Legend of the Invincibles

Discussion and development of scenarios and campaigns for the game.

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Which of these crafting recipes you are using or planning to use? Unpopular ones will be reworked.

The Shiverbringer
3
7%
Spiritual Presence
1
2%
The Art of War
6
15%
Hatred
2
5%
Chaos
5
12%
Equality
5
12%
Wretched Defiler
1
2%
Soul Hunter
2
5%
Malice
2
5%
The Essence of Magic
2
5%
Anger
3
7%
Misanthropia
1
2%
Inferno
3
7%
Forestburner
2
5%
Dominion
3
7%
 
Total votes: 41

dabber
Posts: 340
Joined: April 2nd, 2014, 6:41 pm

Re: Legend of the Invincibles

Post by dabber » January 7th, 2019, 2:37 pm

One thing I notice in LotI (and elsewhere, but I really notice it in LotI) is that enemy leaders effectively never attack. A massively powerful demon lord will sit on his recruitment spot and never attack, even if out of recruitment money. A really wimpy unit (zombie) might draw an attack, but decent units the leader can really hurt or possibly kill will be ignored, even if they are all alone.
I've tried messing around with AI settings, like leader_ignores_keep and leader_aggression, and I tried zeroing income once gold drops, but nothing mattered. Any ideas?

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Dugi
Posts: 4883
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Location: Carpathian Mountains
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Re: Legend of the Invincibles

Post by Dugi » January 9th, 2019, 8:02 pm

dabber wrote:
January 7th, 2019, 2:37 pm
One thing I notice in LotI (and elsewhere, but I really notice it in LotI) is that enemy leaders effectively never attack. A massively powerful demon lord will sit on his recruitment spot and never attack, even if out of recruitment money. A really wimpy unit (zombie) might draw an attack, but decent units the leader can really hurt or possibly kill will be ignored, even if they are all alone.
I've tried messing around with AI settings, like leader_ignores_keep and leader_aggression, and I tried zeroing income once gold drops, but nothing mattered. Any ideas?
LotI's AI is a part of Wesnoth's core and its problems are problems in Wesnoth. If I recall correctly, there was a bug in the passive_leader_shares_keep behaviour and I don't know how it ended.

Anyway, there used to be a problem with suicidal leaders who charged into battle as soon as a unit walked by, allowing powerful units to swarm him and defeat the leader, often before engaging many of units placed all around him. It appears that their aggression went too low. Probably nothing can be done on 1.14, I might contact the AI guys to make some changes in 1.15.

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I have released a fix for all the bugs of the recent swarm. The new version has no new content, I am releasing it just to address the bugs. Thanks edwardspec, dabber and arobinson for helping me to fix them.

ZeroHour
Posts: 1
Joined: January 10th, 2019, 6:40 pm

Re: Legend of the Invincibles

Post by ZeroHour » January 10th, 2019, 6:47 pm

I'm not sure if it's just me but I get this error on PC and Android. Image

I can't get past the opening scenario. Your help is very appreciated.

Here is imgur link in case the image didn't post properly
http://imgur.com/gallery/GbxTpJE
Attachments
SmartSelect_20190110-133907_Battle for Wesnoth.jpg

Raywyrm
Posts: 1
Joined: January 7th, 2019, 8:03 pm

Re: Legend of the Invincibles

Post by Raywyrm » January 11th, 2019, 5:02 am

I've been getting the same error since I updated yesterday

Codeyne
Posts: 2
Joined: May 10th, 2018, 11:08 pm

Re: Legend of the Invincibles

Post by Codeyne » January 11th, 2019, 3:06 pm

Seems to happen when you try to craft an item.

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Dugi
Posts: 4883
Joined: July 22nd, 2010, 10:29 am
Location: Carpathian Mountains
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Re: Legend of the Invincibles

Post by Dugi » January 11th, 2019, 9:39 pm

Darn, again, I didn't check the code that was contributed. I don't know what's broken, I will contact him. I apologise, I broke it and everything worked for me because I had it cached. For now, use this save file from the following scenario.
LotI1-An Orcish Assault Turn 1.gz
(180.37 KiB) Downloaded 13 times
It's probably a tutorial-only problem, I have tested the crafting window and it works fine outside tutorial.
Last edited by Dugi on January 12th, 2019, 2:21 pm, edited 1 time in total.

wuxiangjinxing
Posts: 49
Joined: December 23rd, 2008, 5:01 am

Re: Legend of the Invincibles

Post by wuxiangjinxing » January 12th, 2019, 2:03 am

https://drive.google.com/file/d/1WOiPuI ... sp=sharing

This is a Chinese translation. May you please add it to the addon? Thx.

Ford
Posts: 9
Joined: June 19th, 2018, 2:05 pm

Re: Legend of the Invincibles

Post by Ford » January 12th, 2019, 2:39 pm

Strange things are happening since the last update. I just started playing and it seems that if I change some unit's inventory in any way, the items of that unit lose their description (they still work, but I can't read what they do when I enter "Items" menu). Also, units are duplicating. Sometimes it happens right after recalling/recruiting, sometimes after doing something in inventory an sometimes doesn't happens at all, I can't figure it out.
Also a bug that I found before update: some units (gladiators from Chapter8, possibly some others) don't have legacies.
EDIT: I can provide save file if you need it.

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Dugi
Posts: 4883
Joined: July 22nd, 2010, 10:29 am
Location: Carpathian Mountains
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Re: Legend of the Invincibles

Post by Dugi » January 12th, 2019, 3:03 pm

wuxiangjinxing wrote:
January 12th, 2019, 2:03 am
https://drive.google.com/file/d/1WOiPuI ... sp=sharing

This is a Chinese translation. May you please add it to the addon? Thx.
Are you sure you want me to add it right now? It seems many strings are not translated yet. I admit that it might be better than nothing, but I want to be sure if it's really the latest version you have.

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I have published an update where these bugs should be fixed.

wuxiangjinxing
Posts: 49
Joined: December 23rd, 2008, 5:01 am

Re: Legend of the Invincibles

Post by wuxiangjinxing » January 13th, 2019, 1:10 am

In this translation most of the strings related to the system (such as units, abilities, special abilities, weapon specials, etc.) are coverred. On the other hand, strings used in scenerios are almost not touched at all so yes this is an incomplete translation. But I think still it can be helpful for more Chinese players to enjoy this addon because they can chop the enemies down without understanding the story. And if more Chinese people get interested in this addon probably they can take part in the translation.

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