Scenario 05b: Isles of the Damned

Feedback for the mainline campaign Heir to the Throne.

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Graakhatmeksha
Posts: 5
Joined: May 19th, 2019, 11:12 am

a better strategy for HttT Isle of the Damned

Post by Graakhatmeksha »

Using the following strategy I have finished this scenario in only 20 turns on maximum difficulty. [version 1.14.8(6)] In the previous Bay of Pearls scenario I try to develop a merman fighter (preferably quick) with the trident, and the mermaid initiate. Then I start by recalling them and recruiting one or two quick thugs and as many footpads as I can, sending all of them north with Konrad while the original two mermen head south to grab and defend villages. Staying close to the NE coast tends to attract enough attackers that I can level both the trident guy and the initiate with easy kills. Then rush the northern lich around daybreak and eliminate him during the day (turn 9-10). By then you should have enough gold to summon a castle full of additional units, and head south through the temples with the trident and the initiate blasting now along the NW coast and helping eliminate the southern lich about turn 20-22.
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Konrad2
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Joined: November 24th, 2010, 6:30 pm

Re: Scenario 05b: Isles of the Damned

Post by Konrad2 »

(1) What difficulty levels have you played the scenario on?

1.15.0, Champion (Challenging)

(2) How difficult did you find the scenario? (1-10)

3 for surviving, 7 for defeating everyone.

(3) How clear did you find the scenario objectives?

Clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?

Clear.

(5) What were your major challenges in meeting the objectives of the scenario?

None.

(6) How fun do you think the scenario is? (1-10)

6

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

No.
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Poison
Posts: 167
Joined: August 13th, 2017, 4:54 pm

Re: Scenario 05b: Isles of the Damned

Post by Poison »

(1) What difficulty levels have you played the scenario on?

1.14.7, Champion (Challenging), 100 starting gold.

(2) How difficult did you find the scenario? (1-10)

9, very very hard. Took me several tries.

(3) How clear did you find the scenario objectives?

Clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Clear and well written.

(5) What were your major challenges in meeting the objectives of the scenario?

Surviving of course and time. Not sure if it's doable without some luck.

(6) How fun do you think the scenario is? (1-10)

7, it's a little bit frustrating, but maybe I'm not following the best strategy. Initiates rock though.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

Yes, I couldn't find the correct strategy (or luck lol). No reloads in game but got very lucky:
Spoiler:
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Zrevnur
Posts: 90
Joined: January 11th, 2020, 12:04 pm

Re: Scenario 05b: Isles of the Damned

Post by Zrevnur »

Content Feedback wrote: September 21st, 2004, 2:42 am (1) What difficulty level and version of Wesnoth have you played the scenario on?
1.14.9 Challenging (in Ironman mode), played many times
Content Feedback wrote: September 21st, 2004, 2:42 am (2) How difficult did you find the scenario? (1-10)
1 for beating it, 5 for bonus
Content Feedback wrote: September 21st, 2004, 2:42 am (3) How clear did you find the scenario objectives?
Issue is with the wording of the bonus white mage. He should clearly state that its enough to beat the leaders and its unnecessary to kill every last undead.
Content Feedback wrote: September 21st, 2004, 2:42 am (4) How clear and interesting did you find the dialog and storyline of the scenario?
Konrad the little kid fell into the water. Ok. I dont like the story nor the protagonist... Also quite impressive that those mer managed to save him in a wild storm on high seas. During normal gameplay they somehow cant do any of this cool stuff like carrying other units.
Content Feedback wrote: September 21st, 2004, 2:42 am (5) What were your major challenges in meeting the objectives of the scenario?
There are two challenges.
a) The sniper threat from undead cavalry and submerged skeletons. This is something which needs to be kept in mind if one doesnt want to lose (important) units.
b) Timing. Especially the southern Lich is pretty far off and troops need to be ready and moved early enough to make the kill.
Content Feedback wrote: September 21st, 2004, 2:42 am (6) How fun do you think the scenario is? (1-10)
6
Content Feedback wrote: September 21st, 2004, 2:42 am (7) What, if any, are changes you would have made to the scenario to make it more fun?
Other than the bonus objective wording I cant think of anything.
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