial mages, whatever the upgrade is from paladin.

I also gave Efram several books. I'm wondering if I should have spread out giving books to other units.

I also think I might not have used redeem enough. There were a few scenarios where there was 100% carry over gold and I tried to push those to where I could farm my redeem points, but maybe I didn't do it enough. Neither of the two main guys has redeem 6. Should I restart at an earlier scenario?

On the main two guys, what strats. do you guys use to pick upgrades? Should I focus on one kind of attack for each unit, or spread upgrades out? I didn't realize the "better at X" upgrades would unlock better abilities at higher levels. "One more damage? Eh, I'd rather get another movement point."

I really haven't lost a whole lot in this play through leading to the save file I attached. Literally 2 or 3 units several scenarios earlier, and while they might have had some items it wasn't a lot. It was little enough that I didn't want to reload to save them again. So, it isn't like I just lost crazy amounts of units and items early on and screwed myself, but I feel like I maybe didn't make the best investments in units/abilities

Maybe I should try playing on a lower difficulty level?

One idea I had for that Avengers scenario, since I have the Beezelbub monument, is to trigger it, then hide in the top left, and hope Beezelbub infights with the enemies. 24 turns limit ... so that might not be enough, depending on how it plays out.
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11-10 start here LotI2-Avengers Turn 1.gz
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masterpace
Posts: 37
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Re: Legend of the Invincibles

Post by masterpace »

This is by far the goofiest challenge I have ever had.
Simple question, where are the enemy leaders?! Why is every keep I come across empty? Can you figure out all the tricks implemented?
P.S. watch it from human perspective
LotI2-The Den of Evil replay 20251113-232658.gz
(181.61 KiB) Downloaded 10 times
Spoiler:
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WarDead0
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Re: Legend of the Invincibles

Post by WarDead0 »

cupcakes wrote: November 11th, 2025, 5:24 am Have I screwed myself with how I've chosen my upgrades?

[...]
I find movement upgrades are really useful, most of my units can move 9-11 hexes (with only 4 at 7 or 8 moves).

In my opinion Celestial Messengers are the second best units behind Scythmasters. My CM's all have full Kings regalia and do about 30x7 impact and 40x7 arcane (one of mine has a stormgrip too). Scythmasters rule because they basically kill multiple units every turn without taking damage, great for clearing congestion. My best SM whirls for 66x5 lightning plus unholybane so basically can take out the bosses with guards all by himself now (but I only got Perpetual Torment [unholybane] today so usually went in with two whirlers and the Duke, but it's now over 8000xp to next level). [I'm currently in Inferno - Pt2Ch9]

Yes, don't give your main characters books, they have many other advancements to chose from. But do get Legacy ASAP. I played on with a Celestial Messenger whose legacy was Light for too long - most of the advancements they pretty much had. But Legacy of Light is a really handy advancement for non-healers as the healing goes +8, +16 then +24 so I now have a couple of melee units that heal 24! The undead legacy is a bit iffy as you lose hp and arcane resistance. I went back to a L2 white mage and advanced him, who had legacy of the Free and gave him Koschei's Journal so he now has hit-and-run with explosive lightbeam.

I wasted a lot of time getting my redeems up before going to Inferno but there are many low level spawns there to feed your redeem points (just don't kill the leaders who span level 2 imps for you). I also wasted time farming xp and trying to get more loot from vanquished foes but you have no time limit in inferno so that's when you should be doing that stuff and if you try to finish scenarios quicker you might get Beelzebub more often (probably too hard to fight Beelzebub without at least one unit with a lightning attack). You can fight Beelzebub in two ways, quick kill or poking for experience (I think it's 40xp per attack) - you just need to be able to handle the flies if you take it slow as the demon isn't any real threat. But I did also spend a lot of time and all my money trying to recruit loyal and highlander units (although loyal units have no benefit in inferno). I actually got a cool highlander wraith but it's pretty useless now as it doesn't do enough damage against demons. Check the LotI wiki advancements to see what is worth doing. Getting to the "one extra attack" type thing is usually the most worthwhile and after that doing 1 more damage has limited appeal.

On the Avengers map it is best to assassinate the leaders by moving your leaders around behind the enemy recruits. I note your Efraim can only move 8 and Lethalia 9 so maybe use your Greater Healing potions to kill the SW leader. Unfortunately you crafted a Lesser Lich for your dragonrider and most demons have high resistance to arcane. The last leader you can then surround and go back with your best soldiers for Beelzebub without any hassles. You have at least two units that can slow Beelzebub but I'd take Ascent off your Messenger as that gives it 22x5 impact, which is not bad. Efraim has a potent lighting attack so could easily kill Beelzebub but I wouldn't have him carry the Cactus Fruit, although he can afford to lose a lot of HP. I note you got a Shadowwalker - I like Champions more as they have parry.
JuliusCaesar8
Posts: 1
Joined: February 1st, 2022, 4:03 am

Re: Legend of the Invincibles Pick Up Items

Post by JuliusCaesar8 »

Updated my add-ons and now I can't pick up weapons. I can still pick up some gems. I have tried updating the game, updating steam, restarting my computer, starting a new campaign etc. Any advice?
gnombat
Posts: 981
Joined: June 10th, 2010, 8:49 pm

Re: Legend of the Invincibles Pick Up Items

Post by gnombat »

JuliusCaesar8 wrote: November 28th, 2025, 4:03 am Updated my add-ons and now I can't pick up weapons. I can still pick up some gems. I have tried updating the game, updating steam, restarting my computer, starting a new campaign etc. Any advice?
What version of Wesnoth are you running? And what version of Legend of the Invincibles?

Also, do you have any other add-ons (especially modifications) installed?

It might be best to follow the instructions and provide all the information listed here.
Pwenguin
Posts: 1
Joined: December 1st, 2025, 1:33 pm

Re: Legend of the Invincibles

Post by Pwenguin »

Hello Dugi!
Love your add on. Imo it's the best available and I've replayed it multiple times over the years.
I'm on the current dev version on Android 1.19.18 so I know there will be bugs but just in case you weren't aware; the latest update fixed the inventory bugging out after the first item selection but I still can't craft anything. You probably know already but if you would like logs and a save I can find them on my phone and provide them.
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