Atz' maps
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Re: Atz' maps
Thanks! I'll do that. Actually, looking at the screenshot just now, I notice that the map is not in fact symmetrical because I have forgotten to add some terrain in the north. Oops.
Re: Atz' maps
Okay, I've uploaded a new version with fixes to the Spiral Court. Nothing real major, just put down an extra hill or forest here and there.
Also I changed Keryn Gorge substantially, because I looked at it the other day and was very worried about P1 advantage. New version looks like this: Basically I've replaced the forts which used to be in the middle with some other terrain near each side, and removed a castle square from P1 so it's harder for them to rush forwards and snaffle all the best hexes. Note that those two leftmost villages start flagged for P2.
Also I changed Keryn Gorge substantially, because I looked at it the other day and was very worried about P1 advantage. New version looks like this: Basically I've replaced the forts which used to be in the middle with some other terrain near each side, and removed a castle square from P1 so it's harder for them to rush forwards and snaffle all the best hexes. Note that those two leftmost villages start flagged for P2.
Re: Atz' maps
New maps up on the 1.9 server. Or two variations of one map, rather. I wanted to try making a somewhat-balanced snow map, because it's so rarely used.
- Atreides
- Posts: 1075
- Joined: March 30th, 2019, 10:38 pm
- Location: On the 2nd story of the centre village of Merwuerdigliebe turning the lights on and off
Re: Atz' maps
I've ported this to 2.2.1 for 1.14/16.