To Lands Unknown 3.9
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Re: To Lands Unknown - 3.2 Beta - now on GitHub!
Triple strike seems to harm surrounding units, but after the fight is over, the harmed units hp resets to what it was before the fight.
Siege of Kharos
Two Silver Warriors were placed on impassable hexes.
13,5
25,5
Great Warlocks don't have the standard AMLA. (I was wrong or you already fixed that one.)
EDIT:
More unit on impassable hexes, but those never get their move points reaised from 0 on top of it.
12,1
14,1
24,1
26,1
EDIT 2:
Glomins 'activate drone' ability doesn't work.
Replays
Complete table
Siege of Kharos
Two Silver Warriors were placed on impassable hexes.
13,5
25,5
Great Warlocks don't have the standard AMLA. (I was wrong or you already fixed that one.)
EDIT:
More unit on impassable hexes, but those never get their move points reaised from 0 on top of it.
12,1
14,1
24,1
26,1
EDIT 2:
Glomins 'activate drone' ability doesn't work.
Replays
Spoiler:
Spoiler:
- Attachments
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- TLU-Defense of Saffaros-Auto-Save14.gz
- Something that happened in the previous turn.
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- iridium137
- Posts: 23
- Joined: October 27th, 2013, 12:48 am
Re: To Lands Unknown - 3.2 Beta - now on GitHub!
I got an "invalid WML" message. I can't seem to replicate it though, so I'm not sure what actually triggered it.
Re: To Lands Unknown - 3.2 Beta - now on GitHub!
Campaign should use [load_resource] to get the events which are defined in era.
Re: To Lands Unknown - 3.2 Beta - now on GitHub!
I had that error too, but I fixed that in the latest beta (or so I believed). Are you playing the most recent version?iridium137 wrote: ↑August 19th, 2021, 5:03 am I got an "invalid WML" message. I can't seem to replicate it though, so I'm not sure what actually triggered it.
There is a file called "campaign.cfg" in Era of Magic folder, which is loaded in TLU's _main.cfg at line 73 via:
{~add-ons/Era_of_Magic/campaign.cfg}
. In campaign.cfg there is a code fragment, which appends lua preload event like this:Code: Select all
[+campaign]
[event]
name=preload
first_time_only=no
[lua]
code=<<
wesnoth.dofile "~add-ons/Era_of_Magic/lua/preload.lua"
>>
[/lua]
[/event]
[/campaign]
Re: To Lands Unknown - 3.2 Beta - now on GitHub!
Both ways should work, but [load_resource] means you do not need to write the event content twice. It is mostly relevant in case there is interest to load I8CUSTOMPLAGUEEVENT and eoma_wesnoth_bug_3827 events into campaign too.
- iridium137
- Posts: 23
- Joined: October 27th, 2013, 12:48 am
Re: To Lands Unknown - 3.2 Beta - now on GitHub!
I am. However, I loaded a save from beta 2, then played in beta 3, and got this message a few turns later. Not sure if that makes any difference.inferno8 wrote: ↑August 19th, 2021, 10:48 amI had that error too, but I fixed that in the latest beta (or so I believed). Are you playing the most recent version?iridium137 wrote: ↑August 19th, 2021, 5:03 am I got an "invalid WML" message. I can't seem to replicate it though, so I'm not sure what actually triggered it.
-
- Posts: 25
- Joined: March 7th, 2010, 10:03 pm
Re: To Lands Unknown - 3.2 Beta - now on GitHub!
In 12_Siege_of_Mag-Magar victory failed to trigger, when the living gate swallowed the last enemy leader.
Re: To Lands Unknown - 3.2 Beta - now on GitHub!
Hello everyone. I have another piece of interesting news about the upcoming big TLU 3.2 update This time I am going to give you a little sneak peak at some of the overhauled story screens and portraits.
As you probably know already, TLU has been around for more than a decade and some of its art assets never have been updated, so there is still room for improvement. The aforementioned story images and portraits require a lot of skill to make them look good enough. I didn't have much experience back in 2010 but things are different now.
Here are 2 examples of new story screens (there are still wip). Its worth to mention that apart from remastering old stuff there will be new additions too. My goal is to make all story slides look pleasant with as few 'black screens' as possible.
Now let's talk about portraits. I've been working on them for the past 2 weeks. Not all portraits will be overhauled for 3.2, but some key characters really need to be improved. If you are familiar with TLU story, feel free to see the spoilers ahead, but if you have never played it or want a surprise during your another playthrough, just ignore that part of my post.
I am planning to release To Lands Unknown 3.2 Final* in sync with the newest stable Battle for Wesnoth 1.16 (which will probably be delivered this fall).
*the word 'final' doesn't mean it is the end of TLU development - it just means the 3.2 beta stage is completed, and I am pretty sure there will be another major versions like 3.3 or 3.4 after that one.
That's all for now. More news coming soon.
As you probably know already, TLU has been around for more than a decade and some of its art assets never have been updated, so there is still room for improvement. The aforementioned story images and portraits require a lot of skill to make them look good enough. I didn't have much experience back in 2010 but things are different now.
Here are 2 examples of new story screens (there are still wip). Its worth to mention that apart from remastering old stuff there will be new additions too. My goal is to make all story slides look pleasant with as few 'black screens' as possible.
Story screens (examples)
Portraits (spoilers)
*the word 'final' doesn't mean it is the end of TLU development - it just means the 3.2 beta stage is completed, and I am pretty sure there will be another major versions like 3.3 or 3.4 after that one.
I'd love to create new content, but first I want TLU to match the quality of core Battle for Wesnoth campaigns. Why? Because I have a plan to use TLU as a mean to draw people's attention to Battle for Wesnoth and make this game thrive once again. Most of you will probably agree with me, that despite its own flaws, To Lands Unknown is a memorable, one of a kind add-on that offers an experience you will reminisce for a long time. Its unique potential can be used to promote BfW as an excellent modding platform. But first TLU needs to look professional enough to be used for marketing purposes. Only then I can start thinking about additional content. I am going to talk about my plans for TLU universe and BfW in general in the upcoming posts.
That's all for now. More news coming soon.
- ForestDragon
- Posts: 1771
- Joined: March 6th, 2014, 1:32 pm
- Location: Ukraine
Re: To Lands Unknown - 3.2 Beta - now on GitHub!
You massively underestimate the quality of your work. Mainline is not necessary an ideal to thrive towards, it is simply the norm. No need to undervalue what you spent a lot of time and effort working on - what you are doing is further improving a masterpiece, already one of the best wesnoth campaigns of all time.
My active add-ons: The Great Steppe Era,XP Bank,Alliances Mod,Pestilence,GSE+EoMa,Ogre Crusaders,Battle Royale,EoMaifier,Steppeifier,Hardcoreifier
My inactive add-ons (1.12): Tale of Alan, The Golden Age
Co-creator of Era of Magic
My inactive add-ons (1.12): Tale of Alan, The Golden Age
Co-creator of Era of Magic
Re: To Lands Unknown - 3.2 Beta - now on GitHub!
I want to provide players with something alternative to mainline, which offers at least a similar level of art quality. For the past 11 years I've been trying to introduce new (but not random) people to this game, but I mostly failed because they didn't like mainline stuff. In fact mainline acted like a "firewall" preventing them from trying UMC, which in my opinion is the true power of this game yet not exposed enough. Interestingly a few months later I showed the same people add-ons like Ageless, IftU, EEaW and even your Spartan demo - they were completely amazed and immediately hooked on BfW. It was like: "Man, is this Wesnoth? I thought it was all about that funny ginger guy and that old wizard. What was his name? ...Delorean?"ForestDragon wrote: ↑August 28th, 2021, 5:27 pm Mainline is not necessary an ideal to thrive towards, it is simply the norm.
The BfW fantasy setting may not be sufficient for some people. This is completely understandable - people's tastes are varied, but I think this is where UMC really shines. I know many people who play BfW only because of superior storytelling of IftU and stunning diversity of Ageless. What's more I know people who play this game, only because it allows them to create stuff and share it with the world. All those people somehow managed to overcome mainline's "firewall" and decided to stay. If only we showed others that BfW is not only a good game with interesting MP but also a powerful modding platform with a library of excellent UMC titles, then I think it would increase BfW popularity at least by several percent. (but I don't want to dwell on this topic right now because it deserves a separate discussion). To sum up, thanks to its visuals (sadly we live in a visual, commercial world) TLU has, in my opinion, a marketing potential which can be used in the future as a mean to drive people's attention to UMC in general and make a great game even better by putting emphasis on engine's modding potential.
That's very kind of you, but don't forget you also have a significant contribution to the success of this add-onForestDragon wrote: ↑August 28th, 2021, 5:27 pm what you are doing is further improving a masterpiece, already one of the best wesnoth campaigns of all time
Speaking of TLU improvements, I want it to feel as much complete before I move to new stuff. That's why I've made its repository public, so it can be maintained by others too. That way I can focus on new content in the future without any distractions. Also, all these overhauls allow me to hone my skills and find an art style I may use in my potential projects. If I ever decide to make another campaign of TLU's caliber, then all the experience I've gathered in the last decade will speed my workflow a lot.
Re: To Lands Unknown - 3.2 Beta - now on GitHub!
I just finished my first playthrough of TLU on Wesnoth 1.15.17, version 3.2.0 Beta 3, Difficulty: Wonderful Jinni (Normal).
There are some (minor) issues that I encountered:
I think it would be more appropriate if the mountain graphics in Defense of Saffaros are mountain terrain instead of impassable terrain.
There is a bug with slowing aura and damaging aura.
When Mehir attempts to learn one of those auras, he doesn't learn it.
To reproduce, load this save, kill the adjacent opponent, and choose Slowing Aura. Afterwards, Mehir will not have slowing aura. (same behaviour with damaging aura) Note that Mehir has cap of power which might be the cause of this bug. I don't know.
In Siege of Kharos and the following scenarios, there is a FormulaAI deprecation warning.
In Siege of Kharos, there are some plain tiles that should not be impassable. Those are:
(11, 19), (13, 19), (15, 19), (23, 19), (25, 19)
See also this screenshot where the Earth Elemental cannot reach certain plains above it because those are impassable.
There are some (minor) issues that I encountered:
I think it would be more appropriate if the mountain graphics in Defense of Saffaros are mountain terrain instead of impassable terrain.
There is a bug with slowing aura and damaging aura.
When Mehir attempts to learn one of those auras, he doesn't learn it.
To reproduce, load this save, kill the adjacent opponent, and choose Slowing Aura. Afterwards, Mehir will not have slowing aura. (same behaviour with damaging aura) Note that Mehir has cap of power which might be the cause of this bug. I don't know.
In Siege of Kharos and the following scenarios, there is a FormulaAI deprecation warning.
Spoiler:
(11, 19), (13, 19), (15, 19), (23, 19), (25, 19)
See also this screenshot where the Earth Elemental cannot reach certain plains above it because those are impassable.
Spoiler:
Re: To Lands Unknown - 3.2 Beta - now on GitHub!
Hi everyone! Today I have another teaser for the upcoming big TLU update coming this Fall
Three new things this time:
1) all artifacts have their own "portraits" now: 2) 3) these are minor spoilers, so click it only if you already know the story:
Three new things this time:
1) all artifacts have their own "portraits" now: 2) 3) these are minor spoilers, so click it only if you already know the story:
Spoiler:
This is to help players familiarize with the Summoners' lore a bit more. Also, I wanted to show how the Elemental Bird looks like, because it is the only Ultimate Being not present in TLU.Re: To Lands Unknown - 3.2 Beta - now on GitHub!
\o/
Who are/were the artists by the way? The style is/was quite unique.
Who are/were the artists by the way? The style is/was quite unique.
Re: To Lands Unknown - 3.2 Beta - now on GitHub!
I am the only person responsible for all the art in the add-on.
Re: To Lands Unknown - 3.2 Beta - now on GitHub!
With each day we are getting closer and closer to the major BfW 1.16 release, that's why I have another portion of new TLU content for you
In my previous posts I mentioned a complete overhaul of all story images. The old ones were designed with 4:3 ratio in mind which is no longer a standard. The new story images have a modern panoramic 16:9 ratio and look outstanding really good on 1920x1080 resolution screens.
At the moment almost half of all story images have been overhauled. Because I want to release To Lands Unknown 3.2 together with BfW 1.16 I have two weeks to finish the rest. Wish me luck, because I am going to need it
Here are some examples of new/improved art (click for full resolution preview):
In my previous posts I mentioned a complete overhaul of all story images. The old ones were designed with 4:3 ratio in mind which is no longer a standard. The new story images have a modern panoramic 16:9 ratio and look outstanding really good on 1920x1080 resolution screens.
At the moment almost half of all story images have been overhauled. Because I want to release To Lands Unknown 3.2 together with BfW 1.16 I have two weeks to finish the rest. Wish me luck, because I am going to need it
Here are some examples of new/improved art (click for full resolution preview):
More examples: